319 research outputs found
Energy-Aware System-Level Design of Cyber-Physical Systems
Cyber-Physical Systems (CPSs) are heterogeneous systems in which one or several computational cores interact with the physical environment. This interaction is typically performed through electromechanical elements such as sensors and actuators. Many CPSs operate as part of a network and some of them present a constrained energy budget (for example, they are battery powered). Examples of energy constrained CPSs could be a mobile robot, the nodes that compose a Body Area Network or a pacemaker. The heterogeneity present in the composition of CPSs together with the constrained energy availability makes these systems challenging to design. A way to tackle both complexity and costs is the application of abstract modelling and simulation. This thesis proposed the application of modelling at the system level, taking energy consumption in the different kinds of subsystems into consideration. By adopting this cross disciplinary approach to energy consumption it is possible to decrease it effectively. The results of this thesis are a number of modelling guidelines and tool improvements to support this kind of holistic analysis, covering energy consumption in electromechanical, computation and communication subsystems. From a methodological point of view these have been framed within a V-lifecycle. Finally, this approach has been demonstrated on two case studies from the medical domain enabling the exploration of alternative systems architectures and producing energy consumption estimates to conduct trade-off analysis
On data-driven systems analyzing, supporting and enhancing users’ interaction and experience
[EN]The research areas of Human-Computer Interaction and Software Architectures have
been traditionally treated separately, but in the literature, many authors made efforts to
merge them to build better software systems. One of the common gaps between software
engineering and usability is the lack of strategies to apply usability principles in the initial
design of software architectures. Including these principles since the early phases of software
design would help to avoid later architectural changes to include user experience
requirements. The combination of both fields (software architectures and Human-Computer
Interaction) would contribute to building better interactive software that should include the
best from both the systems and user-centered designs. In that combination, the software
architectures should enclose the fundamental structure and ideas of the system to offer the
desired quality based on sound design decisions.
Moreover, the information kept within a system is an opportunity to extract knowledge
about the system itself, its components, the software included, the users or the interaction
occurring inside. The knowledge gained from the information generated in a software
environment can be used to improve the system itself, its software, the users’ experience, and
the results. So, the combination of the areas of Knowledge Discovery and Human-Computer
Interaction offers ideal conditions to address Human-Computer-Interaction-related
challenges. The Human-Computer Interaction focuses on human intelligence, the Knowledge
Discovery in computational intelligence, and the combination of both can raise the support
of human intelligence with machine intelligence to discover new insights in a world crowded
of data.
This Ph.D. Thesis deals with these kinds of challenges: how approaches like data-driven
software architectures (using Knowledge Discovery techniques) can help to improve the users'
interaction and experience within an interactive system. Specifically, it deals with how to
improve the human-computer interaction processes of different kind of stakeholders to
improve different aspects such as the user experience or the easiness to accomplish a specific
task.
Several research actions and experiments support this investigation. These research
actions included performing a systematic literature review and mapping of the literature that
was aimed at finding how the software architectures in the literature have been used to
support, analyze or enhance the human-computer interaction. Also, the actions included work
on four different research scenarios that presented common challenges in the Human-
Computer Interaction knowledge area. The case studies that fit into the scenarios selected
were chosen based on the Human-Computer Interaction challenges they present, and on the
authors’ accessibility to them. The four case studies were: an educational laboratory virtual world, a Massive Open Online Course and the social networks where the students discuss
and learn, a system that includes very large web forms, and an environment where
programmers develop code in the context of quantum computing. The development of the
experiences involved the review of more than 2700 papers (only in the literature review
phase), the analysis of the interaction of 6000 users in four different contexts or the analysis
of 500,000 quantum computing programs.
As outcomes from the experiences, some solutions are presented regarding the minimal
software artifacts to include in software architectures, the behavior they should exhibit, the
features desired in the extended software architecture, some analytic workflows and
approaches to use, or the different kinds of feedback needed to reinforce the users’ interaction
and experience.
The results achieved led to the conclusion that, despite this is not a standard practice in
the literature, the software environments should embrace Knowledge Discovery and datadriven
principles to analyze and respond appropriately to the users’ needs and improve or
support the interaction. To adopt Knowledge Discovery and data-driven principles, the
software environments need to extend their software architectures to cover also the challenges
related to Human-Computer Interaction. Finally, to tackle the current challenges related to
the users’ interaction and experience and aiming to automate the software response to users’
actions, desires, and behaviors, the interactive systems should also include intelligent
behaviors through embracing the Artificial Intelligence procedures and techniques
Global Initiatives and Higher Education in the Fourth Industrial Revolution
The Fourth industrial Revolution (4IR) is forcing higher education (HE) into a new era where it must either actively and positively contribute to innovation, sustainability, and development or become obsolete and redundant. HE must leave its ivory tower and forge links and partnerships with society, industry, and governing bodies by delivering graduates that are holistically educated and trained to bring positive innovation and change and to address the challenges that humanity is facing in the 21st century
Proceedings of the 1st International Conference on Live Coding
Open Access peer reviewed papers on live coding published at the 1st International Conference on Live Coding (ICLC) in Leeds
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