13 research outputs found

    Developing a design methodology for the construction of hypertext and hypermedia, with particular reference to hypertext electronic prospectuses

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    Use and development of hypertext-based documents is becoming more widespread in both industry and die academic world. This has obvious implications for the design of hypertext documents. The hypertext designer has been relatively ignored until recently, with attention largely focused on the quality of the hypertext rather than support for the designer. Recent hypertext design methodologies, such as that described by Isakowitz et al. (1995) have made a useful contribution, but are oriented towards designers with a background in computing science and related professions. This research addresses this problem by the development of a design methodology which is intended to be accessible to the general author. The design methodology was based on three sources of data: a taxonomy of existing design guidance, including a range of principles and guidelines and previous design methodologies for hypertext; hypertext versions of a higher education college prospectus, and a case study of a CD-ROM higher education prospectus. This material was assembled and synthesised to produce a provisional design methodology that is positioned between existing design methodologies such as Relationship Management Methodology (Isakowitz et al 1995) and Object-Oriented Hypermedia Design Method (Schwabe et al 1995), which are influenced by software engineering and database design concepts, and other less formal descriptions of the hypertext design process. The design methodology supports and encourages iterative methods of working, and includes supporting documentation and pro formas designed to encourage a thorough approach to hypertext design

    Research and development in science and technology in GCC countries: role of information centres and libraries

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    This research study identifies the role of library and information centres at the major science and technology related universities and research institutes in the six GeC countries i.e. Bahrain, Kuwait, Oman, Qatar, Saudi Arabia and United Arab Emirates, in relation to the institutes/organisations research and development activities. It also had a comparative aspect in that it examined information resources and information services available in the institutes/organisations under study with users perceptions on the effectiveness and efficiency of library and information services. A survey research design utilizing questionnaires was chosen as the most appropriate and effective method for gathering the data needed with intensive interviews with academe, Deans/Directors of Library Information Centres and R&D personnel to answer the study's research questions. The different populations were queried including the Chief Executives of institutes/organisations, Deans/Directors of Library and Information Centres and selected R&D personnel associated with them. It was found that in spite of large library collections and a number of de-centralised library systems in all the universities, information services available to the R&D personnel were inadequate. The fmdings of this investigation provided the means for the development of the proposed regional and national library/information network systems for successful library and information services model presented in this study. As an alternative a GeC infonnation subsystem GCC-SIST has been recommended along with emphasis on an electronic information system

    Choreographing the extended agent : performance graphics for dance theater

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.Includes bibliographical references (v. 2, leaves 448-458).The marriage of dance and interactive image has been a persistent dream over the past decades, but reality has fallen far short of potential for both technical and conceptual reasons. This thesis proposes a new approach to the problem and lays out the theoretical, technical and aesthetic framework for the innovative art form of digitally augmented human movement. I will use as example works a series of installations, digital projections and compositions each of which contains a choreographic component - either through collaboration with a choreographer directly or by the creation of artworks that automatically organize and understand purely virtual movement. These works lead up to two unprecedented collaborations with two of the greatest choreographers working today; new pieces that combine dance and interactive projected light using real-time motion capture live on stage. The existing field of"dance technology" is one with many problems. This is a domain with many practitioners, few techniques and almost no theory; a field that is generating "experimental" productions with every passing week, has literally hundreds of citable pieces and no canonical works; a field that is oddly disconnected from modern dance's history, pulled between the practical realities of the body and those of computer art, and has no influence on the prevailing digital art paradigms that it consumes.(cont.) This thesis will seek to address each of these problems: by providing techniques and a basis for "practical theory"; by building artworks with resources and people that have never previously been brought together, in theaters and in front of audiences previously inaccessible to the field; and by proving through demonstration that a profitable and important dialogue between digital art and the pioneers of modern dance can in fact occur. The methodological perspective of this thesis is that of biologically inspired, agent-based artificial intelligence, taken to a high degree of technical depth. The representations, algorithms and techniques behind such agent architectures are extended and pushed into new territory for both interactive art and artificial intelligence. In particular, this thesis ill focus on the control structures and the rendering of the extended agents' bodies, the tools for creating complex agent-based artworks in intense collaborative situations, and the creation of agent structures that can span live image and interactive sound production. Each of these parts becomes an element of what it means to "choreograph" an extended agent for live performance.Marc Downie.Ph.D

