2,243 research outputs found

    Modelling Reactive Multimedia: Design and Authoring

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    Multimedia document authoring is a multifaceted activity, and authoring tools tend to concentrate on a restricted set of the activities involved in the creation of a multimedia artifact. In particular, a distinction may be drawn between the design and the implementation of a multimedia artifact. This paper presents a comparison of three different authoring paradigms, based on the common case study of a simple interactive animation. We present details of its implementation using the three different authoring tools, MCF, Fran and SMIL 2.0, and we discuss the conclusions that may be drawn from our comparison of the three approaches

    A Hierarchical Petri Net Model for SMIL Documents

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    Processing Structured Hypermedia : A Matter of Style

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    With the introduction of the World Wide Web in the early nineties, hypermedia has become the uniform interface to the wide variety of information sources available over the Internet. The full potential of the Web, however, can only be realized by building on the strengths of its underlying research fields. This book describes the areas of hypertext, multimedia, electronic publishing and the World Wide Web and points out fundamental similarities and differences in approaches towards the processing of information. It gives an overview of the dominant models and tools developed in these fields and describes the key interrelationships and mutual incompatibilities. In addition to a formal specification of a selection of these models, the book discusses the impact of the models described on the software architectures that have been developed for processing hypermedia documents. Two example hypermedia architectures are described in more detail: the DejaVu object-oriented hypermedia framework, developed at the VU, and CWI's Berlage environment for time-based hypermedia document transformations

    Multimedia Vocabularies on the Semantic Web

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    This document gives an overview on the state-of-the-art of multimedia metadata formats. Initially, practical relevant vocabularies for developers of Semantic Web applications are listed according to their modality scope. In the second part of this document, the focus is set on the integration of the multimedia vocabularies into the Semantic Web, that is to say, formal representations of the vocabularies are discussed

    Workflow support for live object-based broadcasting

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    This paper examines the document aspects of object-based broadcasting. Object-based broadcasting augments traditional video and audio broadcast content with additional (temporally-constrained) media objects. The content of these objects - as well as their temporal validity - are determined by the broadcast source, but the actual rendering and placement of these objects can be customized to the needs/constraints of the content viewer(s). The use of object-based broadcasting enables a more tailored end-user experience than the one-size-fits-all of traditional broadcasts: the viewer may be able to selectively turn off overlay graphics (such as statistics) during a sports game, or selectively render them on a secondary device. Object-based broadcasting also holds the potential for supporting presentation adaptivity for accessibility or for device heterogeneity.From a technology perspective, object-based broadcasting resembles a traditional IP media stream, accompanied by a structured multimedia document that contains timed rendering instructions. Unfortunately, the use of object-based broadcasting is severely limited because of the problems it poses for the traditional television production workflow (and in particular, for use in live television production). The traditional workflow places graphics, effects and replays as immutable components in the main audio/video feed originating from, for example, a production truck outside a sports stadium. This single feed is then delivered near-live to the homes of all viewers. In order to effectively support dynamic object-based broadcasting, the production workflow will need to retain a familiar creative interface to the production staff, but also allow the insertion and delivery of a differentiated set of objects for selective use at the receiving end.In this paper we present a model and implementation of a dynamic system for supporting object-based broadcasting in the context of a motor sport application. We define a new multimedia document format that supports dynamic modifications during playback; this allows editing decisions by the producer to be activated by agents at the receiving end of the content. We describe a prototype system to allow playback of these broadcasts and a production system that allows live object-based control within the production workflow. We conclude with an evaluation of a trial using near-live deployment of the environment, using content from our partners, in a sport environment.</p

    An exploration of the potential of Automatic Speech Recognition to assist and enable receptive communication in higher education

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    The potential use of Automatic Speech Recognition to assist receptive communication is explored. The opportunities and challenges that this technology presents students and staff to provide captioning of speech online or in classrooms for deaf or hard of hearing students and assist blind, visually impaired or dyslexic learners to read and search learning material more readily by augmenting synthetic speech with natural recorded real speech is also discussed and evaluated. The automatic provision of online lecture notes, synchronised with speech, enables staff and students to focus on learning and teaching issues, while also benefiting learners unable to attend the lecture or who find it difficult or impossible to take notes at the same time as listening, watching and thinking

    Spatio-temporal Validation of Multimedia Documents

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    International audienceA multimedia document authoring system should provide analysis and validation tools that help authors find and correct mistakes before document deployment. Although very useful, multimedia validation tools are not often provided. Spatial validation of multimedia documents may be performed over the initial position of media items before presentation starts. However, such an approach does not lead to ideal results when media item placement changes over time. Some document authoring languages allow the definition of spatio-temporal relationships among media items and they can be moved or resized during runtime. Current validation approaches do not verify dynamic spatio-temporal relationships. This paper presents a novel approach for spatio-temporal validation of multimedia documents. We model the document state, extending the Simple Hyperme-dia Model (SHM), comprising media item positioning during the whole document presentation. Mapping between document states represent time lapse or user interaction. We also define a set of atomic formulas upon which the author's expectations related to the spatio-temporal layout can be described and analyzed

    HANDLING MULTILINGUAL CONTENT IN DIGITAL MEDIA: A CRITICAL ANALYSIS

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    This document expresses and analyzes the need to define a generic method for representing multilingual information in multimedia data. It describes the basic requirements that would bear upon such representations and establishes the potential link with ISO committee TC 37/SC 4 (Language Resource Management) and with XMT (eXtended MPEG-4 Textual format)

    Metadata Visualization of Cultural Heritage Information within a Collaborative Environment

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    Cultural content on the Web is available in various domains (cultural objects, datasets, geospatial data, moving images, scholarly texts and visual resources), concerns various topics, is written in different languages, targeted to both laymen and experts, and provided by different communities (libraries, archives museums and information industry) and individuals (Figure 1). The integration of information technologies and cultural heritage content on the Web is expected to have an impact on everyday life from the point of view of institutions, communities and individuals. In particular, collaborative environment scan recreate 3D navigable worlds that can offer new insights into our cultural heritage (Chan 2007). However, the main barrier is to find and relate cultural heritage information by end-users of cultural contents, as well as by organisations and communities managing and producing them. In this paper, we explore several visualisation techniques for supporting cultural interfaces, where the role of metadata is essential for supporting the search and communication among end-users (Figure 2). A conceptual framework was developed to integrate the data, purpose, technology, impact, and form components of a collaborative environment, Our preliminary results show that collaborative environments can help with cultural heritage information sharing and communication tasks because of the way in which they provide a visual context to end-users. They can be regarded as distributed virtual reality systems that offer graphically realised, potentially infinite, digital information landscapes. Moreover, collaborative environments also provide a new way of interaction between an end-user and a cultural heritage data set. Finally, the visualisation of metadata of a dataset plays an important role in helping end-users in their search for heritage contents on the Web

    Hypermedia and the semantic web: a research agenda

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    Until recently, the Semantic Web was little more than a name for the next generation Web infrastructure as envisioned by its inventor, Tim Berners-Lee. Now, with the introduction of XML and RDF, and new developments such as RDF Schema and DAML+OIL, the Semantic Web is rapidly taking shape. In this paper, we first give an overview of the state-of-the-art in Semantic Web technology, the key relationships with traditional hypermedia research, and a comprehensive reference list to various sets of literature (Hypertext, Web and Semantic Web). The core of the paper presents a research agenda b
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