35,187 research outputs found

    Enabling virtual radio functions on software defined radio for future wireless networks

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    Today's wired networks have become highly flexible, thanks to the fact that an increasing number of functionalities are realized by software rather than dedicated hardware. This trend is still in its early stages for wireless networks, but it has the potential to improve the network's flexibility and resource utilization regarding both the abundant computational resources and the scarce radio spectrum resources. In this work we provide an overview of the enabling technologies for network reconfiguration, such as Network Function Virtualization, Software Defined Networking, and Software Defined Radio. We review frequently used terminology such as softwarization, virtualization, and orchestration, and how these concepts apply to wireless networks. We introduce the concept of Virtual Radio Function, and illustrate how softwarized/virtualized radio functions can be placed and initialized at runtime, allowing radio access technologies and spectrum allocation schemes to be formed dynamically. Finally we focus on embedded Software-Defined Radio as an end device, and illustrate how to realize the placement, initialization and configuration of virtual radio functions on such kind of devices

    Overlay networks for smart grids

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    Names, addresses and identities in ambient networks

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    Ambient Networks interconnect independent realms that may use different local network technologies and may belong to different administrative or legal entities. At the core of these advanced internetworking concepts is a flexible naming architecture based on dynamic indirections between names, addresses and identities. This paper gives an overview of the connectivity abstractions of Ambient Networks and then describes its naming architecture in detail, comparing and contrasting them to other related next-generation network architectures

    Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless

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    A converged broadcast and telecommunication service platform is presented that is able to create, deliver, and manage interactive, multimedia content and services for consumption on three different terminal types. The motivations of service providers for designing converged interactive multimedia services, which are crafted for their individual requirements, are investigated. The overall design of the system is presented with particular emphasis placed on the operational features of each of the sub-systems, the flows of media and metadata through the sub-systems and the formats and protocols required for inter-communication between them. The key features of tools required for creating converged interactive multimedia content for a range of different end-user terminal types are examined. Finally possible enhancements to this system are discussed. This study is of particular interest to those organizations currently conducting trials and commercial launches of DVB-H services because it provides them with an insight of the various additional functions required in the service provisioning platforms to provide fully interactive services to a range of different mobile terminal types

    Reconfigurable mobile communications: compelling needs and technologies to support reconfigurable terminals

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    Ambient networks: Bridging heterogeneous network domains

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    Providing end-to-end communication in heterogeneous internetworking environments is a challenge. Two fundamental problems are bridging between different internetworking technologies and hiding of network complexity and differences from both applications and application developers. This paper presents abstraction and naming mechanisms that address these challenges in the Ambient Networks project. Connectivity abstractions hide the differences of heterogeneous internetworking technologies and enable applications to operate across them. A common naming framework enables end-to-end communication across otherwise independent internetworks and supports advanced networking capabilities, such as indirection or delegation, through dynamic bindings between named entities

    LunaNet: a Flexible and Extensible Lunar Exploration Communications and Navigation Infrastructure

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    NASA has set the ambitious goal of establishing a sustainable human presence on the Moon. Diverse commercial and international partners are engaged in this effort to catalyze scientific discovery, lunar resource utilization and economic development on both the Earth and at the Moon. Lunar development will serve as a critical proving ground for deeper exploration into the solar system. Space communications and navigation infrastructure will play an integral part in realizing this goal. This paper provides a high-level description of an extensible and scalable lunar communications and navigation architecture, known as LunaNet. LunaNet is a services network to enable lunar operations. Three LunaNet service types are defined: networking services, position, navigation and timing services, and science utilization services. The LunaNet architecture encompasses a wide variety of topology implementations, including surface and orbiting provider nodes. In this paper several systems engineering considerations within the service architecture are highlighted. Additionally, several alternative LunaNet instantiations are presented. Extensibility of the LunaNet architecture to the solar system internet is discussed

    Rapid prototyping and fast user trial of multimedia broadcast and cellular services

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    This paper presents the results of fast user trial of multimedia services that are enabled when a mobile terminal has access to converged services over digital broadcast and mobile telecommunications networks. It first describes the motivations behind developing this system and describes the service scenarios that benefit most from it. It then provides an overview of the service components of the test case scenario. Finally, it presents the results of fast user trials on end users of the services that were developed. This work was conducted as part of the EU-funded CISMUNDUS project
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