133 research outputs found
Quality of Experience and Adaptation Techniques for Multimedia Communications
The widespread use of multimedia services on the World Wide Web and the advances
in end-user portable devices have recently increased the user demands for better quality.
Moreover, providing these services seamlessly and ubiquitously on wireless networks and
with user mobility poses hard challenges. To meet these challenges and fulfill the end-user
requirements, suitable strategies need to be adopted at both application level and network
level. At the application level rate and quality have to be adapted to time-varying bandwidth
limitations, whereas on the network side a mechanism for efficient use of the network
resources has to be implemented, to provide a better end-user Quality of Experience (QoE)
through better Quality of Service (QoS). The work in this thesis addresses these issues by
first investigating multi-stream rate adaptation techniques for Scalable Video Coding (SVC)
applications aimed at a fair provision of QoE to end-users. Rate Distortion (R-D) models
for real-time and non real-time video streaming have been proposed and a rate adaptation
technique is also developed to minimize with fairness the distortion of multiple videos
with difference complexities. To provide resiliency against errors, the effect of Unequal
Error protection (UXP) based on Reed Solomon (RS) encoding with erasure correction has
been also included in the proposed R-D modelling. Moreover, to improve the support of
QoE at the network level for multimedia applications sensitive to delays, jitters and packet
drops, a technique to prioritise different traffic flows using specific QoS classes within an
intermediate DiffServ network integrated with a WiMAX access system is investigated.
Simulations were performed to test the network under different congestion scenarios
Optimized Scalable Image and Video Transmission for MIMO Wireless Channels
In this chapter, we focus on proposing new strategies to efficiently transfer a compressed image/video content through wireless links using a multiple antenna technology. The proposed solutions can be considered as application layer physical layer (APP-PHY) cross layer design methods as they involve optimizing both application and physical layers. After a wide state-of-the-art study, we present two main solutions. The first focuses on using a new precoding algorithm that takes into account the image/video content structure when assigning transmission powers. We showed that its results are better than the existing conventional precoders. Second, a link adaptation process is integrated to efficiently assign coding parameters as a function of the channel state. Simulations over a realistic channel environment show that the link adaptation activates a dynamic process that results in a good image/video reconstruction quality even if the channel is varying. Finally, we incorporated soft decoding algorithms at the receiver side, and we showed that they could induce further improvements. In fact, almost 5 dB peak signal-to-noise ratio (PSNR) improvements are demonstrated in the case of transmission over a Rayleigh channel
Combined Source and Channel Strategies for Optimized Video Communications
ISBN 978-953-7619-70-
Random Linear Network Coding for Wireless Layered Video Broadcast: General Design Methods for Adaptive Feedback-free Transmission
This paper studies the problem of broadcasting layered video streams over
heterogeneous single-hop wireless networks using feedback-free random linear
network coding (RLNC). We combine RLNC with unequal error protection (UEP) and
our main purpose is twofold. First, to systematically investigate the benefits
of UEP+RLNC layered approach in servicing users with different reception
capabilities. Second, to study the effect of not using feedback, by comparing
feedback-free schemes with idealistic full-feedback schemes. To these ends, we
study `expected percentage of decoded frames' as a key content-independent
performance metric and propose a general framework for calculation of this
metric, which can highlight the effect of key system, video and channel
parameters. We study the effect of number of layers and propose a scheme that
selects the optimum number of layers adaptively to achieve the highest
performance. Assessing the proposed schemes with real H.264 test streams, the
trade-offs among the users' performances are discussed and the gain of adaptive
selection of number of layers to improve the trade-offs is shown. Furthermore,
it is observed that the performance gap between the proposed feedback-free
scheme and the idealistic scheme is very small and the adaptive selection of
number of video layers further closes the gap.Comment: 15 pages, 12 figures, 3 tables, Under 2nd round of review, IEEE
Transactions on Communication
Advanced solutions for quality-oriented multimedia broadcasting
Multimedia content is increasingly being delivered via different types of networks to viewers in a variety of locations and contexts using a variety of devices. The ubiquitous nature of multimedia services comes at a cost, however. The successful delivery of multimedia services will require overcoming numerous technological challenges many of which have a direct effect on the quality of the multimedia experience. For example, due to dynamically changing requirements and networking conditions, the delivery of multimedia content has traditionally adopted a best effort approach. However, this approach has often led to the end-user perceived quality of multimedia-based services being negatively affected. Yet the quality of multimedia content is a vital issue for the continued acceptance and proliferation of these services. Indeed, end-users are becoming increasingly quality-aware in their expectations of multimedia experience and demand an ever-widening spectrum of rich multimedia-based services. As a consequence, there is a continuous and extensive research effort, by both industry and academia, to find solutions for improving the quality of multimedia content delivered to the users; as well, international standards bodies, such as the International Telecommunication Union (ITU), are renewing their effort on the standardization of multimedia technologies. There are very different directions in which research has attempted to find solutions in order to improve the quality of the rich media content delivered over various network types. It is in this context that this special issue on broadcast multimedia quality of the IEEE Transactions on Broadcasting illustrates some of these avenues and presents some of the most significant research results obtained by various teams of researchers from many countries. This special issue provides an example, albeit inevitably limited, of the richness and breath of the current research on multimedia broadcasting services. The research i- - ssues addressed in this special issue include, among others, factors that influence user perceived quality, encoding-related quality assessment and control, transmission and coverage-based solutions and objective quality measurements
An Energy-efficient Live Video Coding and Communication over Unreliable Channels
In the field of multimedia communications there exist many important applications where live or real-time video data is captured by a camera, compressed and transmitted over the channel which can be very unreliable and, at the same time, computational resources or battery capacity of the transmission device are very limited. For example, such scenario holds for video transmission for space missions, vehicle-to-infrastructure video delivery, multimedia wireless sensor networks, wireless endoscopy, video coding on mobile phones, high definition wireless video surveillance and so on. Taking into account such restrictions, a development of efficient video coding techniques for these applications is a challenging problem.
The most popular video compression standards, such as H.264/AVC, are based on the hybrid video coding concept, which is very efficient when video encoding is performed off-line or non real-time and the pre-encoded video is played back. However, the high computational complexity of the encoding and the high sensitivity of the hybrid video bit stream to losses in the communication channel constitute a significant barrier of using these standards for the applications mentioned above.
In this thesis, as an alternative to the standards, a video coding based on three-dimensional discrete wavelet transform (3-D DWT) is considered as a candidate to provide a good trade-off between encoding efficiency, computational complexity and robustness to channel losses. Efficient tools are proposed to reduce the computational complexity of the 3-D DWT codec. These tools cover all levels of the codec’s development such as adaptive binary arithmetic coding, bit-plane entropy coding, wavelet transform, packet loss protection based on error-correction codes and bit rate control. These tools can be implemented as end-to-end solution and directly used in real-life scenarios. The thesis provides theoretical, simulation and real-world results which show that the proposed 3-D DWT codec can be more preferable than the standards for live video coding and communication over highly unreliable channels and or in systems where the video encoding computational complexity or power consumption plays a critical role
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