5,802 research outputs found
Learning to Reconstruct People in Clothing from a Single RGB Camera
We present a learning-based model to infer the personalized 3D shape of people from a few frames (1-8) of a monocular video in which the person is moving, in less than 10 seconds with a reconstruction accuracy of 5mm. Our model learns to predict the parameters of a statistical body model and instance displacements that add clothing and hair to the shape. The model achieves fast and accurate predictions based on two key design choices. First, by predicting shape in a canonical T-pose space, the network learns to encode the images of the person into pose-invariant latent codes, where the information is fused. Second, based on the observation that feed-forward predictions are fast but do not always align with the input images, we predict using both, bottom-up and top-down streams (one per view) allowing information to flow in both directions. Learning relies only on synthetic 3D data. Once learned, the model can take a variable number of frames as input, and is able to reconstruct shapes even from a single image with an accuracy of 6mm. Results on 3 different datasets demonstrate the efficacy and accuracy of our approach
Cascaded 3D Full-body Pose Regression from Single Depth Image at 100 FPS
There are increasing real-time live applications in virtual reality, where it
plays an important role in capturing and retargetting 3D human pose. But it is
still challenging to estimate accurate 3D pose from consumer imaging devices
such as depth camera. This paper presents a novel cascaded 3D full-body pose
regression method to estimate accurate pose from a single depth image at 100
fps. The key idea is to train cascaded regressors based on Gradient Boosting
algorithm from pre-recorded human motion capture database. By incorporating
hierarchical kinematics model of human pose into the learning procedure, we can
directly estimate accurate 3D joint angles instead of joint positions. The
biggest advantage of this model is that the bone length can be preserved during
the whole 3D pose estimation procedure, which leads to more effective features
and higher pose estimation accuracy. Our method can be used as an
initialization procedure when combining with tracking methods. We demonstrate
the power of our method on a wide range of synthesized human motion data from
CMU mocap database, Human3.6M dataset and real human movements data captured in
real time. In our comparison against previous 3D pose estimation methods and
commercial system such as Kinect 2017, we achieve the state-of-the-art
accuracy
Tex2Shape: Detailed Full Human Body Geometry From a Single Image
We present a simple yet effective method to infer detailed full human body shape from only a single photograph. Our model can infer full-body shape including face, hair, and clothing including wrinkles at interactive frame-rates. Results feature details even on parts that are occluded in the input image. Our main idea is to turn shape regression into an aligned image-to-image translation problem. The input to our method is a partial texture map of the visible region obtained from off-the-shelf methods. From a partial texture, we estimate detailed normal and vector displacement maps, which can be applied to a low-resolution smooth body model to add detail and clothing. Despite being trained purely with synthetic data, our model generalizes well to real-world photographs. Numerous results demonstrate the versatility and robustness of our method
Tex2Shape: Detailed Full Human Body Geometry From a Single Image
We present a simple yet effective method to infer detailed full human body
shape from only a single photograph. Our model can infer full-body shape
including face, hair, and clothing including wrinkles at interactive
frame-rates. Results feature details even on parts that are occluded in the
input image. Our main idea is to turn shape regression into an aligned
image-to-image translation problem. The input to our method is a partial
texture map of the visible region obtained from off-the-shelf methods. From a
partial texture, we estimate detailed normal and vector displacement maps,
which can be applied to a low-resolution smooth body model to add detail and
clothing. Despite being trained purely with synthetic data, our model
generalizes well to real-world photographs. Numerous results demonstrate the
versatility and robustness of our method
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