9,366 research outputs found

    Foreword to the special section on recent advances in graphics and interaction

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    This special section on Recent Advances in Graphics and In- teraction features the papers submitted to Computers & Graphics (C&G) and presented at the 2021 edition of the International Conference on Graphics and Interaction – ICGI’2021 – which was held on November 4 and 5, 2021 at the Faculty of Engineering of the University of Porto, Portugal, as a joint organization with the Eurographics Portuguese Chapter — GPCG.FCT -Fundação para a Ciência e a Tecnologia(undefined

    Analysis and Selection of a Remote Docking Simulation Visual Display System

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    The development of a remote docking simulation visual display system is examined. Video system and operator performance are discussed as well as operator command and control requirements and a design analysis of the reconfigurable work station

    UEFI BIOS Accessibility for the Visually Impaired

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    People with some kind of disability face a high level of difficulty for everyday tasks because, in many cases, accessibility was not considered necessary when the task or process was designed. An example of this scenario is a computer's BIOS configuration screens, which do not consider the specific needs, such as screen readers, of visually impaired people. This paper proposes the idea that it is possible to make the pre-operating system environment accessible to visually impaired people. We report our work-in-progress in creating a screen reader prototype, accessing audio cards compatible with the High Definition Audio specification in systems running UEFI compliant firmware.Comment: 6 page

    Research in nonlinear structural and solid mechanics

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    Recent and projected advances in applied mechanics, numerical analysis, computer hardware and engineering software, and their impact on modeling and solution techniques in nonlinear structural and solid mechanics are discussed. The fields covered are rapidly changing and are strongly impacted by current and projected advances in computer hardware. To foster effective development of the technology perceptions on computing systems and nonlinear analysis software systems are presented

    Ada training evaluation and recommendations from the Gamma Ray Observatory Ada Development Team

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    The Ada training experiences of the Gamma Ray Observatory Ada development team are related, and recommendations are made concerning future Ada training for software developers. Training methods are evaluated, deficiencies in the training program are noted, and a recommended approach, including course outline, time allocation, and reference materials, is offered

    Revisión tecnológica del aprendizaje de idiomas asistido por ordenador: una perspectiva cronológica

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    El presente artículo aborda la evolución y el avance de las tecnologías del aprendizaje de lenguas asistido por ordenador (CALL por sus siglas en inglés, que corresponden a Computer- Assisted Language Learning) desde una perspectiva histórica. Esta revisión de la literatura sobre tecnologías del aprendizaje de lenguas asistido por ordenador comienza con la definición del concepto de CALL y otros términos relacionados, entre los que podemos destacar CAI, CAL, CALI, CALICO, CALT, CAT, CBT, CMC o CMI, para posteriormente analizar las primeras iniciativas de implementación del aprendizaje de lenguas asistido por ordenador en las décadas de 1950 y 1960, avanzando posteriormente a las décadas de las computadoras centrales y las microcomputadoras. En última instancia, se revisan las tecnologías emergentes en el siglo XXI, especialmente tras la irrupción de Internet, donde se presentan el impacto del e-learning, b-learning, las tecnologías de la Web 2.0, las redes sociales e incluso el aprendizaje de lenguas asistido por robots.The main focus of this paper is on the advancement of technologies in Computer-Assisted Language Learning (CALL) from a historical perspective. The review starts by defining CALL and its related terminology, highlighting the first CALL attempts in 1950s and 1960s, and then moving to other decades of mainframes and microcomputers. At the final step, emerging technologies in 21st century will be reviewed

    Goddard research and engineering management exercise /GREMEX/

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    Computer assisted management simulation exercise for training of personnel as project manager

    Visualizing Magnitude and Direction in Flow Fields

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    In weather visualizations, it is common to see vector data represented by glyphs placed on grids. The glyphs either do not encode magnitude in readable steps, or have designs that interfere with the data. The grids form strong but irrelevant patterns. Directional, quantitative glyphs bent along streamlines are more effective for visualizing flow patterns. With the goal of improving the perception of flow patterns in weather forecasts, we designed and evaluated two variations on a glyph commonly used to encode wind speed and direction in weather visualizations. We tested the ability of subjects to determine wind direction and speed: the results show the new designs are superior to the traditional. In a second study we designed and evaluated new methods for representing modeled wave data using similar streamline-based designs. We asked subjects to rate the marine weather visualizations: the results revealed a preference for some of the new designs

    Seeing the smart city on Twitter: Colour and the affective territories of becoming smart

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    This paper pays attention to the immense and febrile field of digital image files which picture the smart city as they circulate on the social media platform Twitter. The paper considers tweeted images as an affective field in which flow and colour are especially generative. This luminescent field is territorialised into different, emergent forms of becoming ‘smart’. The paper identifies these territorialisations in two ways: firstly, by using the data visualisation software ImagePlot to create a visualisation of 9030 tweeted images related to smart cities; and secondly, by responding to the affective pushes of the image files thus visualised. It identifies two colours and three ways of affectively becoming smart: participating in smart, learning about smart, and anticipating smart, which are enacted with different distributions of mostly orange and blue images. The paper thus argues that debates about the power relations embedded in the smart city should consider the particular affective enactment of being smart that happens via social media. More generally, the paper concludes that geographers must pay more attention to the diverse and productive vitalities of social media platforms in urban life and that this will require experiment with methods that are responsive to specific digital qualities
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