81,841 research outputs found
From Functions to Object-Orientation by Abstraction
In previous work we developed a framework of computational models for
function and object execution. The models on an higher level of abstraction in
this framework allow for concurrent execution of functions and objects. We show
that the computational model for object execution complies with the
fundamentals of object-orientation.Comment: arXiv admin note: text overlap with arXiv:1010.3100, arXiv:1111.5172,
arXiv:1208.334
On Object-Orientation
Although object-orientation has been around for several decades, its key
concept abstraction has not been exploited for proper application of
object-orientation in other phases of software development than the
implementation phase. We mention some issues that lead to a lot of confusion
and obscurity with object-orientation and its application in software
development. We describe object-orientation as abstract as possible such that
it can be applied to all phases of software development
An object-oriented model of measurement systems
This paper presents a general object-oriented model for measurement systems. The limitations of the conventional function-oriented models are examined in the light of the generalized concept of measurement and its theoretical framework proposed previously by the authors. The proposed model identifies five classes of objects, i.e., measured object, measuring instrument, reference standard, human observer, and operating environment. Each is characterized by its own attributes and operations or functions at three levels, i.e., internal, operational, and environmental. The interactions between them are also modeled, including the coupling between the measured object and the measuring instrument, the human-instrument interface, the calibration, and the interference. It serves as both a modeling framework and a practical tool for description, analysis and design, and, in particular, for computer-aided analysis and design of a measuring system. It will find applications in instrumentation engineering and measurement research and education
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A Knowledge-based Decision Support System for RP&M Process Selection
Due to the large variety of RP&M material/machines and the. strengths/weaknesses
associated with different RP&M processes, the decision·to select a suitableRP&M system
becomes increasingly difficult. This paper presents a knowledge-based approach for the selection
ofsuitable RP&M material/machine to meet specific. requirements ofRP&Mapplications. The
system receives input data on the CAD modelandthe user's specifications,andgenerates outputs
that provide the most appropriate combination ofRP&Mmaterial/machine.·Optimal orientations,
together with estimated manufacturing time and cost, are considered and given in the final
outcome to help the user make the choice.Mechanical Engineerin
Zero-gravity movement studies
The use of computer graphics to simulate the movement of articulated animals and mechanisms has a number of uses ranging over many fields. Human motion simulation systems can be useful in education, medicine, anatomy, physiology, and dance. In biomechanics, computer displays help to understand and analyze performance. Simulations can be used to help understand the effect of external or internal forces. Similarly, zero-gravity simulation systems should provide a means of designing and exploring the capabilities of hypothetical zero-gravity situations before actually carrying out such actions. The advantage of using a simulation of the motion is that one can experiment with variations of a maneuver before attempting to teach it to an individual. The zero-gravity motion simulation problem can be divided into two broad areas: human movement and behavior in zero-gravity, and simulation of articulated mechanisms
Several types of types in programming languages
Types are an important part of any modern programming language, but we often
forget that the concept of type we understand nowadays is not the same it was
perceived in the sixties. Moreover, we conflate the concept of "type" in
programming languages with the concept of the same name in mathematical logic,
an identification that is only the result of the convergence of two different
paths, which started apart with different aims. The paper will present several
remarks (some historical, some of more conceptual character) on the subject, as
a basis for a further investigation. The thesis we will argue is that there are
three different characters at play in programming languages, all of them now
called types: the technical concept used in language design to guide
implementation; the general abstraction mechanism used as a modelling tool; the
classifying tool inherited from mathematical logic. We will suggest three
possible dates ad quem for their presence in the programming language
literature, suggesting that the emergence of the concept of type in computer
science is relatively independent from the logical tradition, until the
Curry-Howard isomorphism will make an explicit bridge between them.Comment: History and Philosophy of Computing, HAPOC 2015. To appear in LNC
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