7,744 research outputs found
The Paths to Choreography Extraction
Choreographies are global descriptions of interactions among concurrent
components, most notably used in the settings of verification (e.g., Multiparty
Session Types) and synthesis of correct-by-construction software (Choreographic
Programming). They require a top-down approach: programmers first write
choreographies, and then use them to verify or synthesize their programs.
However, most existing software does not come with choreographies yet, which
prevents their application.
To attack this problem, we propose a novel methodology (called choreography
extraction) that, given a set of programs or protocol specifications,
automatically constructs a choreography that describes their behavior. The key
to our extraction is identifying a set of paths in a graph that represents the
symbolic execution of the programs of interest. Our method improves on previous
work in several directions: we can now deal with programs that are equipped
with a state and internal computation capabilities; time complexity is
dramatically better; we capture programs that are correct but not necessarily
synchronizable, i.e., they work because they exploit asynchronous
communication
Parameterized Synthesis
We study the synthesis problem for distributed architectures with a
parametric number of finite-state components. Parameterized specifications
arise naturally in a synthesis setting, but thus far it was unclear how to
detect realizability and how to perform synthesis in a parameterized setting.
Using a classical result from verification, we show that for a class of
specifications in indexed LTL\X, parameterized synthesis in token ring networks
is equivalent to distributed synthesis in a network consisting of a few copies
of a single process. Adapting a well-known result from distributed synthesis,
we show that the latter problem is undecidable. We describe a semi-decision
procedure for the parameterized synthesis problem in token rings, based on
bounded synthesis. We extend the approach to parameterized synthesis in
token-passing networks with arbitrary topologies, and show applicability on a
simple case study. Finally, we sketch a general framework for parameterized
synthesis based on cutoffs and other parameterized verification techniques.Comment: Extended version of TACAS 2012 paper, 29 page
Automated Synthesis of Distributed Self-Stabilizing Protocols
In this paper, we introduce an SMT-based method that automatically
synthesizes a distributed self-stabilizing protocol from a given high-level
specification and network topology. Unlike existing approaches, where synthesis
algorithms require the explicit description of the set of legitimate states,
our technique only needs the temporal behavior of the protocol. We extend our
approach to synthesize ideal-stabilizing protocols, where every state is
legitimate. We also extend our technique to synthesize monotonic-stabilizing
protocols, where during recovery, each process can execute an most once one
action. Our proposed methods are fully implemented and we report successful
synthesis of well-known protocols such as Dijkstra's token ring, a
self-stabilizing version of Raymond's mutual exclusion algorithm,
ideal-stabilizing leader election and local mutual exclusion, as well as
monotonic-stabilizing maximal independent set and distributed Grundy coloring
Model-Based Adaptation of Software Communicating via FIFO Buffers
Software Adaptation is a non-intrusive solution for composing black-box components or services (peers) whose individual functionality is as required for the new system, but that present interface mismatch, which leads to deadlock or other undesirable behaviour when combined. Adaptation techniques aim at automatically generating new components called adapters. All the interactions among peers pass through the adapter, which acts as an orchestrator and makes the involved peers work correctly together by compensating for mismatch. Most of the existing solutions in this field assume that peers interact synchronously using rendezvous communication. However, many application areas rely on asynchronous communication models where peers interact exchanging messages via buffers. Generating adapters in this context becomes a difficult problem because peers may exhibit cyclic behaviour, and their composition often results in infinite systems. In this paper, we present a method for automatically generating adapters in asynchronous environments where peers interact using FIFO buffers.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech
Asynchronous techniques for system-on-chip design
SoC design will require asynchronous techniques as the large parameter variations across the chip will make it impossible to control delays in clock networks and other global signals efficiently. Initially, SoCs will be globally asynchronous and locally synchronous (GALS). But the complexity of the numerous asynchronous/synchronous interfaces required in a GALS will eventually lead to entirely asynchronous solutions. This paper introduces the main design principles, methods, and building blocks for asynchronous VLSI systems, with an emphasis on communication and synchronization. Asynchronous circuits with the only delay assumption of isochronic forks are called quasi-delay-insensitive (QDI). QDI is used in the paper as the basis for asynchronous logic. The paper discusses asynchronous handshake protocols for communication and the notion of validity/neutrality tests, and completion tree. Basic building blocks for sequencing, storage, function evaluation, and buses are described, and two alternative methods for the implementation of an arbitrary computation are explained. Issues of arbitration, and synchronization play an important role in complex distributed systems and especially in GALS. The two main asynchronous/synchronous interfaces needed in GALS-one based on synchronizer, the other on stoppable clock-are described and analyzed
Connectors meet Choreographies
We present Cho-Reo-graphies (CR), a new language model that unites two
powerful programming paradigms for concurrent software based on communicating
processes: Choreographic Programming and Exogenous Coordination. In CR,
programmers specify the desired communications among processes using a
choreography, and define how communications should be concretely animated by
connectors given as constraint automata (e.g., synchronous barriers and
asynchronous multi-casts). CR is the first choreography calculus where
different communication semantics (determined by connectors) can be freely
mixed; since connectors are user-defined, CR also supports many communication
semantics that were previously unavailable for choreographies. We develop a
static analysis that guarantees that a choreography in CR and its user-defined
connectors are compatible, define a compiler from choreographies to a process
calculus based on connectors, and prove that compatibility guarantees
deadlock-freedom of the compiled process implementations
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