3,289 research outputs found
Dual-fisheye lens stitching for 360-degree imaging
Dual-fisheye lens cameras have been increasingly used for 360-degree
immersive imaging. However, the limited overlapping field of views and
misalignment between the two lenses give rise to visible discontinuities in the
stitching boundaries. This paper introduces a novel method for dual-fisheye
camera stitching that adaptively minimizes the discontinuities in the
overlapping regions to generate full spherical 360-degree images. Results show
that this approach can produce good quality stitched images for Samsung Gear
360 -- a dual-fisheye camera, even with hard-to-stitch objects in the stitching
borders.Comment: ICASSP 17 preprint, Proc. of the 42nd IEEE International Conference
on Acoustics, Speech and Signal Processing (ICASSP), New Orleans, USA, March
201
Map-Based Navigation in a Graphical MOO
Traditional MUDs and MOOs lack support for global wareness and simple navigation. These problems can be addressed by the introduction of a map-based navigation tool. In this paper we report on the design and evaluation of such a tool for MOOsburg, a graphical 2D MOO based on the town of Blacksburg, Virginia. The tool supports exploration and place-based tasks in the MOO. It also allows navigation of a large-scale map and encourages users to develop survey knowledge of the town. An evaluation revealed some initial usability problems with our prototype and suggested new design ideas that may better support users. Using these results, the lessons learned about map-based navigation are presented
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Information visualization for mobile devices: A novel approach based on the MagicEyeView
Visualization on mobile devices not only means
accommodating to a small screen space, but also
widely different aspect ratios. Improving on the
MagicEyeView algorithm, this paper presents a
visualization technique that is better suited to screens with skewed aspects ratios. The presented approach is a focus+context visualization effort which employs distortion of coordinate scales and a "fisheye" technique. The visualization algorithm is evaluated in the problem domain of business management and the presentation of "Key Performance Indicators"
Improving memorability in fisheye views
Interactive fisheye views use distortion to show both local detail and global context in the same display space. Although fisheyes allow the presentation and inspection of large data sets, the distortion effects can cause problems for users. One such problem is lack of memorability – the ability to find and go back to objects and features in the data. This thesis examines the possibility of improving the memorability of fisheye views by adding historical information to the visualization. The historical information is added visually through visit wear, an extension of the concepts of edit wear and read wear. This will answer the question “Where have I been?” through visual instead of cognitive processing by overlaying new visual information on the data to indicate a user’s recent interaction history. This thesis describes general principles of visibility in a space that is distorted by a fisheye lens and defines some parameters of the design space of visit wear. Finally, a test system that applied the principles was evaluated, and showed that adding visit wear to a fisheye system improved the memorability of the information space
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