19,502 research outputs found
Social Data Offloading in D2D-Enhanced Cellular Networks by Network Formation Games
Recently, cellular networks are severely overloaded by social-based services,
such as YouTube, Facebook and Twitter, in which thousands of clients subscribe
a common content provider (e.g., a popular singer) and download his/her content
updates all the time. Offloading such traffic through complementary networks,
such as a delay tolerant network formed by device-to-device (D2D)
communications between mobile subscribers, is a promising solution to reduce
the cellular burdens. In the existing solutions, mobile users are assumed to be
volunteers who selfishlessly deliver the content to every other user in
proximity while moving. However, practical users are selfish and they will
evaluate their individual payoffs in the D2D sharing process, which may highly
influence the network performance compared to the case of selfishless users. In
this paper, we take user selfishness into consideration and propose a network
formation game to capture the dynamic characteristics of selfish behaviors. In
the proposed game, we provide the utility function of each user and specify the
conditions under which the subscribers are guaranteed to converge to a stable
network. Then, we propose a practical network formation algorithm in which the
users can decide their D2D sharing strategies based on their historical
records. Simulation results show that user selfishness can highly degrade the
efficiency of data offloading, compared with ideal volunteer users. Also, the
decrease caused by user selfishness can be highly affected by the cost ratio
between the cellular transmission and D2D transmission, the access delays, and
mobility patterns
Mobile Computing in Digital Ecosystems: Design Issues and Challenges
In this paper we argue that the set of wireless, mobile devices (e.g.,
portable telephones, tablet PCs, GPS navigators, media players) commonly used
by human users enables the construction of what we term a digital ecosystem,
i.e., an ecosystem constructed out of so-called digital organisms (see below),
that can foster the development of novel distributed services. In this context,
a human user equipped with his/her own mobile devices, can be though of as a
digital organism (DO), a subsystem characterized by a set of peculiar features
and resources it can offer to the rest of the ecosystem for use from its peer
DOs. The internal organization of the DO must address issues of management of
its own resources, including power consumption. Inside the DO and among DOs,
peer-to-peer interaction mechanisms can be conveniently deployed to favor
resource sharing and data dissemination. Throughout this paper, we show that
most of the solutions and technologies needed to construct a digital ecosystem
are already available. What is still missing is a framework (i.e., mechanisms,
protocols, services) that can support effectively the integration and
cooperation of these technologies. In addition, in the following we show that
that framework can be implemented as a middleware subsystem that enables novel
and ubiquitous forms of computation and communication. Finally, in order to
illustrate the effectiveness of our approach, we introduce some experimental
results we have obtained from preliminary implementations of (parts of) that
subsystem.Comment: Proceedings of the 7th International wireless Communications and
Mobile Computing conference (IWCMC-2011), Emergency Management: Communication
and Computing Platforms Worksho
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