1,287 research outputs found

    An Investigation into Segmenting Traffic Images Using Various Types of Graph Cuts

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    In computer vision, graph cuts are a way of segmenting an image into multiple areas. Graphs are built using one node for each pixel in the image combined with two extra nodes, known as the source and the sink. Each node is connected to several other nodes using edges, and each edge has a specific weight. Using different weighting schemes, different segmentations can be performed based on the properties used to create the weights. The cuts themselves are performed using an implementation of a solution to the maximum flow problem, which is then changed into a minimum cut according to the max-flow/min-cut theorem. In this thesis, several types of graph cuts are investigated with the intent to use one of them to segment traffic images. Each of these variations of graph cut is explained in detail and compared to the others. Then, one is chosen to be used to detect traffic. Several weighting schemes based on grayscale value differences, pixel variances, and mean pixel values from the test footage are presented to allow for the segmentation of video footage into vehicles and backgrounds using graph cuts. Our method of segmenting traffic images via graph cuts is then tested on several videos of traffic in various lighting conditions and locations. Finally, we compare our proposed method to a similarly performing method: background subtraction

    HeadOn: Real-time Reenactment of Human Portrait Videos

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    We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we automatically construct a personalized geometry proxy that embeds a parametric head, eye, and kinematic torso model. A novel real-time reenactment algorithm employs this proxy to photo-realistically map the captured motion from the source actor to the target actor. On top of the coarse geometric proxy, we propose a video-based rendering technique that composites the modified target portrait video via view- and pose-dependent texturing, and creates photo-realistic imagery of the target actor under novel torso and head poses, facial expressions, and gaze directions. To this end, we propose a robust tracking of the face and torso of the source actor. We extensively evaluate our approach and show significant improvements in enabling much greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at Siggraph'1

    Visual Monitoring of Driver and Passenger Control Panel Interactions

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    Object detection, recognition and re-identification in video footage

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    There has been a significant number of security concerns in recent times; as a result, security cameras have been installed to monitor activities and to prevent crimes in most public places. These analysis are done either through video analytic or forensic analysis operations on human observations. To this end, within the research context of this thesis, a proactive machine vision based military recognition system has been developed to help monitor activities in the military environment. The proposed object detection, recognition and re-identification systems have been presented in this thesis. A novel technique for military personnel recognition is presented in this thesis. Initially the detected camouflaged personnel are segmented using a grabcut segmentation algorithm. Since in general a camouflaged personnel's uniform appears to be similar both at the top and the bottom of the body, an image patch is initially extracted from the segmented foreground image and used as the region of interest. Subsequently the colour and texture features are extracted from each patch and used for classification. A second approach for personnel recognition is proposed through the recognition of the badge on the cap of a military person. A feature matching metric based on the extracted Speed Up Robust Features (SURF) from the badge on a personnel's cap enabled the recognition of the personnel's arm of service. A state-of-the-art technique for recognising vehicle types irrespective of their view angle is also presented in this thesis. Vehicles are initially detected and segmented using a Gaussian Mixture Model (GMM) based foreground/background segmentation algorithm. A Canny Edge Detection (CED) stage, followed by morphological operations are used as pre-processing stage to help enhance foreground vehicular object detection and segmentation. Subsequently, Region, Histogram Oriented Gradient (HOG) and Local Binary Pattern (LBP) features are extracted from the refined foreground vehicle object and used as features for vehicle type recognition. Two different datasets with variant views of front/rear and angle are used and combined for testing the proposed technique. For night-time video analytics and forensics, the thesis presents a novel approach to pedestrian detection and vehicle type recognition. A novel feature acquisition technique named, CENTROG, is proposed for pedestrian detection and vehicle type recognition in this thesis. Thermal images containing pedestrians and vehicular objects are used to analyse the performance of the proposed algorithms. The video is initially segmented using a GMM based foreground object segmentation algorithm. A CED based pre-processing step is used to enhance segmentation accuracy prior using Census Transforms for initial feature extraction. HOG features are then extracted from the Census transformed images and used for detection and recognition respectively of human and vehicular objects in thermal images. Finally, a novel technique for people re-identification is proposed in this thesis based on using low-level colour features and mid-level attributes. The low-level colour histogram bin values were normalised to 0 and 1. A publicly available dataset (VIPeR) and a self constructed dataset have been used in the experiments conducted with 7 clothing attributes and low-level colour histogram features. These 7 attributes are detected using features extracted from 5 different regions of a detected human object using an SVM classifier. The low-level colour features were extracted from the regions of a detected human object. These 5 regions are obtained by human object segmentation and subsequent body part sub-division. People are re-identified by computing the Euclidean distance between a probe and the gallery image sets. The experiments conducted using SVM classifier and Euclidean distance has proven that the proposed techniques attained all of the aforementioned goals. The colour and texture features proposed for camouflage military personnel recognition surpasses the state-of-the-art methods. Similarly, experiments prove that combining features performed best when recognising vehicles in different views subsequent to initial training based on multi-views. In the same vein, the proposed CENTROG technique performed better than the state-of-the-art CENTRIST technique for both pedestrian detection and vehicle type recognition at night-time using thermal images. Finally, we show that the proposed 7 mid-level attributes and the low-level features results in improved performance accuracy for people re-identification

