3,289 research outputs found

    Dual-fisheye lens stitching for 360-degree imaging

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    Dual-fisheye lens cameras have been increasingly used for 360-degree immersive imaging. However, the limited overlapping field of views and misalignment between the two lenses give rise to visible discontinuities in the stitching boundaries. This paper introduces a novel method for dual-fisheye camera stitching that adaptively minimizes the discontinuities in the overlapping regions to generate full spherical 360-degree images. Results show that this approach can produce good quality stitched images for Samsung Gear 360 -- a dual-fisheye camera, even with hard-to-stitch objects in the stitching borders.Comment: ICASSP 17 preprint, Proc. of the 42nd IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), New Orleans, USA, March 201

    Map-Based Navigation in a Graphical MOO

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    Traditional MUDs and MOOs lack support for global wareness and simple navigation. These problems can be addressed by the introduction of a map-based navigation tool. In this paper we report on the design and evaluation of such a tool for MOOsburg, a graphical 2D MOO based on the town of Blacksburg, Virginia. The tool supports exploration and place-based tasks in the MOO. It also allows navigation of a large-scale map and encourages users to develop survey knowledge of the town. An evaluation revealed some initial usability problems with our prototype and suggested new design ideas that may better support users. Using these results, the lessons learned about map-based navigation are presented

    Improving memorability in fisheye views

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    Interactive fisheye views use distortion to show both local detail and global context in the same display space. Although fisheyes allow the presentation and inspection of large data sets, the distortion effects can cause problems for users. One such problem is lack of memorability – the ability to find and go back to objects and features in the data. This thesis examines the possibility of improving the memorability of fisheye views by adding historical information to the visualization. The historical information is added visually through visit wear, an extension of the concepts of edit wear and read wear. This will answer the question “Where have I been?” through visual instead of cognitive processing by overlaying new visual information on the data to indicate a user’s recent interaction history. This thesis describes general principles of visibility in a space that is distorted by a fisheye lens and defines some parameters of the design space of visit wear. Finally, a test system that applied the principles was evaluated, and showed that adding visit wear to a fisheye system improved the memorability of the information space
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