    Central and Eastern European e|Dem and e|Gov Days 2020

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    Swahili conditional constructions in embodied Frames of Reference: Modeling semantics, pragmatics, and context-sensitivity in UML mental spaces

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    Studies of several languages, including Swahili [swa], suggest that realis (actual, realizable) and irrealis (unlikely, counterfactual) meanings vary along a scale (e.g., 0.0–1.0). T-values (True, False) and P-values (probability) account for this pattern. However, logic cannot describe or explain (a) epistemic stances toward beliefs, (b) deontic and dynamic stances toward states-of-being and actions, and (c) context-sensitivity in conditional interpretations. (a)–(b) are deictic properties (positions, distance) of ‘embodied’ Frames of Reference (FoRs)—space-time loci in which agents perceive and from which they contextually act (Rohrer 2007a, b). I argue that the embodied FoR describes and explains (a)–(c) better than T-values and P-values alone. In this cognitive-functional-descriptive study, I represent these embodied FoRs using Unified Modeling LanguageTM (UML) mental spaces in analyzing Swahili conditional constructions to show how necessary, sufficient, and contributing conditions obtain on the embodied FoR networks level.Swahili, conditional constructions, UML, mental spaces, Frames of Reference, epistemic stance, deontic stance, dynamic stance, context-sensitivity, non-monotonic logi

    Women's Internet Portals: Negotiating Online Design Environments within Existing Gender Structures in Order to Engage the Female User

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    This thesis encapsulates my investigation of women's commercial Internet portals as examples of design practice targeting female users. I present a case study of BEME. com, an Internet portal created as a direct development of the traditional women's magazine publishing industry in response to a boom in dot. corn industries at the end of the 1990s. I explore the design environment responsible for the interpretations of the aims of the publishing house into material outcomes and analyse the ability of design practice to develop strategies to counter gender representations within the women's magazine publishing industry. It is my argument that there is a need for Internet designers to be aware of how gender is represented and furthermore be conscious of their ability and responsibility to apply this awareness to design practice. Most importantly, the notion of 'many truths' rather then one 'design practitioners' truth', introduces the possibility of alternative epistemologies. This is crucial to the question of how design practice as a tool of creative production can embody alternative meanings through recognition of existing gender structures. Furthermore, locating the BEME. com case study within feminist postmodernism incites a new way of understanding the problematic relationship between design practice and theory, the Internet and female users. Therefore, I assert the potential of online portal design to offer alternative ways of communicating to female users in such a way as to resist and combat the gendered status quo. The new knowledge obtained from this research provides important insight into the ways design practice attempts to reconcile a critical agenda with gender structures. It also illuminates female users' tendency to disassociate with identities constructed in gendered niche marketing. It is clear from my research that current commercial imperatives are deeply implicated in gendered structures. Therefore, three key indications for better design for a female niche market emerge from the BEME. com case study. They are (a) centre all aspects of the design process on the actual end-user; (b) consciously recognise the folly of using gender alone as an appropriate description of female audiences; (c) be aware of social, cultural and political factors that exert influence over the design process. Finally the obtained knowledge offers insight into the general lack of interest on the part of designers working within industry that trades heavily in gender stereotypes, to problematise this process and their role within it. Rather, as feminist critiques of design practice reveal, design practitioners maintain gender values by constructing consumer profiles by means of gendered assumptions

    IKUWA6. Shared Heritage

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    Celebrating the theme ‘Shared heritage’, IKUWA6 (the 6th International Congress for Underwater Archaeology), was the first such major conference to be held in the Asia-Pacific region, and the first IKUWA meeting hosted outside Europe since the organisation’s inception in Germany in the 1990s. A primary objective of holding IKUWA6 in Australia was to give greater voice to practitioners and emerging researchers across the Asia and Pacific regions who are often not well represented in northern hemisphere scientific gatherings of this scale; and, to focus on the areas of overlap in our mutual heritage, techniques and technology. Drawing together peer-reviewed presentations by delegates from across the world who converged in Fremantle in 2016 to participate, this volume covers a stimulating diversity of themes and niche topics of value to maritime archaeology practitioners, researchers, students, historians and museum professionals across the world
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