84 research outputs found
THE AIRCRAFT MAINTENANCE ENGINEER COMPETENCE WITHIN THE CONTEXT OF AVIATION SAFETY REGULATIONS
This thesis is intended to serve as a guide for operation of a flight safety function within
international safety organizations. This paper is specifically focused on the impact of
European Aviation Safety Agency (EASA) Regulations as they are strongly applied to Aircraft
Maintenance. The paper is intended on responsibilities for releasing Aircraft Maintenance
Engineer License to sign off aircraft for flight. It also includes guidance to competency
requirements of the Aircraft Maintenance Engineer
1996-1997 Lynn University Catalog
https://spiral.lynn.edu/accatalogs/1019/thumbnail.jp
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A structural critique of the American presidency : the Carter and Reagan years.
Ambivalent animal
The Ambivalent Animal project explores the interactions of animals, culture and technology. The project employs both artistic practice and critical theory, each in ways that inspire the other. My creative practice centers around two projects that focus on domestic pets. These projects highlight the animal's uncertain status as they explore the overlapping ontologies of animal, human and machine. They provide concrete artifacts that engage with theoretical issues of anthropocentrism, animality and alterity. My theoretical work navigates between the fields of animal studies, art and design, media and culture studies, and philosophy. My dissertation explores animality through four real and imagined animal roles: cyborg, clone, chimera and shapeshifter. Each animal role is considered in relation to three dialectics: irreducibility and procedurality, autonomy and integration, aura and abjection. These dialectics do not seek full synthesis but instead embrace the oscillations of irresolvable debates and desires. The dialectics bring into focus issues of epistemology, ontology, corporeality and subjectivity. When the four animal roles engage the three dialectics, connected yet varied themes emerge. The cyborgian animal is simultaneously liberated and regulated, assisted and restricted, integrated and isolated. The cloned animal is an emblem of renewal and loss; she is both idealized code and material flesh and finds herself caught in the battles of nature and nurture. The chimera is both rebel and conformist; his unusual juxtapositions pioneer radical corporeal transgressions but also conform to the mechanisms of global capital. And the shapeshifter explores the thrill and anxiety of an altered phenomenology; she gains new perceptions though unstable subjectivity. These roles reveal corporeal adjustments and unfamiliar subjectivities that inspire the creative practice.
Both my writing and making employ an ambivalent aesthetic--an aesthetic approach that evokes two or more incompatible sensibilities.
The animal's uncertain status contributes to this aesthetic: some animals enjoy remarkable care and attention, while others are routinely exploited, abused and discarded. Ambivalence acknowledges the complexity of lived experience, philosophical and political debate, and academic inquiry. My approach recognizes the light and dark of these complex ambivalences--it privileges paradox and embraces the confusion and wonder of creative research. Rather than erase, conceal or resolve ambiguity, an ambivalent aesthetic foregrounds the limits of language and representation and highlights contradiction and irresolution.Ph.D.Committee Chair: Bolter, Jay; Committee Member: DiSalvo, Carl; Committee Member: Do, Ellen; Committee Member: Prophet, Jane; Committee Member: Thacker, Eugen
Autopoietic-extended architecture: can buildings think?
To incorporate bioremedial functions into the performance of buildings and to balance
generative architecture's dominant focus on computational programming and digital
fabrication, this thesis first hybridizes theories of autopoiesis into extended cognition in order to
research biological domains that include synthetic biology and biocomputation. Under the
rubric of living technology I survey multidisciplinary fields to gather perspective for student
design of bioremedial and/or metabolic components in generative architecture where
generative not only denotes the use of computation but also includes biochemical,
biomechanical, and metabolic functions.
I trace computation and digital simulations back to Alan Turing's early 1950s
Morphogenetic drawings, reaction-diffusion algorithms, and pioneering artificial intelligence
(AI) in order to establish generative architecture's point of origin. I ask provocatively: Can
buildings think? as a question echoing Turing's own "Can machines think?" Thereafter, I
anticipate not only future bioperformative materials but also theories capable of underpinning
strains of metabolic intelligences made possible via AI, synthetic biology, and living technology.
