15,076 research outputs found
Multi-user video streaming using unequal error protection network coding in wireless networks
In this paper, we investigate a multi-user video streaming system applying unequal error protection (UEP) network coding (NC) for simultaneous real-time exchange of scalable video streams among multiple users. We focus on a simple wireless scenario where users exchange encoded data packets over a common central network node (e.g., a base station or an access point) that aims to capture the fundamental system behaviour. Our goal is to present analytical tools that provide both the decoding probability analysis and the expected delay guarantees for different importance layers of scalable video streams. Using the proposed tools, we offer a simple framework for design and analysis of UEP NC based multi-user video streaming systems and provide examples of system design for video conferencing scenario in broadband wireless cellular networks
Scalable video/image transmission using rate compatible PUM turbo codes
The robust delivery of video over emerging wireless networks poses many challenges due to the heterogeneity of access networks, the variations in streaming devices, and the expected variations in network conditions caused by interference and coexistence. The proposed approach exploits the joint optimization of a wavelet-based scalable video/image coding framework and a forward error correction method based on PUM turbo codes. The scheme minimizes the reconstructed image/video distortion at the decoder subject to a constraint on the overall transmission bitrate budget. The minimization is achieved by exploiting the rate optimization technique and the statistics of the transmission channel
Semantic multimedia remote display for mobile thin clients
Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE
Understanding user experience of mobile video: Framework, measurement, and optimization
Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the userâs interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining usersâ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account userâs needs and desires when using the service, emphasizing the userâs overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study
Minimum Distortion Variance Concatenated Block Codes for Embedded Source Transmission
Some state-of-art multimedia source encoders produce embedded source bit
streams that upon the reliable reception of only a fraction of the total bit
stream, the decoder is able reconstruct the source up to a basic quality.
Reliable reception of later source bits gradually improve the reconstruction
quality. Examples include scalable extensions of H.264/AVC and progressive
image coders such as JPEG2000. To provide an efficient protection for embedded
source bit streams, a concatenated block coding scheme using a minimum mean
distortion criterion was considered in the past. Although, the original design
was shown to achieve better mean distortion characteristics than previous
studies, the proposed coding structure was leading to dramatic quality
fluctuations. In this paper, a modification of the original design is first
presented and then the second order statistics of the distortion is taken into
account in the optimization. More specifically, an extension scheme is proposed
using a minimum distortion variance optimization criterion. This robust system
design is tested for an image transmission scenario. Numerical results show
that the proposed extension achieves significantly lower variance than the
original design, while showing similar mean distortion performance using both
convolutional codes and low density parity check codes.Comment: 6 pages, 4 figures, In Proc. of International Conference on
Computing, Networking and Communications, ICNC 2014, Hawaii, US
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Quality of Experience and Adaptation Techniques for Multimedia Communications
The widespread use of multimedia services on the World Wide Web and the advances
in end-user portable devices have recently increased the user demands for better quality.
Moreover, providing these services seamlessly and ubiquitously on wireless networks and
with user mobility poses hard challenges. To meet these challenges and fulfill the end-user
requirements, suitable strategies need to be adopted at both application level and network
level. At the application level rate and quality have to be adapted to time-varying bandwidth
limitations, whereas on the network side a mechanism for efficient use of the network
resources has to be implemented, to provide a better end-user Quality of Experience (QoE)
through better Quality of Service (QoS). The work in this thesis addresses these issues by
first investigating multi-stream rate adaptation techniques for Scalable Video Coding (SVC)
applications aimed at a fair provision of QoE to end-users. Rate Distortion (R-D) models
for real-time and non real-time video streaming have been proposed and a rate adaptation
technique is also developed to minimize with fairness the distortion of multiple videos
with difference complexities. To provide resiliency against errors, the effect of Unequal
Error protection (UXP) based on Reed Solomon (RS) encoding with erasure correction has
been also included in the proposed R-D modelling. Moreover, to improve the support of
QoE at the network level for multimedia applications sensitive to delays, jitters and packet
drops, a technique to prioritise different traffic flows using specific QoS classes within an
intermediate DiffServ network integrated with a WiMAX access system is investigated.
Simulations were performed to test the network under different congestion scenarios
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