27,244 research outputs found

    Multiframe Scene Flow with Piecewise Rigid Motion

    Full text link
    We introduce a novel multiframe scene flow approach that jointly optimizes the consistency of the patch appearances and their local rigid motions from RGB-D image sequences. In contrast to the competing methods, we take advantage of an oversegmentation of the reference frame and robust optimization techniques. We formulate scene flow recovery as a global non-linear least squares problem which is iteratively solved by a damped Gauss-Newton approach. As a result, we obtain a qualitatively new level of accuracy in RGB-D based scene flow estimation which can potentially run in real-time. Our method can handle challenging cases with rigid, piecewise rigid, articulated and moderate non-rigid motion, and does not rely on prior knowledge about the types of motions and deformations. Extensive experiments on synthetic and real data show that our method outperforms state-of-the-art.Comment: International Conference on 3D Vision (3DV), Qingdao, China, October 201

    A Primal-Dual Framework for Real-Time Dense RGB-D Scene Flow

    Get PDF
    This paper presents the first method to compute dense scene flow in real-time for RGB-D cameras. It is based on a variational formulation where brightness constancy and geometric consistency are imposed. Accounting for the depth data provided by RGB-D cameras, regularization of the flow field is imposed on the 3D surface (or set of surfaces) of the observed scene instead of on the image plane, leading to more geometrically consistent results. The minimization problem is efficiently solved by a primal-dual algorithm which is implemented on a GPU, achieving a previously unseen temporal performance. Several tests have been conducted to compare our approach with a state-of-the-art work (RGB-D flow) where quantitative and qualitative results are evaluated. Moreover, an additional set of experiments have been carried out to show the applicability of our work to estimate motion in realtime. Results demonstrate the accuracy of our approach, which outperforms the RGB-D flow, and which is able to estimate heterogeneous and non-rigid motions at a high frame rate.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech. Research supported by the Spanish Government under project DPI1011-25483 and the Spanish grant program FPI-MICINN 2012

    Unsupervised Deep Epipolar Flow for Stationary or Dynamic Scenes

    Full text link
    Unsupervised deep learning for optical flow computation has achieved promising results. Most existing deep-net based methods rely on image brightness consistency and local smoothness constraint to train the networks. Their performance degrades at regions where repetitive textures or occlusions occur. In this paper, we propose Deep Epipolar Flow, an unsupervised optical flow method which incorporates global geometric constraints into network learning. In particular, we investigate multiple ways of enforcing the epipolar constraint in flow estimation. To alleviate a "chicken-and-egg" type of problem encountered in dynamic scenes where multiple motions may be present, we propose a low-rank constraint as well as a union-of-subspaces constraint for training. Experimental results on various benchmarking datasets show that our method achieves competitive performance compared with supervised methods and outperforms state-of-the-art unsupervised deep-learning methods.Comment: CVPR 201

    Three dimensional transparent structure segmentation and multiple 3D motion estimation from monocular perspective image sequences

    Get PDF
    A three dimensional scene can be segmented using different cues, such as boundaries, texture, motion, discontinuities of the optical flow, stereo, models for structure, etc. We investigate segmentation based upon one of these cues, namely three dimensional motion. If the scene contain transparent objects, the two dimensional (local) cues are inconsistent, since neighboring points with similar optical flow can correspond to different objects. We present a method for performing three dimensional motion-based segmentation of (possibly) transparent scenes together with recursive estimation of the motion of each independent rigid object from monocular perspective images. Our algorithm is based on a recently proposed method for rigid motion reconstruction and a validation test which allows us to initialize the scheme and detect outliers during the motion estimation procedure. The scheme is tested on challenging real and synthetic image sequences. Segmentation is performed for the Ullmann's experiment of two transparent cylinders rotating about the same axis in opposite directions
    corecore