3,764 research outputs found

    Gunrock: A High-Performance Graph Processing Library on the GPU

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    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs have been two significant challenges for developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We evaluate Gunrock on five key graph primitives and show that Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives, and better performance than any other GPU high-level graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the previous version v5

    Gunrock: GPU Graph Analytics

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    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We characterize the performance of various optimization strategies and evaluate Gunrock's overall performance on different GPU architectures on a wide range of graph primitives that span from traversal-based algorithms and ranking algorithms, to triangle counting and bipartite-graph-based algorithms. The results show that on a single GPU, Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives and CPU shared-memory graph libraries such as Ligra and Galois, and better performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing (TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance Graph Processing Library on the GPU

    A fine-grain time-sharing Time Warp system

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    Although Parallel Discrete Event Simulation (PDES) platforms relying on the Time Warp (optimistic) synchronization protocol already allow for exploiting parallelism, several techniques have been proposed to further favor performance. Among them we can mention optimized approaches for state restore, as well as techniques for load balancing or (dynamically) controlling the speculation degree, the latter being specifically targeted at reducing the incidence of causality errors leading to waste of computation. However, in state of the art Time Warp systems, events’ processing is not preemptable, which may prevent the possibility to promptly react to the injection of higher priority (say lower timestamp) events. Delaying the processing of these events may, in turn, give rise to higher incidence of incorrect speculation. In this article we present the design and realization of a fine-grain time-sharing Time Warp system, to be run on multi-core Linux machines, which makes systematic use of event preemption in order to dynamically reassign the CPU to higher priority events/tasks. Our proposal is based on a truly dual mode execution, application vs platform, which includes a timer-interrupt based support for bringing control back to platform mode for possible CPU reassignment according to very fine grain periods. The latter facility is offered by an ad-hoc timer-interrupt management module for Linux, which we release, together with the overall time-sharing support, within the open source ROOT-Sim platform. An experimental assessment based on the classical PHOLD benchmark and two real world models is presented, which shows how our proposal effectively leads to the reduction of the incidence of causality errors, as compared to traditional Time Warp, especially when running with higher degrees of parallelism

    Analysis, Tracing, Characterization and Performance Modeling of Select ASCI Applications for BlueGene/L Using Parallel Discrete Event Simulation

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    Caltech's Jet Propulsion Laboratory (JPL) and Center for Advanced Computer Architecture (CACR) are conducting application and simulation analyses of Blue Gene/L[1] in order to establish a range of effectiveness of the architecture in performing important classes of computations and to determine the design sensitivity of the global interconnect network in support of real world ASCI application execution

    The Simulation Model Partitioning Problem: an Adaptive Solution Based on Self-Clustering (Extended Version)

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    This paper is about partitioning in parallel and distributed simulation. That means decomposing the simulation model into a numberof components and to properly allocate them on the execution units. An adaptive solution based on self-clustering, that considers both communication reduction and computational load-balancing, is proposed. The implementation of the proposed mechanism is tested using a simulation model that is challenging both in terms of structure and dynamicity. Various configurations of the simulation model and the execution environment have been considered. The obtained performance results are analyzed using a reference cost model. The results demonstrate that the proposed approach is promising and that it can reduce the simulation execution time in both parallel and distributed architectures

    Aerodynamics, Stability and Control of the 1903 Wright Flyer

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    The Los Angeles Chapter of the American Institute of Aero and Astronautics is building two replicas of the 1903 Wright Flyer airplane; one to wind-tunnel test and display, and a modified one to fly. As part of this project the aerodynamic characteristics of the Flyer are being analyzed by modern wind-tunnel and analytical techniques. Tnis paper describes the Wright Flyer Project, and compares key results from small-scale wind-tunnel tests and from vortex-lattice computations for this multi-biplane canard configuration. Analyses of the stability and control properties are summarized and their implications for closed-loop control by a pilot are derived using quasilinear pilot-vehicle analysis and illustrated by simulation time histories. It is concluded that, although the Wrights were very knowledgeable and ingenious with respect to aircraft controls and their interactions (e.g., the good effects of their wing-warp-to-rudder linkage are validated), they were largely ignorant of dynamic stability considerations. The paper shows that the 1903 Flyer was readily controllable about all axes but was intrinsically unstable in pitch and roll, and it could barely be stabilized by a skilled pilot

    Forced Oscillation Source Location via Multivariate Time Series Classification

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    Precisely locating low-frequency oscillation sources is the prerequisite of suppressing sustained oscillation, which is an essential guarantee for the secure and stable operation of power grids. Using synchrophasor measurements, a machine learning method is proposed to locate the source of forced oscillation in power systems. Rotor angle and active power of each power plant are utilized to construct multivariate time series (MTS). Applying Mahalanobis distance metric and dynamic time warping, the distance between MTS with different phases or lengths can be appropriately measured. The obtained distance metric, representing characteristics during the transient phase of forced oscillation under different disturbance sources, is used for offline classifier training and online matching to locate the disturbance source. Simulation results using the four-machine two-area system and IEEE 39-bus system indicate that the proposed location method can identify the power system forced oscillation source online with high accuracy.Comment: 5 pages, 3 figures. Accepted by 2018 IEEE/PES Transmission and Distribution Conferenc

    Spatio-temporal SIMT and scalarization for improving GPU efficiency

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    Temporal SIMT (TSIMT) has been suggested as an alternative to conventional (spatial) SIMT for improving GPU performance on branch-intensive code. Although TSIMT has been briefly mentioned before, it was not evaluated. We present a complete design and evaluation of TSIMT GPUs, along with the inclusion of scalarization and a combination of temporal and spatial SIMT, named Spatiotemporal SIMT (STSIMT). Simulations show that TSIMT alone results in a performance reduction, but a combination of scalarization and STSIMT yields a mean performance enhancement of 19.6% and improves the energy-delay product by 26.2% compared to SIMT.EC/FP7/288653/EU/Low-Power Parallel Computing on GPUs/LPGP
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