15,408 research outputs found
Web 2.0 technologies for learning: the current landscape â opportunities, challenges and tensions
This is the first report from research commissioned by Becta into Web 2.0 technologies for learning at Key Stages 3 and 4. This report describes findings from an additional literature review of the then current landscape concerning learner use of Web 2.0 technologies and the implications for teachers, schools, local authorities and policy makers
Mobility is the Message: Experiments with Mobile Media Sharing
This thesis explores new mobile media sharing applications by building, deploying, and studying their use. While we share media in many different ways both on the web and on mobile phones, there are few ways of sharing media with people physically near us. Studied were three designed and built systems: Push!Music, Columbus, and Portrait Catalog, as well as a fourth commercially available system â Foursquare. This thesis offers four contributions: First, it explores the design space of co-present media sharing of four test systems. Second, through user studies of these systems it reports on how these come to be used. Third, it explores new ways of conducting trials as the technical mobile landscape has changed. Last, we look at how the technical solutions demonstrate different lines of thinking from how similar solutions might look today.
Through a Human-Computer Interaction methodology of design, build, and study, we look at systems through the eyes of embodied interaction and examine how the systems come to be in use. Using Goffmanâs understanding of social order, we see how these mobile media sharing systems allow people to actively present themselves through these media. In turn, using McLuhanâs way of understanding media, we reflect on how these new systems enable a new type of medium distinct from the web centric media, and how this relates directly to mobility.
While media sharing is something that takes place everywhere in western society, it is still tied to the way media is shared through computers. Although often mobile, they do not consider the mobile settings. The systems in this thesis treat mobility as an opportunity for design. It is still left to see how this mobile media sharing will come to present itself in peopleâs everyday life, and when it does, how we will come to understand it and how it will transform society as a medium distinct from those before. This thesis gives a glimpse at what this future will look like
Recommender systems in industrial contexts
This thesis consists of four parts: - An analysis of the core functions and
the prerequisites for recommender systems in an industrial context: we identify
four core functions for recommendation systems: Help do Decide, Help to
Compare, Help to Explore, Help to Discover. The implementation of these
functions has implications for the choices at the heart of algorithmic
recommender systems. - A state of the art, which deals with the main techniques
used in automated recommendation system: the two most commonly used algorithmic
methods, the K-Nearest-Neighbor methods (KNN) and the fast factorization
methods are detailed. The state of the art presents also purely content-based
methods, hybridization techniques, and the classical performance metrics used
to evaluate the recommender systems. This state of the art then gives an
overview of several systems, both from academia and industry (Amazon, Google
...). - An analysis of the performances and implications of a recommendation
system developed during this thesis: this system, Reperio, is a hybrid
recommender engine using KNN methods. We study the performance of the KNN
methods, including the impact of similarity functions used. Then we study the
performance of the KNN method in critical uses cases in cold start situation. -
A methodology for analyzing the performance of recommender systems in
industrial context: this methodology assesses the added value of algorithmic
strategies and recommendation systems according to its core functions.Comment: version 3.30, May 201
Social media: a guide for researchers
This guide has been produced by the International Centre for Guidance Studies, and aims to provide the information needed to make an informed decision about using social media and select from the vast range of tools that are available. One of the most important things that researchers do is to ïŹnd, use and disseminate information, and social media offers a range of tools which can facilitate this. The guide discusses the use of social media for research and academic purposes and will not be examining the many other uses that social media is put to across society. Social media can change the way in which you undertake research, and can also open up new forms of communication and dissemination. It has the power to enable researchers to engage in a wide range of dissemination in a highly efïŹcient way.Research Information Networ
ImpaCT2 academic report: part 4 - case study evaluations
This report explored the ways in which the integration of ICT and networked technologies into the curriculum tends to produce changes in the patterns of teaching and learning. ImpaCT2 was a major longitudinal study (1999-2002) involving 60 schools in England, its aims were to: identify the impact of networked technologies on the school and out-of-school environment; determine whether or not this impact affected the educational attainment of pupils aged 8 - 16 years (at Key Stages 2, 3, and 4); and provide information that would assist in the formation of national, local and school policies on the deployment of ICT
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