3,478 research outputs found

    Circular Economy of Advanced Prefabricated Buildings

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    This PhD documents the design, construction and assessment of a Circular economy building: The Legacy Living Lab. L3 is now an operational Curtin University - off campus - building located in Fremantle and it leading the field in circular economy in construction by incorporating 28 industry partners to merge industry academia and society. The results of this PhD include a circular economy index and seven peer reviewed publications

    Human sensing indoors in RF utilising unlabeled sensor streams

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    Indoor human sensing in radio frequencies is crucial for non-invasive, privacy-preserving digital healthcare, and machine learning is the backbone of such systems. Changes in the environment affect negatively the quality of learned mappings, which necessitates a semi-supervised approach that makes use of the unlabeled data stream to allow the learner to refine their hypothesis with time.We first explore the ambulation classification problem with frequency modulated continuous wave (FMCW) radar, replacing manual feature engineering by inductive bias in architectural choices of the neural network. We demonstrate that key ambulations: walk, bend, sit to stand and stand to sit can be distinguished with high accuracy. We then apply variational autoencoders to explore unsupervised localisation in synthetic grayscale images, finding that the goal is achievable with the choice of encoder that encodes temporal structure.Next, we evaluate temporal contrastive learning as the method of using unlabeled sensor streams in fingerprinting localisation, finding that it is a reliable method of defining a notion of pairwise distance on the data in that it improves the classification using the nearest neighbour classifier by both reducing the number of other-class items in same-class clusters, and increasing the pairwise distance contrast. Compared to the state of the art in fingerprinting localisation indoors, our contribution is that we successfully address the unsupervised domain adaptation problem.Finally, we raise the hypothesis that some knowledge can be shared between learners in different houses in a privacy-preserving manner. We adapt federated learning (FL) to the multi-residence indoor localisation scenario, which has not been done before, and propose a localfine-tuning algorithm with acceptance based on local validation error improvement. We find the tuned FL each client has a better personalised model compared to benchmark FL while keeping learning dynamics smooth for all clients

    Virtual reality exposure therapy for claustrophobia

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    One in four people in Norway will be affected by an anxiety disorder at some point in their life. One of these prevalent anxiety disorders is claustrophobia. Facing these scenarios on their own may help or worsen the problem depending on several factors. Therefore, it needs further exploration in the right environment assisted by a licensed physician to ensure the patient has an empowering experience rather than a traumatic one. A virtual reality simulator has been developed and evaluated to help with exposure therapy for claustrophobia. The project had 7 medical professionals volunteer as evaluators in 8 evaluation sessions. SUS scores from evaluation sessions of the latest version of this application show that 5 out of 6 evaluators give highly positive feedback on all usability counts. Testimonies from the evaluators support the claim that the simulation can trigger an anxiety attack in people with claustrophobia, even though we could not test this hypothesis on actual patients. When asked, several evaluators said they felt like they were using an actual elevator. Being able to capture that feeling through only visuals and sounds is a significant achievement for this project. The results from the evaluation session indicate that the elevator simulator has considerable potential for use in exposure therapy for claustrophobia.Masteroppgave i Programutvikling samarbeid med HVLPROG399MAMN-PRO

    The Cross Examiner

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    https://scholarship.shu.edu/law_newspapers/1219/thumbnail.jp

    Programme of the 21st European Conference on Eye Movements

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    About ECEM ECEM was initiated by Rudolf Groner (Bern), Dieter Heller (Bayreuth at the time) and Henk Breimer (Tilburg) in the 198 to provide a forum for an interdisciplinary group of scientists interested in eye movements. Since the inaugural meeting in Bern, the conference has been held every two years in different venues across Europe until 2021, when it was planned to take place in Leicester but was cancelled due to the COVID pandemic. It was decided to hold the meeting in Leicester in August 2022 instead, and as an in person meeting rather than an online or hybrid event. Incidentally, the present meeting is the third time the conference has come to the English East Midlands, now in Leicester following previous meetings in the neighbouring cities of Derby and Nottingham. The sites of previous ECEMs and webpages can be found here

    Visualizing the data flow in virtual reality for training developers

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    The visual aids are powerful tools in learning, understanding, and retaining data, especially in the industrial sector. However, visualizing data for complex systems is an essential challenge as they need to address a discrete and large amount of data. When novice programmers develop these complex systems, they typically require further training on the data flow in order to understand the hidden meaningful patterns. The visualization of invisible data in virtual reality (VR) helps to explore these patterns and direct new avenues to develop a system in the real world. Thus, the presentation of complex data in a 3D visual form is crucial and effective. To accomplish this, this research study considers a case scenario of Indoor Air Quality (IAQ) system based on Internet of Things (IoT). By definition, IoT is a multifarious connection of devices and data over the internet and thus, needs visualization. A better understanding of how visualization in 3D space can assist programmers to learn IoT concepts. In turn, this poses profound questions in the areas of virtual reality and human-computer interaction. Consequently, the aim of this study was to visualize IoT sensor data in a virtual environment and produce guidelines for programmers in order to help them better comprehend the data flow. Subsequent to this, the level of immersion required for an effective VR experience was also investigated. Overall, this study involved background research and an empirical study. The semi-structured interviews were conducted with the programmers and were handled as empirical evidence. This evidence was further analyzed qualitatively. As a result, the static visuals of IoT sensor data values helped the users to understand its flow. The visual clues both from abstract and skeuomorphic designs furthered the users understanding of the concepts. Accompanied by the text, necessary information about the concept was revealed to the end user. The analysis clearly highlights that visualizing in virtual reality enhances the experience by improving user awareness and user engagement level. In addition, this provides a more intuitive understanding of data flow and better recall of the observed relationships

