9,325 research outputs found

    Vestibular heading discrimination and sensitivity to linear acceleration in head and world coordinates

    Get PDF
    Effective navigation and locomotion depend critically on an observer\u27s ability to judge direction of linear self-motion, i.e., heading. The vestibular cue to heading is the direction of inertial acceleration that accompanies transient linear movements. This cue is transduced by the otolith organs. The otoliths also respond to gravitational acceleration, so vestibular heading discrimination could depend on (1) the direction of movement in head coordinates (i.e., relative to the otoliths), (2) the direction of movement in world coordinates (i.e., relative to gravity), or (3) body orientation (i.e., the direction of gravity relative to the otoliths). To quantify these effects, we measured vestibular and visual discrimination of heading along azimuth and elevation dimensions with observers oriented both upright and side-down relative to gravity. We compared vestibular heading thresholds with corresponding measurements of sensitivity to linear motion along lateral and vertical axes of the head (coarse direction discrimination and amplitude discrimination). Neither heading nor coarse direction thresholds depended on movement direction in world coordinates, demonstrating that the nervous system compensates for gravity. Instead, they depended similarly on movement direction in head coordinates (better performance in the horizontal plane) and on body orientation (better performance in the upright orientation). Heading thresholds were correlated with, but significantly larger than, predictions based on sensitivity in the coarse discrimination task. Simulations of a neuron/anti-neuron pair with idealized cosine-tuning properties show that heading thresholds larger than those predicted from coarse direction discrimination could be accounted for by an amplitude-response nonlinearity in the neural representation of inertial motion

    A frequency weighting for the evaluation of steering wheel rotational vibration

    Get PDF
    The human perception of rotational hand-arm vibration has been investigated by means of a test rig consisting of a rigid frame, an electrodynamic shaker unit, a rigid steering wheel, a shaft assembly, bearings and an automobile seat. Fifteen subjects were tested while seated in a driving posture. Four equal sensation tests and one annoyance threshold test were performed using sinusoidal excitation at 18 frequencies in the range from 3 to 315 Hz. In order to guarantee the generality of the equal sensation data the four tests were defined to permit checks of the possible influence of three factors: reference signal amplitude, psychophysical test procedure and temporary threshold shift (TTSv) caused by the test exposure. All equal sens ation tests used a reference sinusoid of 63 Hz at either 1.0 or 1.5 m/s2 r.m.s. in amplitude. The four equal sensation curves were similar in shape and suggested a decrease in human sensitivity to hand-arm rotational vibration with increasing frequency. The slopes of the equal sensation curves changed at transition points of approximately 6.3 and 63 Hz. A frequency weighting, called Ws, was developed for the purpose of evaluating steering wheel rotational vibration. The proposed Ws has a slope of 0 dB per octave over the frequency range from 3 to 6.3 Hz, a slope of -6 dB per octave from 6.3 to 50 Hz, a slope of 0 dB per octave from 50 to 160 Hz and a slope of -10 dB per octave from 160 to 315 Hz. Ws provides a possible alternative to the existing Wh frequency weighting defined in International Standards Organisation 5349-1 (2001) and British Standards Institution 6842 (1987)

    Exploring relationships between touch perception and surface physical properties

    Get PDF
    This paper reports a study of materials for confectionery packaging. The aim was to explore the touch perceptions of textures and identify their relationships with the surfaces' physical properties. Thirty-seven tactile textures were tested including 22 cardboards, nine flexible materials and six laminate boards. Semantic differential questionnaires were administered to assess responses to touching the textures against six word pairs: warm-cold, slippery-sticky, smooth,-rough, hard-soft, bumpy-flat, and wet-dry. Four physical measurements were conducted to characterize the surfaces' roughness, compliance, friction, and the rate of cooling of an artificial finger when touching the surface. Correlation and regression analyses were carried out to identify the relationships between the people's responses and the physical measurements. Results show that touch perception is often associated with more than one physical property, and the strength and form of the combined contribution can be represented by a regression model. © 2009 Chen, Shao, Barnes, Childs, & Henson

    Change blindness: eradication of gestalt strategies

    Get PDF
    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Kinesthetic Cues that Lead the Way

    Get PDF

    Multisensory integration in dynamical behaviors: maximum likelihood estimation across bimanual skill learning

