51 research outputs found

    Master of Fine Arts

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    thesisThe questions posed in this research involve the massive effects of the cyberrevolution on the human experience of embodiment and identity formation. Our technologies have begun to merge with the human body in new and unforeseen ways, from the development of smartphones, to new advances in Internet technologies, to the motion capture gaming systems of KINECT infrared cameras. This revolution has affected fields as wide-ranging as dance, gender studies, digital technologies, media studies, music, the visual arts, economics, and socio-anthropology. The hybridity of digital self and corporeality is permeating all aspects of life, from the growing use of projections in music and dance performances to the many permutations of human identity online on sites like Facebook or Twitter. For this research, I have focused on the effect of digitally interactive performance media in the field of dance, and how the performing human body-mind is impacted by virtual spaces and digital performance practice. With a focus on my own work (from digitally integrated live performances like the words we missed to screendance films like we walk blood earth) and the creative work of other dance artists, I've tried to investigate this constantly shifting dialogue between the human body and our digital counterparts. In my creative research with dancers, I've become aware that the ripples of what might be called "active digital translation" are being felt across disciplines and impacting human race, the spiraling, outward momentum of technological innovation. I've posed the questions: can the integration of digital technologies in the practice and performance of dance result in a different kind of embodiment and identity formation, one that meshes the physical and the virtual into an aesthetically, politically, and kinesthetically new sensation? What are the implications of this for the dance field, for performers of the physical arts, and for our corporal bodies within society? I have found that this newfound potential for identity formation, virtuosic transformation, and digital embodiment in the cyber age has put forth many exciting and challenging prospects for the human body

    Contemporary Surface Architecture : The correspondence between surface and space

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    This thesis aims to investigate aspects of contemporary architecture that concentrate on the role of surface, in sense of demateriality. The word 'demateriality' denotes the spatiality rather than a physical substance; it does not refer to the actual absence of matter or the abolishment of the solid materials of construction. Rather it describes the phenomenal perception of a particular spatialisation that the surface creates through either the way it is formed or through the optical quality of its materials. The terms surface and surface architecture discussed in this thesis thus have specific meanings beyond the generally received understanding of 'architectural surface', 'material surface' and so on. What is focused on is the particular role of surface architecture as a spatial boundary, especially between inside and outside spaces. In this context, the research aims to explore the correspondence between the surface and space, between the forms of the surface and the experience that they induce. As a programme of PhD with design, this research includes both theoretical and practical approaches, including a design research project supported by an extensive literature review and theoretical argument. The thesis mainly consists of five parts. It begins from an Introduction including subject and questions, context, definition and methodology of the research. Chapter One is about a critical review of history of surface-space architecture, both in theory and design will be considered first. This will mainly focus on the architecture of 20th century modernism. Chapter Two focus on contemporary theories and practices of surface architecture, as well as the conception of surface in other intellectual areas such as philosophy and cultural theory. Based on a rigorous theoretical framework built by the historical and contemporary research, a series of design works will be developed in Chapter Three, and attempt to offer a further understanding and rethinking of the knowledge gained from the first phase. Finally, at the end of the thesis, there is a brief Conclusion

    Index to 1986 NASA Tech Briefs, volume 11, numbers 1-4

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    Short announcements of new technology derived from the R&D activities of NASA are presented. These briefs emphasize information considered likely to be transferrable across industrial, regional, or disciplinary lines and are issued to encourage commercial application. This index for 1986 Tech Briefs contains abstracts and four indexes: subject, personal author, originating center, and Tech Brief Number. The following areas are covered: electronic components and circuits, electronic systems, physical sciences, materials, life sciences, mechanics, machinery, fabrication technology, and mathematics and information sciences

    Inner child, can we play? An ethnographic narrative enquiry of personal play histories

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    A research report submitted to the Faculty of Humanities, University of the Witwatersrand, Johannesburg, in partial fulfilment of the requirements for the degree of Master of Arts (Drama Therapy) November 2017The research consists of a practical arts-based research component and a research report that surveys the practice. This document serves as the written element of the research and investigates the key theoretical standpoints, methodologies applied and creative outcomes. The research aimed to explore the dynamics of adults and play within Drama Therapy by investigating the relationship between six adult women and their personal play histories. It questioned what play meant to the individual and invited her to share her most memorable playful moments through various forms of expression in a number of individual interview-discussions. Through a practical arts-based research approach, an ethnographic narrative inquiry unfolded about women, play, childhood memory and present adulthood. The research took these shared narratives and presented them back to the six participants through various playful methods. With the use of methodologies such as inter-subjectivity, playful listening, narrative enquiry and Playback Theatre, the research offered a series of representational reflections of the shared stories. The creative outcomes were presented in a storybook representation which used imagery and poetic rhyme to document each narrative, a stop-motion film that used moving image and voice, and an presentation-installation that invited each woman to engage with her playful inner-self reflected back to her. The report is written with these playful elements which attempt to mirror the creative representational outcomes, inviting the reader to access his or her playful self. Thematically, three key factors presented themselves throughout the five-stage research process. These include the emotional experience associated with play, the notion of an inner-child or childhood and play within context. All three elements are discussed in the research report, with the use of the contextual factor symbolised by road signs to represent the intersectionality of play and its relationship to the individual. The research presents a number of key contributing factors to the discussion of adults and play in Drama Therapy. It attempts to explore alternative ways of delving into therapeutic process while respecting individual perspectives and personal narratives. It highlights the fundamental value of play within a drama therapeutic paradigm and how the notion of play and play memories contribute to the adult self. It also affirms the role of arts-based practice as a powerful tool for validation and witnessing of clients.XL201

