1,449 research outputs found

    CRoute: a fast high-quality timing-driven connection-based FPGA router

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    FPGA routing is an important part of physical design as the programmable interconnection network requires the majority of the total silicon area and the connections largely contribute to delay and power. It should also occur with minimum runtime to enable efficient design exploration. In this work we elaborate on the concept of the connection-based routing principle. The algorithm is improved and a timing-driven version is introduced. The router, called CROUTE, is implemented in an easy to adapt FPGA CAD framework written in Java, which is publicly available on GitHub. Quality and runtime are compared to the state-of-the-art router in VPR 7.0.7. Benchmarking is done with the TITAN23 design suite, which consists of large heterogeneous designs targeted to a detailed representation of the Stratix IV FPGA. CROUTE gains in both the total wirelength and maximum clock frequency while reducing the routing runtime. The total wire-length reduces by 11% and the maximum clock frequency increases by 6%. These high-quality results are obtained in 3.4x less routing runtime

    Placement and Routing in 3D Integrated Circuits

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    Incremental placement for layout driven optimizations on FPGAs

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    This paper presents an algorithm to update the placement of logic elements when given an incremental netlist change. Specifically, these algorithms are targeted to incrementally place logic elements created by layout-driven circuit restruc-turing techniques. The incremental placement engine as-sumes that the restructuring algorithms provide a list of new logic elements along with preferred locations for each of these new elements. It then tries to shift non-critical logic elements in the original placement out of the way to satisfy the preferred location requests. Our algorithm considers modern FPGA architectures with clustered logic blocks that have numerous architectural constraints. Experiments indi-cate that our technique produces results of extremely high quality. 1

    New FPGA design tools and architectures

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    Runtime and quality tradeoffs in FPGA placement and routing

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    Abstract Many applications of FPGAs, especially logic emulation and custom computing, require the quick placement and routing of circuit designs. In these applications, the advantages FPGA-based systems have over software simulation are diminished by the long run-times of current CAD software used to map the circuit onto FPGAs. To improve the run-time advantage of FPGA systems, users may be willing to trade some mapping quality for a reduction in CAD tool runtimes. In this paper, we seek to establish how much quality degradation is necessary to achieve a given runtime improvement. For this purpose, we implemented and investigated numerous placement and routing algorithms for FPGAs. We also developed new tradeoff-oriented algorithms, where a tuning parameter can be used to control this quality vs. runtime tradeoff. We show how different algorithms can achieve different points within this tradeoff spectrum, as well as how a single algorithm can be tuned to form a curve in the spectrum. We demonstrate that the algorithms vary widely in their tradeoffs, with the fastest algorithm being 8x faster than the slowest, and the highest quality algorithm being 5x better than the least quality algorithm. Compared to the commercial Xilinx CAD tools, we can achieve a 3x speed-up by allowing 1.27x degradation in quality, and a factor of 1.6x quality improvement with 2x slowdown

    On the Use of Directed Moves for Placement in VLSI CAD

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    Search-based placement methods have long been used for placing integrated circuits targeting the field programmable gate array (FPGA) and standard cell design styles. Such methods offer the potential for high-quality solutions but often come at the cost of long run-times compared to alternative methods. This dissertation examines strategies for enhancing local search heuristics---and in particular, simulated annealing---through the application of directed moves. These moves help to guide a search-based optimizer by focusing efforts on states which are most likely to yield productive improvement, effectively pruning the size of the search space. The engineering theory and implementation details of directed moves are discussed in the context of both field programmable gate array and standard cell designs. This work explores the ways in which such moves can be used to improve the quality of FPGA placements, improve the robustness of floorplan repair and legalization methods for mixed-size standard cell designs, and enhance the quality of detailed placement for standard cell circuits. The analysis presented herein confirms the validity and efficacy of directed moves, and supports the use of such heuristics within various optimization frameworks

    FieldPlacer - A flexible, fast and unconstrained force-directed placement method for heterogeneous reconfigurable logic architectures

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    The field of placement methods for components of integrated circuits, especially in the domain of reconfigurable chip architectures, is mainly dominated by a handful of concepts. While some of these are easy to apply but difficult to adapt to new situations, others are more flexible but rather complex to realize. This work presents the FieldPlacer framework, a flexible, fast and unconstrained force-directed placement method for heterogeneous reconfigurable logic architectures, in particular for the ever important heterogeneous FPGAs. In contrast to many other force-directed placers, this approach is called ‘unconstrained’ as it does not require a priori fixed logic elements in order to calculate a force equilibrium as the solution to a system of equations. Instead, it is based on a free spring embedder simulation of a graph representation which includes all logic block types of a design simultaneously. The FieldPlacer framework offers a huge amount of flexibility in applying different distance norms (e. g., the Manhattan distance) for the force-directed layout and aims at creating adapted layouts for various objective functions, e. g., highest performance or improved routability. Depending on the individual situation, a runtime-quality trade-off can be considered to either produce a decent placement in a very short time or to generate an exceptionally good placement, which takes longer. An extensive comparison with the latest simulated annealing placement method from the well-known Versatile Place and Route (VPR) framework shows that the FieldPlacer approach can create placements of comparable quality much faster than VPR or, alternatively, generate better placements in the same time. The flexibility in defining arbitrary objective functions and the intuitive adaptability of the method, which, among others, includes different concepts from the field of graph drawing, should facilitate further developments with this framework, e. g., for new upcoming optimization targets like the energy consumption of an implemented design

    Automatic mapping of graphical programming applications to microelectronic technologies

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    Adaptive computing systems (ACSs) and application-specific integrated circuits (ASICs) can serve as flexible hardware accelerators for applications in domains such as image processing and digital signal processing. However, the mapping of applications onto ACSs and ASICs using the traditional methods can take months for a hardware engineer to develop and debug. In this dissertation, a new approach for automatic mapping of software applications onto ACSs and ASICs has been developed, implemented and validated. This dissertation presents the design flow of the software environment called CHAMPION, which is being developed at the University of Tennessee. This environment permits high-level design entry using the Cantata graphical programming software fromKRI. Using Cantata as the design entry, CHAMPION hides from the user the low-level details of the hardware architecture and the finer issues of application mapping onto the hardware. Validation of the CHAMPION environment was performed using multiple applications of moderate complexity. In one case, theapplication mapping time which required six weeks to perform manually took only six minutes for CHAMPION, yet comparable results were produced. Furthermore, the CHAMPION environment was constructed such that retargeting to a new adaptive computing system could be accomplished in just a few hours as opposed to weeks using manual methods. Thus, CHAMPION permits both ACSs and ASICs to be utilized by a wider audience and application development accomplished in less time
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