    Get PDF
    Optimal integration of different sensory modalities weights each modality as a function of its degree of certainty (maximum likelihood). Humans rely on near-optimal integration in decision-making tasks (involving e.g., auditory, visual, and/or tactile afferents), and some support for these processes has also been provided for discrete sensorimotor tasks. Here, we tested optimal integration during the continuous execution of a motor task, using a cyclical bimanual coordination pattern in which feedback was provided by means of proprioception and augmented visual feedback (AVF, the position of both wrists being displayed as the orthogonal coordinates of a single cursor). Assuming maximum likelihood integration, the following predictions were addressed: (1) the coordination variability with both AVF and proprioception available is smaller than with only one of the two modalities, and should reach an optimal level; (2) if the AVF is artificially corrupted by noise, variability should increase but saturate toward the level without AVF; (3) if the AVF is imperceptibly phase shifted, the stabilized pattern should be partly adapted to compensate for this phase shift, whereby the amount of compensation reflects the weight assigned to AVF in the computation of the integrated signal. Whereas performance variability gradually decreased over 5 d of practice, we showed that these model-based predictions were already observed on the first day. This suggests not only that the performer integrated proprioceptive feedback and AVF online during task execution by tending to optimize the signal statistics, but also that this occurred before reaching an asymptotic performance level

    Research on integration of visual and motion cues for flight simulation and ride quality investigation

    Get PDF
    Vestibular perception and integration of several sensory inputs in simulation were studied. The relationship between tilt sensation induced by moving fields and those produced by actual body tilt is discussed. Linearvection studies were included and the application of the vestibular model for perception of orientation based on motion cues is presented. Other areas of examination includes visual cues in approach to landing, and a comparison of linear and nonlinear wash out filters using a model of the human vestibular system is given

    Quasi-optimum design of a six degree of freedom moving base simulator control system

    Get PDF
    The design of a washout control system for a moving base simulator is treated by a quasi-optimum control technique. The broad objective of the design is to reproduce the sensed motion of a six degree of freedom simulator as accurately as possible without causing the simulator excursions to exceed specified limits. A performance criterion is established that weights magnitude and direction errors in specific force and in angular velocity and attempts to maintain the excursion within set limits by penalizing excessive excursions. A FORTRAN routine for relizing the washout law was developed and typical time histories using the washout routine were simulated for a range of parameters in the penalty- and weighting-functions. These time histories and the listing of the routine are included in the report

    Gamma Band Oscillation Response to Somatosensory Feedback Stimulation Schemes Constructed on Basis of Biphasic Neural Touch Representation

    Get PDF
    abstract: Prosthetic users abandon devices due to difficulties performing tasks without proper graded or interpretable feedback. The inability to adequately detect and correct error of the device leads to failure and frustration. In advanced prostheses, peripheral nerve stimulation can be used to deliver sensations, but standard schemes used in sensorized prosthetic systems induce percepts inconsistent with natural sensations, providing limited benefit. Recent uses of time varying stimulation strategies appear to produce more practical sensations, but without a clear path to pursue improvements. This dissertation examines the use of physiologically based stimulation strategies to elicit sensations that are more readily interpretable. A psychophysical experiment designed to investigate sensitivities to the discrimination of perturbation direction within precision grip suggests that perception is biomechanically referenced: increased sensitivities along the ulnar-radial axis align with potential anisotropic deformation of the finger pad, indicating somatosensation uses internal information rather than environmental. Contact-site and direction dependent deformation of the finger pad activates complimentary fast adapting and slow adapting mechanoreceptors, exhibiting parallel activity of the two associate temporal patterns: static and dynamic. The spectrum of temporal activity seen in somatosensory cortex can be explained by a combined representation of these distinct response dynamics, a phenomenon referred in this dissertation to “biphasic representation.” In a reach-to-precision-grasp task, neurons in somatosensory cortex were found to possess biphasic firing patterns in their responses to texture, orientation, and movement. Sensitivities seem to align with variable deformation and mechanoreceptor activity: movement and smooth texture responses align with potential fast adapting activation, non-movement and coarse texture responses align with potential increased slow adapting activation, and responses to orientation are conceptually consistent with coding of tangential load. Using evidence of biphasic representations’ association with perceptual priorities, gamma band phase locking is used to compare responses to peripheral nerve stimulation patterns and mechanical stimulation. Vibrotactile and punctate mechanical stimuli are used to represent the practical and impractical percepts commonly observed in peripheral nerve stimulation feedback. Standard patterns of constant parameters closely mimic impractical vibrotactile stimulation while biphasic patterns better mimic punctate stimulation and provide a platform to investigate intragrip dynamics representing contextual activation.Dissertation/ThesisDoctoral Dissertation Biomedical Engineering 201
    • …
    corecore