    Witchy Methodologies: Bewitchment, Shapeshifting, and Communication with More-Than-Human Kin

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    Shapeshifting, spellcasting, salt circles: who are witches and why should we, as scholars, care to know more about them? My dissertation, “Witchy Methodologies: Bewitchment, Shapeshifting, and Communication with More-Than-Human Kin” examines the media and techniques of contemporary North American witchcraft — such as tools, spells, and communication with spirits, ancestors, and more-than-human kin — against a theoretical background that reaches towards feminist and unsettled positionalities. How does the witch act in / on the world in a way that opens tricky questions surrounding the methods we use to craft knowledge as well as who is deemed able to do so? My dissertation is broken down into three chapters, where each chapter involves a set of media or techniques that witches use as well as their surrounding questions — Chapter 1: “Mirrors”; Chapter 2: “Knots,” and Chapter 3: “Fluids.” In Chapter 1, I look at mirrors, concentrating especially on the witches’ black scrying mirror that does not reflect, but, rather, divines. In chapter 2, I open a discussion of what I call the methodology of bewitchment and how it is involved with tricks and traps, such as knot spells, cauldrons, and animal familiars. In chapter 3, I focus on fluids; in particular water, blood, and ectoplasm. What is it, finally, that the techniques and tools of witches produce, if anything? Ultimately, my dissertation is about communication. The tools and techniques that I discuss throughout may seem extraordinary but are in fact quotidian and widespread. We all communicate and seek to connect with more-than-human companions and kin. Rather than learning or making, witches’ methods offer a way of unlearning and unmaking the structures that define and bind the perimeters of the enlightened and empirical. How do witches and their techniques teach us to attune to the subtle frequencies of our environments and underworlds — and open our ability to listen

    The Irresistible Animacy of Lively Artefacts

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    This thesis explores the perception of ‘liveliness’, or ‘animacy’, in robotically driven artefacts. This perception is irresistible, pervasive, aesthetically potent and poorly understood. I argue that the Cartesian rationalist tendencies of robotic and artificial intelligence research cultures, and associated cognitivist theories of mind, fail to acknowledge the perceptual and instinctual emotional affects that lively artefacts elicit. The thesis examines how we see artefacts with particular qualities of motion to be alive, and asks what notions of cognition can explain these perceptions. ‘Irresistible Animacy’ is our human tendency to be drawn to the primitive and strangely thrilling nature of experiencing lively artefacts. I have two research methodologies; one is interdisciplinary scholarship and the other is my artistic practice of building lively artefacts. I have developed an approach that draws on first-order cybernetics’ central animating principle of feedback-control, and second-order cybernetics’ concerns with cognition. The foundations of this approach are based upon practices of machine making to embody and perform animate behaviour, both as scientific and artistic pursuits. These have inspired embodied, embedded, enactive, and extended notions of cognition. I have developed an understanding using a theoretical framework, drawing upon literature on visual perception, behavioural and social psychology, puppetry, animation, cybernetics, robotics, interaction and aesthetics. I take as a starting point, the understanding that the visual cortex of the vertebrate eye includes active feature-detection for animate agents in our environment, and actively constructs the causal and social structure of this environment. I suggest perceptual ambiguity is at the centre of all animated art forms. Ambiguity encourages natural curiosity and interactive participation. It also elicits complex visceral qualities of presence and the uncanny. In the making of my own Lively Artefacts, I demonstrate a series of different approaches including the use of abstraction, artificial life algorithms, and reactive techniques

    Excavating the Future

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    Well-known in science fiction for tomb-raiding and mummy-wrangling, the archaeologist has been a rich source for imagining ‘strange new worlds’ from ‘strange old worlds.’ But more than a well-spring for SF scenarios, the genre’s archaeological imaginary invites us to consider the ideological implications of digging up the past buried in the future. A cultural study of an array of very popular, though often critically-neglected, North American SF film and television texts–running the gamut of telefilms, pseudo-documentaries, teen serial drama and Hollywood blockbusters–Excavating the Future explores the popular archaeological imagination and the political uses to which it is being employed by the U.S. state and its adversaries. By treating SF texts as documents of archaeological experience circulating within and between scientific and popular culture communities and media, Excavating the Future develops critical strategies for analyzing SF film and television’s critical and adaptive responses to post 9/11 geopolitical concerns about the war on terror, homeland security, the invasion and reconstruction of Iraq, and the ongoing fight against ISIS

    Active Materials

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    What is an active material? This book aims to redefine perceptions of the materials that respond to their environment. Through the theory of the structure and functionality of materials found in nature a scientific approach to active materials is first identified. Further interviews with experts from the natural sciences and humanities then seeks to question and redefine this view of materials to create a new definition of active materials
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