I do not imply that metabolic architectural intelligence will be like human cognition. I
suggest, rather, that new research and pedagogies involving the intelligence of bacteria, plants,
synthetic biology, and algorithms define approaches that generative architecture should take in
order to source new forms of autonomous life that will be deployable as corrective
environmental interfaces. I call the research protocol autopoietic-extended design, theorizing it
as an operating system (OS), a research methodology, and an app schematic for design studios
and distance learning that makes use of in-field, e-, and m-learning technologies.
A quest of this complexity requires scaffolding for coordinating theory-driven teaching
with practice-oriented learning. Accordingly, I fuse Maturana and Varela's biological autopoiesis
and its definitions of minimal biological life with Andy Clark's hypothesis of extended cognition
and its cognition-to-environment linkages. I articulate a generative design strategy and student
research method explained via architectural history interpreted from Louis Sullivan's 1924
pedagogical drawing system, Le Corbusier's Modernist pronouncements, and Greg Lynn's
Animate Form. Thus, autopoietic-extended design organizes thinking about the generation of
ideas for design prior to computational production and fabrication, necessitating a fresh
relationship between nature/science/technology and design cognition. To systematize such a
program requires the avoidance of simple binaries (mind/body, mind/nature) as well as the
stationing of tool making, technology, and architecture within the ream of nature. Hence, I argue,
in relation to extended phenotypes, plant-neurobiology, and recent genetic research:
Consequently, autopoietic-extended design advances design protocols grounded in morphology,
anatomy, cognition, biology, and technology in order to appropriate metabolic and intelligent
properties for sensory/response duty in buildings.
At m-learning levels smartphones, social media, and design apps source data from
nature for students to mediate on-site research by extending 3D pedagogical reach into new
university design programs. I intend the creation of a dialectical investigation of animal/human
architecture and computational history augmented by theory relevant to current algorithmic
design and fablab production. The autopoietic-extended design dialectic sets out ways to
articulate opposition/differences outside the Cartesian either/or philosophy in order to
prototype metabolic architecture, while dialectically maintaining: Buildings can think
Usability analysis of contending electronic health record systems
In this paper, we report measured usability of two leading EHR systems during procurement. A total of 18 users participated in paired-usability testing of three scenarios: ordering and managing medications by an outpatient physician, medicine administration by an inpatient nurse and scheduling of appointments by nursing staff. Data for audio, screen capture, satisfaction rating, task success and errors made was collected during testing. We found a clear difference between the systems for percentage of successfully completed tasks, two different satisfaction measures and perceived learnability when looking at the results over all scenarios. We conclude that usability should be evaluated during procurement and the difference in usability between systems could be revealed even with fewer measures than were used in our study. © 2019 American Psychological Association Inc. All rights reserved.Peer reviewe
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Data ethics : building trust : how digital technologies can serve humanity
Data is the magic word of the 21st century. As oil in the 20th century and electricity in the 19th century:
For citizens, data means support in daily life in almost all activities, from watch to laptop, from kitchen to car,
from mobile phone to politics. For business and politics, data means power, dominance, winning the race. Data can be used for good and bad,
for services and hacking, for medicine and arms race. How can we build trust in this complex and ambiguous data world?
How can digital technologies serve humanity? The 45 articles in this book represent a broad range of ethical reflections and recommendations
in eight sections: a) Values, Trust and Law, b) AI, Robots and Humans, c) Health and Neuroscience, d) Religions for Digital Justice, e) Farming, Business, Finance, f) Security, War, Peace, g) Data Governance, Geopolitics, h) Media, Education, Communication.
The authors and institutions come from all continents.
The book serves as reading material for teachers, students, policy makers, politicians, business, hospitals, NGOs and religious organisations alike. It is an invitation for dialogue, debate and building trust!
The book is a continuation of the volume “Cyber Ethics 4.0” published in 2018 by the same editors
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