    ICSEA 2022: the seventeenth international conference on software engineering advances

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    The Seventeenth International Conference on Software Engineering Advances (ICSEA 2022), held between October 16th and October 20th, 2022, continued a series of events covering a broad spectrum of software-related topics. The conference covered fundamentals on designing, implementing, testing, validating and maintaining various kinds of software. Several tracks were proposed to treat the topics from theory to practice, in terms of methodologies, design, implementation, testing, use cases, tools, and lessons learned. The conference topics covered classical and advanced methodologies, open source, agile software, as well as software deployment and software economics and education. Other advanced aspects are related to on-time practical aspects, such as run-time vulnerability checking, rejuvenation process, updates partial or temporary feature deprecation, software deployment and configuration, and on-line software updates. These aspects trigger implications related to patenting, licensing, engineering education, new ways for software adoption and improvement, and ultimately, to software knowledge management. There are many advanced applications requiring robust, safe, and secure software: disaster recovery applications, vehicular systems, biomedical-related software, biometrics related software, mission critical software, E-health related software, crisis-situation software. These applications require appropriate software engineering techniques, metrics and formalisms, such as, software reuse, appropriate software quality metrics, composition and integration, consistency checking, model checking, provers and reasoning. The nature of research in software varies slightly with the specific discipline researchers work in, yet there is much common ground and room for a sharing of best practice, frameworks, tools, languages and methodologies. Despite the number of experts we have available, little work is done at the meta level, that is examining how we go about our research, and how this process can be improved. There are questions related to the choice of programming language, IDEs and documentation styles and standard. Reuse can be of great benefit to research projects yet reuse of prior research projects introduces special problems that need to be mitigated. The research environment is a mix of creativity and systematic approach which leads to a creative tension that needs to be managed or at least monitored. Much of the coding in any university is undertaken by research students or young researchers. Issues of skills training, development and quality control can have significant effects on an entire department. In an industrial research setting, the environment is not quite that of industry as a whole, nor does it follow the pattern set by the university. The unique approaches and issues of industrial research may hold lessons for researchers in other domains. We take here the opportunity to warmly thank all the members of the ICSEA 2022 technical program committee, as well as all the reviewers. The creation of such a high-quality conference program would not have been possible without their involvement. We also kindly thank all the authors who dedicated much of their time and effort to contribute to ICSEA 2022. We truly believe that, thanks to all these efforts, the final conference program consisted of top-quality contributions. We also thank the members of the ICSEA 2022 organizing committee for their help in handling the logistics of this event. We hope that ICSEA 2022 was a successful international forum for the exchange of ideas and results between academia and industry and for the promotion of progress in software engineering advances

    Presence 2005: the eighth annual international workshop on presence, 21-23 September, 2005 University College London (Conference proceedings)

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    OVERVIEW (taken from the CALL FOR PAPERS) Academics and practitioners with an interest in the concept of (tele)presence are invited to submit their work for presentation at PRESENCE 2005 at University College London in London, England, September 21-23, 2005. The eighth in a series of highly successful international workshops, PRESENCE 2005 will provide an open discussion forum to share ideas regarding concepts and theories, measurement techniques, technology, and applications related to presence, the psychological state or subjective perception in which a person fails to accurately and completely acknowledge the role of technology in an experience, including the sense of 'being there' experienced by users of advanced media such as virtual reality. The concept of presence in virtual environments has been around for at least 15 years, and the earlier idea of telepresence at least since Minsky's seminal paper in 1980. Recently there has been a burst of funded research activity in this area for the first time with the European FET Presence Research initiative. What do we really know about presence and its determinants? How can presence be successfully delivered with today's technology? This conference invites papers that are based on empirical results from studies of presence and related issues and/or which contribute to the technology for the delivery of presence. Papers that make substantial advances in theoretical understanding of presence are also welcome. The interest is not solely in virtual environments but in mixed reality environments. Submissions will be reviewed more rigorously than in previous conferences. High quality papers are therefore sought which make substantial contributions to the field. Approximately 20 papers will be selected for two successive special issues for the journal Presence: Teleoperators and Virtual Environments. PRESENCE 2005 takes place in London and is hosted by University College London. The conference is organized by ISPR, the International Society for Presence Research and is supported by the European Commission's FET Presence Research Initiative through the Presencia and IST OMNIPRES projects and by University College London
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