35 research outputs found

    Discrete Frequency Warped Wavelets: Theory and Applications

    Get PDF

    Digital audio filter design using frequency transformations

    Get PDF
    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1996.Includes bibliographical references (leaves 80-81).by Chalee Asavathiratham.M.Eng

    Re-Sonification of Objects, Events, and Environments

    Get PDF
    abstract: Digital sound synthesis allows the creation of a great variety of sounds. Focusing on interesting or ecologically valid sounds for music, simulation, aesthetics, or other purposes limits the otherwise vast digital audio palette. Tools for creating such sounds vary from arbitrary methods of altering recordings to precise simulations of vibrating objects. In this work, methods of sound synthesis by re-sonification are considered. Re-sonification, herein, refers to the general process of analyzing, possibly transforming, and resynthesizing or reusing recorded sounds in meaningful ways, to convey information. Applied to soundscapes, re-sonification is presented as a means of conveying activity within an environment. Applied to the sounds of objects, this work examines modeling the perception of objects as well as their physical properties and the ability to simulate interactive events with such objects. To create soundscapes to re-sonify geographic environments, a method of automated soundscape design is presented. Using recorded sounds that are classified based on acoustic, social, semantic, and geographic information, this method produces stochastically generated soundscapes to re-sonify selected geographic areas. Drawing on prior knowledge, local sounds and those deemed similar comprise a locale's soundscape. In the context of re-sonifying events, this work examines processes for modeling and estimating the excitations of sounding objects. These include plucking, striking, rubbing, and any interaction that imparts energy into a system, affecting the resultant sound. A method of estimating a linear system's input, constrained to a signal-subspace, is presented and applied toward improving the estimation of percussive excitations for re-sonification. To work toward robust recording-based modeling and re-sonification of objects, new implementations of banded waveguide (BWG) models are proposed for object modeling and sound synthesis. Previous implementations of BWGs use arbitrary model parameters and may produce a range of simulations that do not match digital waveguide or modal models of the same design. Subject to linear excitations, some models proposed here behave identically to other equivalently designed physical models. Under nonlinear interactions, such as bowing, many of the proposed implementations exhibit improvements in the attack characteristics of synthesized sounds.Dissertation/ThesisPh.D. Electrical Engineering 201

    Frequency Warped Filter Banks and Wavelet Transform: A Discrete-Time Approach via Laguerre Expansions

    Get PDF

    Anthropomorphic Coding of Speech and Audio: A Model Inversion Approach

    Get PDF
    Auditory modeling is a well-established methodology that provides insight into human perception and that facilitates the extraction of signal features that are most relevant to the listener. The aim of this paper is to provide a tutorial on perceptual speech and audio coding using an invertible auditory model. In this approach, the audio signal is converted into an auditory representation using an invertible auditory model. The auditory representation is quantized and coded. Upon decoding, it is then transformed back into the acoustic domain. This transformation converts a complex distortion criterion into a simple one, thus facilitating quantization with low complexity. We briefly review past work on auditory models and describe in more detail the components of our invertible model and its inversion procedure, that is, the method to reconstruct the signal from the output of the auditory model. We summarize attempts to use the auditory representation for low-bit-rate coding. Our approach also allows the exploitation of the inherent redundancy of the human auditory system for the purpose of multiple description (joint source-channel) coding

    Generalized linear-in-parameter models : theory and audio signal processing applications

    Get PDF
    This thesis presents a mathematically oriented perspective to some basic concepts of digital signal processing. A general framework for the development of alternative signal and system representations is attained by defining a generalized linear-in-parameter model (GLM) configuration. The GLM provides a direct view into the origins of many familiar methods in signal processing, implying a variety of generalizations, and it serves as a natural introduction to rational orthonormal model structures. In particular, the conventional division between finite impulse response (FIR) and infinite impulse response (IIR) filtering methods is reconsidered. The latter part of the thesis consists of audio oriented case studies, including loudspeaker equalization, musical instrument body modeling, and room response modeling. The proposed collection of IIR filter design techniques is submitted to challenging modeling tasks. The most important practical contribution of this thesis is the introduction of a procedure for the optimization of rational orthonormal filter structures, called the BU-method. More generally, the BU-method and its variants, including the (complex) warped extension, the (C)WBU-method, can be consider as entirely new IIR filter design strategies.reviewe

    Investigation into digital audio equaliser systems and the effects of arithmetic and transform errors on performance

    Get PDF
    Merged with duplicate record 10026.1/2685 on 07.20.2017 by CS (TIS)Discrete-time audio equalisers introduce a variety of undesirable artefacts into audio mixing systems, namely, distortions caused by finite wordlength constraints, frequency response distortion due to coefficient calculation and signal disturbances that arise from real-time coefficient update. An understanding of these artefacts is important in the design of computationally affordable, good quality equalisers. A detailed investigation into these artefacts using various forms of arithmetic, filter frequency response, input excitation and sampling frequencies is described in this thesis. Novel coefficient calculation techniques, based on the matched z-transform (MZT) were developed to minimise filter response distortion and computation for on-line implementation. It was found that MZT-based filter responses can approximate more closely to s-plane filters, than BZTbased filters, with an affordable increase in computation load. Frequency response distortions and prewarping/correction schemes at higher sampling frequencies (96 and 192 kHz) were also assessed. An environment for emulating fractional quantisation in fixed and floating point arithmetic was developed. Various key filter topologies were emulated in fixed and floating point arithmetic using various input stimuli and frequency responses. The work provides detailed objective information and an understanding of the behaviour of key topologies in fixed and floating point arithmetic and the effects of input excitation and sampling frequency. Signal disturbance behaviour in key filter topologies during coefficient update was investigated through the implementation of various coefficient update scenarios. Input stimuli and specific frequency response changes that produce worst-case disturbances were identified, providing an analytical understanding of disturbance behaviour in various topologies. Existing parameter and coefficient interpolation algorithms were implemented and assessed under fihite wordlength arithmetic. The disturbance behaviour of various topologies at higher sampling frequencies was examined. The work contributes to the understanding of artefacts in audio equaliser implementation. The study of artefacts at the sampling frequencies of 48,96 and 192 kHz has implications in the assessment of equaliser performance at higher sampling frequencies.Allen & Heath Limite

    Digital Filters

    Get PDF
    The new technology advances provide that a great number of system signals can be easily measured with a low cost. The main problem is that usually only a fraction of the signal is useful for different purposes, for example maintenance, DVD-recorders, computers, electric/electronic circuits, econometric, optimization, etc. Digital filters are the most versatile, practical and effective methods for extracting the information necessary from the signal. They can be dynamic, so they can be automatically or manually adjusted to the external and internal conditions. Presented in this book are the most advanced digital filters including different case studies and the most relevant literature

    Discrete-time modelling of brass and reed woodwind instruments with application to musical sound synthesis

    Get PDF
    corecore