177,962 research outputs found

    A quality of service based framework for dynamic, dependable systems

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    There is currently much UK government and industry interest towards the integration of complex computer-based systems, including those in the military domain. These systems can include both mission critical and safety critical applications, and therefore require the dependable communication of data. Current modular military systems requiring such performance guarantees are mostly based on parameters and system states fixed during design time, thus allowing a predictable estimate of performance. These systems can exhibit a limited degree of reconfiguration, but this is typically within the constraints of a predefined set of configurations. The ability to reconfigure systems more dynamically, could lead to further increased flexibility and adaptability, resulting in the better use of existing assets. Current software architecture models that are capable of providing this flexibility, however, tend to lack support for dependable performance. This thesis explores the benefits for the dependability of future dynamic systems, built on a publish/subscribe model, from using Quality of Service (QoS) methods to map application level data communication requirements to available network resources. Through this, original contributions to knowledge are created, including; the proposal of a QoS framework that specifies a way of defining flexible levels of QoS characteristics and their use in the negotiation of network resources, a simulation based evaluation of the QoS framework and specifically the choice of negotiation algorithm used, and a test-bed based feasibility study. Simulation experimentation conducted comparing different methods of QoS negotiation gives a clear indication that the use of the proposed QoS framework and flexible negotiation algorithm can provide a benefit in terms of system utility, resource utilisation, and system stability. The choice of negotiation algorithm has a particularly strong impact on these system properties. The cost of these benefits comes in terms of the processing power and execution time required to reach a decision on the acceptance of a subscriber. It is suggested, given this cost, that when computational resources are limited, a simpler priority based negotiation algorithm should be used. Where system resources are more abundant, however, the flexible negotiation algorithm proposed within the QoS framework can offer further benefits. Through the implementation of the QoS framework within an existing military avionics software architecture based emulator on a test-bed, both the technical challenges that will need to be overcome and, more importantly, the potential viability for the inclusion of the QoS framework have been demonstrated

    The Design of a System Architecture for Mobile Multimedia Computers

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    This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies

    Unifying Distributed Processing and Open Hypertext through a Heterogeneous Communication Model

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    A successful distributed open hypermedia system can be characterised by a scaleable architecture which is inherently distributed. While the architects of distributed hypermedia systems have addressed the issues of providing and retrieving distributed resources, they have often neglected to design systems with the inherent capability to exploit the distributed processing of this information. The research presented in this paper describes the construction and use of an open hypermedia system concerned equally with both of these facets

    Mobile support in CSCW applications and groupware development frameworks

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    Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today. CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices
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