264,830 research outputs found
Applying named data networking in mobile ad hoc networks
This thesis presents the Name-based Mobile Ad-hoc Network (nMANET) approach
to content distribution that ensure and enables responsible research on applying
named data networking protocol in mobile ad-hoc networks. The test framework
of the nMANET approach allows reproducibility of experiments and validation of
expected results based on analysis of experimental data. The area of application for
nMANETs is the distribution of humanitarian information in emergency scenarios.
Named-Data Networking (NDN) and ad-hoc mobile communication allow exchange
of emergency information in situations where central services such as cellular towers
and electric systems are disrupted.
The implemented prototype enables researchers to reproduce experiments on
content distribution that consider constraints on mobile resources, such as the
remaining power of mobile devices and available network bandwidth. The nMANET
framework validates a set of experiments by measuring network traffic and energy
consumption from both real mobile devices and those in a simulated environment.
Additionally, this thesis presents results from experiments in which the nMANET
forwarding strategies and traditional wireless services, such as hotpost, are analysed
and compared. This experimental data represents the evidence that supports and
validates the methodology presented in this thesis.
The design and implementation of an nMANET prototype, the Java NDN Forwarder
Daemon (JNFD) is presented as a testing framework, which follows the principles
of continuous integration, continuous testing and continuous deployment. This
testing framework is used to validate JNFD and IP-based technologies, such as
HTTP in a MANET using the OLSR routing protocol, as well as traditional wireless
infrastructure mode wireless.
The set of experiments executed, in a small network of Android smart-phones
connected in ad-hoc mode and in a virtual ad-hoc network simulator show the
advantages of reproducibility using nMANET features. JNFD is open source, all
experiments are scripted, they are repeatable and scalable. Additionally, JNFD
utilises real GPS traces to simulate mobility of nodes during experiments. This
thesis provides experimental evidence to show that nMANET allows reproducibility
and validation of a wide range of future experiments applying NDN on MANETs
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
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AmbieSense: a system and reference architecture for personalised and context-sensitive information services for mobile users
The purpose of AmbieSense is to provide personalised, context-sensitive information to the mobile user. It is about augmenting digital information to physical objects, rooms, and areas. The aim is to provide relevant information to the right user and situation. Digital content is distributed from the surroundings and onto your mobile phone. An ambient information environment is provided by a combination of context tag technology, a software platform to manage and deliver the information, and personal computing devices to which the information is served. This paper describes how the AmbieSense reference architecture has been defined and used in order to deliver information to the mobile citizen at the right time, place and situation. Information is provided via specialist content providers. The application area addresses the information needs of travellers and tourists
MobiThin management framework: design and evaluation
In thin client computing, applications are executed on centralized servers. User input (e.g. keystrokes) is sent to a remote server which processes the event and sends the audiovisual output back to the client. This enables execution of complex applications from thin devices. Adopting virtualization technologies on the thin client server brings several advantages, e.g. dedicated environments for each user and interesting facilities such as migration tools. In this paper, a mobile thin client service offered to a large number of mobile users is designed. Pervasive mobile thin client computing requires an intelligent service management to guarantee a high user experience. Due to the dynamic environment, the service management framework has to monitor the environment and intervene when necessary (e.g. adapt thin client protocol settings, move a session from one server to another). A detailed performance analysis of the implemented prototype is presented. It is shown that the prototype can handle up to 700 requests/s to start the mobile thin client service. The prototype can make a decision for up to 700 monitor reports per second
Mobile support in CSCW applications and groupware development frameworks
Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today.
CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices
The simplicity project: easing the burden of using complex and heterogeneous ICT devices and services
As of today, to exploit the variety of different "services", users need to configure each of their devices by using different procedures and need to explicitly select among heterogeneous access technologies and protocols. In addition to that, users are authenticated and charged by different means. The lack of implicit human computer interaction, context-awareness and standardisation places an enormous burden of complexity on the shoulders of the final users. The IST-Simplicity project aims at leveraging such problems by: i) automatically creating and customizing a user communication space; ii) adapting services to user terminal characteristics and to users preferences; iii) orchestrating network capabilities. The aim of this paper is to present the technical framework of the IST-Simplicity project. This paper is a thorough analysis and qualitative evaluation of the different technologies, standards and works presented in the literature related to the Simplicity system to be developed
A Framework for Smart Distribution of Bio-signal Processing Units in M-Health
This paper introduces the Bio-Signal Processing Unit (BSPU) as a functional component that hosts (part of ) the bio-signal information processing algorithms that are needed for an m-health application. With our approach, the BSPUs can be dynamically assigned to available nodes between the bio-signal source and the application to optimize the use of computation and communication resources. The main contributions of this paper are: (1) it presents the supporting architecture (e.g. components and interfaces) and the mechanism (sequence of interactions) for BSPU distribution; (2) it proposes a coordination mechanism to ensure the correctness of the BSPU distribution; (3) it elaborates the design of smooth transition during BSPU distribution in order to minimize the disturbance to the m-health streaming application
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