64 research outputs found

    Extending the Metaverse: Exploring Generative Objects with Extended Reality Environments and Adaptive Context Awareness

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    The metaverse, with the internet, virtual and augmented reality, and other domains for an immersive environment, has been considered mainstream in recent years. However, the current metaverse platforms have a gap in the physical space, leading to reduced engagement in these applications. This thesis project explores an extended metaverse framework with generative content and the design of a seamless interface to increase the connection between the metaverse and the physical environment and create coherence and efficiency between them. The extended metaverse agent helps prevent this from happening by improving the interaction, embodiment, and agency that dynamically engage humans in mixed reality (MR) environments. This thesis project will design and prototype MR objects and environments with the research through design (RTD) and speculative design methodology, whereby future applications are imagined, assuming plausibility of smart glasses being commonplace to help users visualize the coherence of virtual and physical spaces in simultaneity. To summarize, this thesis project provides an extended metaverse framework and agent that generates from physical contexts to describe the coherence of virtual and physical environments

    Digital Transformation

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    The amount of literature on Digital Transformation is staggering—and it keeps growing. Why, then, come out with yet another such document? Moreover, any text aiming at explaining the Digital Transformation by presenting a snapshot is going to become obsolete in a blink of an eye, most likely to be already obsolete at the time it is first published. The FDC Initiative on Digital Reality felt there is a need to look at the Digital Transformation from the point of view of a profound change that is pervading the entire society—a change made possible by technology and that keeps changing due to technology evolution opening new possibilities but is also a change happening because it has strong economic reasons. The direction of this change is not easy to predict because it is steered by a cultural evolution of society, an evolution that is happening in niches and that may expand rapidly to larger constituencies and as rapidly may fade away. This creation, selection by experimentation, adoption, and sudden disappearance, is what makes the whole scenario so unpredictable and continuously changing.The amount of literature on Digital Transformation is staggering—and it keeps growing. Why, then, come out with yet another such document? Moreover, any text aiming at explaining the Digital Transformation by presenting a snapshot is going to become obsolete in a blink of an eye, most likely to be already obsolete at the time it is first published. The FDC Initiative on Digital Reality felt there is a need to look at the Digital Transformation from the point of view of a profound change that is pervading the entire society—a change made possible by technology and that keeps changing due to technology evolution opening new possibilities but is also a change happening because it has strong economic reasons. The direction of this change is not easy to predict because it is steered by a cultural evolution of society, an evolution that is happening in niches and that may expand rapidly to larger constituencies and as rapidly may fade away. This creation, selection by experimentation, adoption, and sudden disappearance, is what makes the whole scenario so unpredictable and continuously changing

    A platform for change: How identifying and aligning technology building blocks provides a digital platform of change in the construction industry

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    The construction industry is currently in turmoil, searching in every direction for that ‘silver bullet’ or digital solution, to bring efficiency, productivity and in some ways stability to the sector. It was the World Economic Forum report of 2016, that drew major attention to the industry, mainly because it highlighted some of the inadequacies of the sector and its inability to transform as so many other industries have. It also referenced so many megatrends that would ultimately impact over the coming years. Ironically construction is rated at 21 of 22 industries with respect to digitization deployment according to McKinsey Global. Coinciding with this desire to better itself, it is also trying to eliminate data silos, incorrect information and integrate new technology, systems, as well as materials and products. It is, however, struggling to achieve results in order to cope with new pressures from Global trends, like urban migration, population increase and an emerging digital landscape. The existing stakeholders are struggling with low margins, poor interoperability and the adoption of sporadic technology within industry silos to resolve the issues within their boundaries. Under these conditions, it is highly unlikely that a ‘silver bullet’ will appear: therefore the industry should do what it does best on sites around the world and this is to problem solve. There are enough singular solutions in place and lead users to prove their capabilities, so rather than inventing a new digital solution, the industry must build it from existing pieces. This report aims to capture the pressures the industries forces, to identify significant problems and address these with a collection of solutions, which, when combined have the potential to be transformational platform for the industry. Having spent 13 years in construction, reinvention requires a review of global construction practices; highlighting the collaborations that exist in the field and office to identify technological tools required for transformation. The project will look at the factors impacting the sector, the changing environment of the industry, its lead users and changemakers in order to demonstrate that the solution to help the industry overcome its problems already exists and is just a matter of building it. However, before we build up the solution, one must first dig down to for a solid foundation, which can only be built of data

    The Emergent City (2007- 2017): Artistic explorations of the control and the ethics of data

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    The PhD by Published Works examines selected practice-based artworks made by the author - the artist Stanza - over a ten-year period. This thesis represents an opportunity to reflect back on a body of digital artworks after they have been made and to re-examine the artworks that were conducted through artistic practice-based research and to contextualise them in an academic framework. This PhD focuses on selected art projects made in the period 2007 to 2017 but are grounded in work under the title The Emergent City developed from the author's AHRC research fellowship at Goldsmiths College, University of London from 2006 to 2009. The research became an investigation into the ubiquity of real-time data within the city to create new media artworks. The practice resulted from technical investigations via sensor-based inquiry into real-time global observations currently employed via data harvesting technologies which cannot be separated from the artworks made and presented. This thesis discloses how, through practice-based research, these artworks contribute to the field of new media art by investigating real-time data flows, that simultaneously allow the meaning to be shifted, altered, parsed, and represented back to us, the audience, as art. Furthermore, and in context, the work incorporates inquiry into dataveillance , the smart city and the Internet of Things (IoT). The body of work The Emergent City incorporates research based digital artworks which are all in turn investigations into archives of these data that are controlled via bespoke online interfaces, which have been reformed and recounted into real-time experiences, as emergent artworks made by the author. The artworks are not only expressions of ideas that create a rich understanding of complex concepts of the contemporary issues of surveillance and privacy. They could also be described as technological demonstrators that cross multi-disciplinary boundaries, including art, computing and urban studies. Through numerous commissions, and research grants, these artworks have in common that they scrutinised the real-time city as a panoptic control system. Over twenty art projects (2007 - 2017) have been made using live real-time environmental data, surveillance and security data that have been presented and exhibited in various galleries worldwide from the Bruges Museum to the V&A and supported by numerous curators, which will be discussed. Finally, conclusions drawn at the end relate to the possibilities offered to artists by representing city environments with data and how artworks can enable us to critically reflect upon issues concerning surveillance through data-oriented new media artworks. The projects are all viewable online at www.stanza.co.uk where all these art projects are archived as online interfaces and online visualizations, as well as data-driven dynamic artworks in the form of large scale installations, or sculptural objects
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