1,366 research outputs found

    Towards music perception by redundancy reduction and unsupervised learning in probabilistic models

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    PhDThe study of music perception lies at the intersection of several disciplines: perceptual psychology and cognitive science, musicology, psychoacoustics, and acoustical signal processing amongst others. Developments in perceptual theory over the last fifty years have emphasised an approach based on Shannon’s information theory and its basis in probabilistic systems, and in particular, the idea that perceptual systems in animals develop through a process of unsupervised learning in response to natural sensory stimulation, whereby the emerging computational structures are well adapted to the statistical structure of natural scenes. In turn, these ideas are being applied to problems in music perception. This thesis is an investigation of the principle of redundancy reduction through unsupervised learning, as applied to representations of sound and music. In the first part, previous work is reviewed, drawing on literature from some of the fields mentioned above, and an argument presented in support of the idea that perception in general and music perception in particular can indeed be accommodated within a framework of unsupervised learning in probabilistic models. In the second part, two related methods are applied to two different low-level representations. Firstly, linear redundancy reduction (Independent Component Analysis) is applied to acoustic waveforms of speech and music. Secondly, the related method of sparse coding is applied to a spectral representation of polyphonic music, which proves to be enough both to recognise that the individual notes are the important structural elements, and to recover a rough transcription of the music. Finally, the concepts of distance and similarity are considered, drawing in ideas about noise, phase invariance, and topological maps. Some ecologically and information theoretically motivated distance measures are suggested, and put in to practice in a novel method, using multidimensional scaling (MDS), for visualising geometrically the dependency structure in a distributed representation.Engineering and Physical Science Research Counci

    A Generative Product-of-Filters Model of Audio

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    We propose the product-of-filters (PoF) model, a generative model that decomposes audio spectra as sparse linear combinations of "filters" in the log-spectral domain. PoF makes similar assumptions to those used in the classic homomorphic filtering approach to signal processing, but replaces hand-designed decompositions built of basic signal processing operations with a learned decomposition based on statistical inference. This paper formulates the PoF model and derives a mean-field method for posterior inference and a variational EM algorithm to estimate the model's free parameters. We demonstrate PoF's potential for audio processing on a bandwidth expansion task, and show that PoF can serve as an effective unsupervised feature extractor for a speaker identification task.Comment: ICLR 2014 conference-track submission. Added link to the source cod

    Creating music by listening

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.Includes bibliographical references (p. 127-139).Machines have the power and potential to make expressive music on their own. This thesis aims to computationally model the process of creating music using experience from listening to examples. Our unbiased signal-based solution models the life cycle of listening, composing, and performing, turning the machine into an active musician, instead of simply an instrument. We accomplish this through an analysis-synthesis technique by combined perceptual and structural modeling of the musical surface, which leads to a minimal data representation. We introduce a music cognition framework that results from the interaction of psychoacoustically grounded causal listening, a time-lag embedded feature representation, and perceptual similarity clustering. Our bottom-up analysis intends to be generic and uniform by recursively revealing metrical hierarchies and structures of pitch, rhythm, and timbre. Training is suggested for top-down un-biased supervision, and is demonstrated with the prediction of downbeat. This musical intelligence enables a range of original manipulations including song alignment, music restoration, cross-synthesis or song morphing, and ultimately the synthesis of original pieces.by Tristan Jehan.Ph.D

    DMRN+18: Digital Music Research Network One-day Workshop 2023

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    DMRN+18: Digital Music Research Network One-day Workshop 2023 Queen Mary University of London Tuesday 19th December 2023 • Keynote speaker: Stefan Bilbao The Digital Music Research Network (DMRN) aims to promote research in the area of digital music, by bringing together researchers from UK and overseas universities, as well as industry, for its annual workshop. The workshop will include invited and contributed talks and posters. The workshop will be an ideal opportunity for networking with other people working in the area. Keynote speakers: Stefan Bilbao Tittle: Physics-based Audio: Sound Synthesis and Virtual Acoustics. Abstract: Any acoustically-produced sound produced must be the result of physical laws that describe the dynamics of a given system---always at least partly mechanical, and sometimes with an electronic element as well. One approach to the synthesis of natural acoustic timbres, thus, is through simulation, often referred to in this context as physical modelling, or physics-based audio. In this talk, the principles of physics-based audio, and the various different approaches to simulation are described, followed by a set of examples covering: various musical instrument types; the important related problem of the emulation of room acoustics or “virtual acoustics”; the embedding of instruments in a 3D virtual space; electromechanical effects; and also new modular instrument designs based on physical laws, but without a counterpart in the real world. Some more technical details follow, including the strengths, weaknesses and limitations of such methods, and pointers to some links to data-centred black-box approaches to sound generation and effects processing. The talk concludes with some musical examples and recent work on moving such algorithms to a real-time setting.. Bio: Stefan is a Professor (full) at Reid School of Music, University of Edinburgh, he is the Personal Chair of Acoustics and Audio Signal Processing, Music. He currently works on computational acoustics, for applications in sound synthesis and virtual acoustics. Special topics of interest include: Finite difference time domain methods, distributed nonlinear systems such as strings and plates, architectural acoustics, spatial audio in simulation, multichannel sound synthesis, and hardware and software realizations. More information on: https://www.acoustics.ed.ac.uk/group-members/dr-stefan-bilbao/ DMRN+18 is sponsored by The UKRI Centre for Doctoral Training in Artificial Intelligence and Music (AIM); a leading PhD research programme aimed at the Music/Audio Technology and Creative Industries, based at Queen Mary University of London

    Contribution to study and implementation of a bio-inspired perception system based on visual and auditory attention

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    The main goal of these researches is the design of one artificial perception system allowing to identify events or scenes in a complex environment. The work carried out during this thesis focused on the study and the conception of a bio-inspired perception system based on the both visual and auditory saliency. The main contributions of this thesis are auditory saliency with sound recognition and visual saliency with object recognition. The auditory saliency is computed by merging information from the both temporal and spectral signals with a saliency map of a spectrogram. The visual perception system is based on visual saliency and recognition of foreground object. In addition, the originality of the proposed approach is the possibility to do an evaluation of the coherence between visual and auditory observations using the obtained information from the features extracted from both visual and auditory patters. The experimental results have proven the interest of this method in the framework of scene identification in a complex environmentL'objectif principal de cette thèse porte sur la conception d'un système de perception artificiel permettant d'identifier des scènes ou évènements pertinents dans des environnements complexes. Les travaux réalisés ont permis d'étudier et de mettre en œuvre d'un système de perception bio-inspiré basé sur l'attention visuelle et auditive. Les principales contributions de cette thèse concernent la saillance auditive associée à une identification des sons et bruits environnementaux ainsi que la saillance visuelle associée à une reconnaissance d'objets pertinents. La saillance du signal sonore est calculée en fusionnant des informations extraites des représentations temporelles et spectrales du signal acoustique avec une carte de saillance visuelle du spectrogramme du signal concerné. Le système de perception visuelle est quant à lui composé de deux mécanismes distincts. Le premier se base sur des méthodes de saillance visuelle et le deuxième permet d'identifier l'objet en premier plan. D'autre part, l'originalité de notre approche est qu'elle permet d'évaluer la cohérence des observations en fusionnant les informations extraites des signaux auditifs et visuels perçus. Les résultats expérimentaux ont permis de confirmer l'intérêt des méthodes utilisées dans le cadre de l'identification de scènes pertinentes dans un environnement complex
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