3,059 research outputs found

    Formal aspects of component software (FACS 2010 selected and extended papers)

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    This issue includes extended versions of selected best papers from the 7th International Workshop on Formal Aspects of Component Software (FACS 2010) held in Guimarães, Portugal on October 14–16, 2010. The component-based software development approach has emerged as a promising paradigm to cope with an ever increasing complexity of present-day software solutions by bringing sound production and engineering principles into software engineering. However, many conceptual and technological issues remain that challenge component-based software development theory and practice. To address these issues, FACS seeks to provide a forum for researchers and practitioners in the areas of component software and formal methods to foster a better understanding of the component-based paradigm and its applications as well as how formal methods can or should be used to make component-based software development succeed

    Runtime Enforcement for Component-Based Systems

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    Runtime enforcement is an increasingly popular and effective dynamic validation technique aiming to ensure the correct runtime behavior (w.r.t. a formal specification) of systems using a so-called enforcement monitor. In this paper we introduce runtime enforcement of specifications on component-based systems (CBS) modeled in the BIP (Behavior, Interaction and Priority) framework. BIP is a powerful and expressive component-based framework for formal construction of heterogeneous systems. However, because of BIP expressiveness, it remains difficult to enforce at design-time complex behavioral properties. First we propose a theoretical runtime enforcement framework for CBS where we delineate a hierarchy of sets of enforceable properties (i.e., properties that can be enforced) according to the number of observational steps a system is allowed to deviate from the property (i.e., the notion of k-step enforceability). To ensure the observational equivalence between the correct executions of the initial system and the monitored system, we show that i) only stutter-invariant properties should be enforced on CBS with our monitors, ii) safety properties are 1-step enforceable. Given an abstract enforcement monitor (as a finite-state machine) for some 1-step enforceable specification, we formally instrument (at relevant locations) a given BIP system to integrate the monitor. At runtime, the monitor observes and automatically avoids any error in the behavior of the system w.r.t. the specification. Our approach is fully implemented in an available tool that we used to i) avoid deadlock occurrences on a dining philosophers benchmark, and ii) ensure the correct placement of robots on a map.Comment: arXiv admin note: text overlap with arXiv:1109.5505 by other author

    Benchmarks for Parity Games (extended version)

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    We propose a benchmark suite for parity games that includes all benchmarks that have been used in the literature, and make it available online. We give an overview of the parity games, including a description of how they have been generated. We also describe structural properties of parity games, and using these properties we show that our benchmarks are representative. With this work we provide a starting point for further experimentation with parity games.Comment: The corresponding tool and benchmarks are available from https://github.com/jkeiren/paritygame-generator. This is an extended version of the paper that has been accepted for FSEN 201

    A Conceptual Framework for Adapation

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    This paper presents a white-box conceptual framework for adaptation that promotes a neat separation of the adaptation logic from the application logic through a clear identification of control data and their role in the adaptation logic. The framework provides an original perspective from which we survey archetypal approaches to (self-)adaptation ranging from programming languages and paradigms, to computational models, to engineering solutions

    A method for rigorous design of reconfigurable systems

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    Reconfigurability, understood as the ability of a system to behave differently in different modes of operation and commute between them along its lifetime, is a cross-cutting concern in modern Software Engineering. This paper introduces a specification method for reconfigurable software based on a global transition structure to capture the system's reconfiguration space, and a local specification of each operation mode in whatever logic (equational, first-order, partial, fuzzy, probabilistic, etc.) is found expressive enough for handling its requirements. In the method these two levels are not only made explicit and juxtaposed, but formally interrelated. The key to achieve such a goal is a systematic process of hybridisation of logics through which the relationship between the local and global levels of a specification becomes internalised in the logic itself.This work is financed by the ERDF – European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation – COMPETE 2020 Programme and by National Funds through the Portuguese funding agency, FCT – Fundação para a Ciência e a Tecnologia within projects POCI-01-0145-FEDER-016692 and UID/MAT/04106/2013. The first author is further supported by the BPD FCT Grant SFRH/BPD/103004/2014, and R. Neves is sponsored by FCT Grant SFRH/BD/52234/2013. M.A. Martins is also funded by the EU FP7 Marie Curie PIRSESGA-2012-318986 project GeTFun: Generalizing Truth-Functionality

    Model-Based Adaptation of Software Communicating via FIFO Buffers

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    Software Adaptation is a non-intrusive solution for composing black-box components or services (peers) whose individual functionality is as required for the new system, but that present interface mismatch, which leads to deadlock or other undesirable behaviour when combined. Adaptation techniques aim at automatically generating new components called adapters. All the interactions among peers pass through the adapter, which acts as an orchestrator and makes the involved peers work correctly together by compensating for mismatch. Most of the existing solutions in this field assume that peers interact synchronously using rendezvous communication. However, many application areas rely on asynchronous communication models where peers interact exchanging messages via buffers. Generating adapters in this context becomes a difficult problem because peers may exhibit cyclic behaviour, and their composition often results in infinite systems. In this paper, we present a method for automatically generating adapters in asynchronous environments where peers interact using FIFO buffers.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    A Conceptual Framework for Adapation

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    We present a white-box conceptual framework for adaptation. We called it CODA, for COntrol Data Adaptation, since it is based on the notion of control data. CODA promotes a neat separation between application and adaptation logic through a clear identification of the set of data that is relevant for the latter. The framework provides an original perspective from which we survey a representative set of approaches to adaptation ranging from programming languages and paradigms, to computational models and architectural solutions

    A Conceptual Framework for Adapation

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    This paper presents a white-box conceptual framework for adaptation that promotes a neat separation of the adaptation logic from the application logic through a clear identification of control data and their role in the adaptation logic. The framework provides an original perspective from which we survey archetypal approaches to (self-)adaptation ranging from programming languages and paradigms, to computational models, to engineering solutions
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