    Object segmentation from low depth of field images and video sequences

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    This thesis addresses the problem of autonomous object segmentation. To do so the proposed segementation method uses some prior information, namely that the image to be segmented will have a low depth of field and that the object of interest will be more in focus than the background. To differentiate the object from the background scene, a multiscale wavelet based assessment is proposed. The focus assessment is used to generate a focus intensity map, and a sparse fields level set implementation of active contours is used to segment the object of interest. The initial contour is generated using a grid based technique. The method is extended to segment low depth of field video sequences with each successive initialisation for the active contours generated from the binary dilation of the previous frame's segmentation. Experimental results show good segmentations can be achieved with a variety of different images, video sequences, and objects, with no user interaction or input. The method is applied to two different areas. In the first the segmentations are used to automatically generate trimaps for use with matting algorithms. In the second, the method is used as part of a shape from silhouettes 3D object reconstruction system, replacing the need for a constrained background when generating silhouettes. In addition, not using a thresholding to perform the silhouette segmentation allows for objects with dark components or areas to be segmented accurately. Some examples of 3D models generated using silhouettes are shown

    The Video Mesh: A Data Structure for Image-based Three-dimensional Video Editing

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    This paper introduces the video mesh, a data structure for representing video as 2.5D “paper cutouts.” The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and post-exposure camera control. The video mesh sparsely encodes optical flow as well as depth, and handles occlusion using local layering and alpha mattes. Motion is described by a sparse set of points tracked over time. Each point also stores a depth value. The video mesh is a triangulation over this point set and per-pixel information is obtained by interpolation. The user rotoscopes occluding contours and we introduce an algorithm to cut the video mesh along them. Object boundaries are refined with per-pixel alpha values. The video mesh is at its core a set of texture mapped triangles, we leverage graphics hardware to enable interactive editing and rendering of a variety of effects. We demonstrate the effectiveness of our representation with special effects such as 3D viewpoint changes, object insertion, depth-of-field manipulation, and 2D to 3D video conversion

    Video foreground extraction for mobile camera platforms

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    Foreground object detection is a fundamental task in computer vision with many applications in areas such as object tracking, event identification, and behavior analysis. Most conventional foreground object detection methods work only in a stable illumination environments using fixed cameras. In real-world applications, however, it is often the case that the algorithm needs to operate under the following challenging conditions: drastic lighting changes, object shape complexity, moving cameras, low frame capture rates, and low resolution images. This thesis presents four novel approaches for foreground object detection on real-world datasets using cameras deployed on moving vehicles.The first problem addresses passenger detection and tracking tasks for public transport buses investigating the problem of changing illumination conditions and low frame capture rates. Our approach integrates a stable SIFT (Scale Invariant Feature Transform) background seat modelling method with a human shape model into a weighted Bayesian framework to detect passengers. To deal with the problem of tracking multiple targets, we employ the Reversible Jump Monte Carlo Markov Chain tracking algorithm. Using the SVM classifier, the appearance transformation models capture changes in the appearance of the foreground objects across two consecutives frames under low frame rate conditions. In the second problem, we present a system for pedestrian detection involving scenes captured by a mobile bus surveillance system. It integrates scene localization, foreground-background separation, and pedestrian detection modules into a unified detection framework. The scene localization module performs a two stage clustering of the video data.In the first stage, SIFT Homography is applied to cluster frames in terms of their structural similarity, and the second stage further clusters these aligned frames according to consistency in illumination. This produces clusters of images that are differential in viewpoint and lighting. A kernel density estimation (KDE) technique for colour and gradient is then used to construct background models for each image cluster, which is further used to detect candidate foreground pixels. Finally, using a hierarchical template matching approach, pedestrians can be detected.In addition to the second problem, we present three direct pedestrian detection methods that extend the HOG (Histogram of Oriented Gradient) techniques (Dalal and Triggs, 2005) and provide a comparative evaluation of these approaches. The three approaches include: a) a new histogram feature, that is formed by the weighted sum of both the gradient magnitude and the filter responses from a set of elongated Gaussian filters (Leung and Malik, 2001) corresponding to the quantised orientation, which we refer to as the Histogram of Oriented Gradient Banks (HOGB) approach; b) the codebook based HOG feature with branch-and-bound (efficient subwindow search) algorithm (Lampert et al., 2008) and; c) the codebook based HOGB approach.In the third problem, a unified framework that combines 3D and 2D background modelling is proposed to detect scene changes using a camera mounted on a moving vehicle. The 3D scene is first reconstructed from a set of videos taken at different times. The 3D background modelling identifies inconsistent scene structures as foreground objects. For the 2D approach, foreground objects are detected using the spatio-temporal MRF algorithm. Finally, the 3D and 2D results are combined using morphological operations.The significance of these research is that it provides basic frameworks for automatic large-scale mobile surveillance applications and facilitates many higher-level applications such as object tracking and behaviour analysis
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