3,077 research outputs found

    Autonomous robotic system for thermographic detection of defects in upper layers of carbon fiber reinforced polymers

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    Carbon Fiber Reinforced Polymers (CFRPs) are composites whose interesting properties, like high strength-to-weight ratio and rigidity, are of interest in many industrial fields. Many defects affecting their production process are due to the wrong distribution of the thermosetting polymer in the upper layers. In this work, they are effectively and efficiently detected by automatically analyzing the thermographic images obtained by Pulsed Phase Thermography (PPT) and comparing them with a defect-free reference. The flash lamp and infrared camera needed by PPT are mounted on an industrial robot so that surfaces of CFRP automotive components, car side blades in our case, can be inspected in a series of static tests. The thermographic image analysis is based on local contrast adjustment via UnSharp Masking (USM) and takes also advantage of the high level of knowledge of the entire system provided by the calibration procedures. This system could replace manual inspection leading to a substantial increase in efficiency

    Highlighted depth-of-field photography: Shining light on focus

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    We present a photographic method to enhance intensity differences between objects at varying distances from the focal plane. By combining a unique capture procedure with simple image processing techniques, the detected brightness of an object is decreased proportional to its degree of defocus. A camera-projector system casts distinct grid patterns onto a scene to generate a spatial distribution of point reflections. These point reflections relay a relative measure of defocus that is utilized in postprocessing to generate a highlighted DOF photograph. Trade-offs between three different projectorprocessing pairs are analyzed, and a model is developed to help describe a new intensity-dependent depth of field that is controlled by the pattern of illumination. Results are presented for a primary single snapshot design as well as a scanning method and a comparison method. As an application, automatic matting results are presented.Alfred P. Sloan Foundatio

    Stylizing Face Images via Multiple Exemplars

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    We address the problem of transferring the style of a headshot photo to face images. Existing methods using a single exemplar lead to inaccurate results when the exemplar does not contain sufficient stylized facial components for a given photo. In this work, we propose an algorithm to stylize face images using multiple exemplars containing different subjects in the same style. Patch correspondences between an input photo and multiple exemplars are established using a Markov Random Field (MRF), which enables accurate local energy transfer via Laplacian stacks. As image patches from multiple exemplars are used, the boundaries of facial components on the target image are inevitably inconsistent. The artifacts are removed by a post-processing step using an edge-preserving filter. Experimental results show that the proposed algorithm consistently produces visually pleasing results.Comment: In CVIU 2017. Project Page: http://www.cs.cityu.edu.hk/~yibisong/cviu17/index.htm

    Automatic 3D human modeling: an initial stage towards 2-way inside interaction in mixed reality

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    3D human models play an important role in computer graphics applications from a wide range of domains, including education, entertainment, medical care simulation and military training. In many situations, we want the 3D model to have a visual appearance that matches that of a specific living person and to be able to be controlled by that person in a natural manner. Among other uses, this approach supports the notion of human surrogacy, where the virtual counterpart provides a remote presence for the human who controls the virtual character\u27s behavior. In this dissertation, a human modeling pipeline is proposed for the problem of creating a 3D digital model of a real person. Our solution involves reshaping a 3D human template with a 2D contour of the participant and then mapping the captured texture of that person to the generated mesh. Our method produces an initial contour of a participant by extracting the user image from a natural background. One particularly novel contribution in our approach is the manner in which we improve the initial vertex estimate. We do so through a variant of the ShortStraw corner-finding algorithm commonly used in sketch-based systems. Here, we develop improvements to ShortStraw, presenting an algorithm called IStraw, and then introduce adaptations of this improved version to create a corner-based contour segmentatiuon algorithm. This algorithm provides significant improvements on contour matching over previously developed systems, and does so with low computational complexity. The system presented here advances the state of the art in the following aspects. First, the human modeling process is triggered automatically by matching the participant\u27s pose with an initial pose through a tracking device and software. In our case, the pose capture and skeletal model are provided by the Microsoft Kinect and its associated SDK. Second, color image, depth data, and human tracking information from the Kinect and its SDK are used to automatically extract the contour of the participant and then generate a 3D human model with skeleton. Third, using the pose and the skeletal model, we segment the contour into eight parts and then match the contour points on each segment to a corresponding anchor set associated with a 3D human template. Finally, we map the color image of the person to the 3D model as its corresponding texture map. The whole modeling process only take several seconds and the resulting human model looks like the real person. The geometry of the 3D model matches the contour of the real person, and the model has a photorealistic texture. Furthermore, the mesh of the human model is attached to the skeleton provided in the template, so the model can support programmed animations or be controlled by real people. This human control is commonly done through a literal mapping (motion capture) or a gesture-based puppetry system. Our ultimate goal is to create a mixed reality (MR) system, in which the participants can manipulate virtual objects, and in which these virtual objects can affect the participant, e.g., by restricting their mobility. This MR system prototype design motivated the work of this dissertation, since a realistic 3D human model of the participant is an essential part of implementing this vision

    Real-Time Chromakey Matting Using Image Statistics

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    Given a video signal, we generate an alpha matte based on the chromakey information. The computation is done in interactive-time using pixel shaders. To accomplish this, we use Principle Components Analysis to generate a linear transformation matrix where the resulting color triplets Euclidean distance is directly related to the probability that the color exists in the chromakey spectrum. The result of this process is a trimap of the video signals opacity. To solve the alpha matte from the trimap, we minimize an energy function constrained by the trimap with gradient descent. This energy function is based on the least-squared error of overlapping neighborhoods around each pixel and is independent of the background or foreground color
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