113,632 research outputs found

    Data Mining for Studying the Impact of Reflection on Learning

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    Title: Data Mining for Studying the Impact of Reflection on Learning Keywords: educational data mining, Reflect, learning behaviour, impact Abstract On-line Web-based education learning systems generate a large amount of students' log data and profiles that could be useful for educators and students. Hence, data mining techniques that enable the extraction of hidden and potentially useful information in educational databases have been employed to explore educational data. A new promising area of research called educational data mining (EDM) has emerged. Reflect is a Web-based learning system that supports learning by reflection. Reflection is a process in which individuals explore their experiences in order to gain new understanding and appreciation, and research suggests that reflection improves learning. The Reflect system has been used at the University of Sydney’s School of Information Technology for several years as a source of learning and practice in addition to the classroom teaching. Using the data from a system that promotes reflection for learning (such as the Reflect system), this thesis focuses on the investigation of how reflection helps students in their learning. The main objective is to study students' learning behaviour associated with positive and negative outcomes (in exams) by utilising data mining techniques to search for previously unknown, potentially useful hidden information in the database. The approach in this study was, first, to explore the data by means of statistical analyses. Then, popular data mining algorithms such as the K-means and J48 algorithms were utilised to cluster and classify students according to their learning behaviours in using Reflect. The Apriori algorithm was also employed to find associations among the data attributes that lead to success. We were able to group and classify students according to their activities in the Reflect system, and identified some activities associated with student performance and learning outcomes (high, moderate or low exam marks). We concluded that the approach resulted in the identification of some learning behaviours that have important impacts on student performance

    A hybrid method for the analysis of learner behaviour in active learning environments

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    Software-mediated learning requires adjustments in the teaching and learning process. In particular active learning facilitated through interactive learning software differs from traditional instructor-oriented, classroom-based teaching. We present behaviour analysis techniques for Web-mediated learning. Motivation, acceptance of the learning approach and technology, learning organisation and actual tool usage are aspects of behaviour that require different analysis techniques to be used. A hybrid method based on a combination of survey methods and Web usage mining techniques can provide accurate and comprehensive analysis results. These techniques allow us to evaluate active learning approaches implemented in form of Web tutorials

    Data mining technology for the evaluation of learning content interaction

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    Interactivity is central for the success of learning. In e-learning and other educational multimedia environments, the evaluation of interaction and behaviour is particularly crucial. Data mining – a non-intrusive, objective analysis technology – shall be proposed as the central evaluation technology for the analysis of the usage of computer-based educational environments and in particular of the interaction with educational content. Basic mining techniques are reviewed and their application in a Web-based third-level course environment is illustrated. Analytic models capturing interaction aspects from the application domain (learning) and the software infrastructure (interactive multimedia) are required for the meaningful interpretation of mining results

    An evaluation of scaffolding for virtual interactive tutorials

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    Scaffolding refers to a temporary support framework used during construction. Applied to teaching and learning it describes measures to support a learner to become confident and self-reliant in a subject. In a Web environment scaffolding features need to replace the instructor. We discuss our approach to Web-based scaffolding based on the cognitive apprenticeship and activity theories. We suggest a set of four scaffold types that have made our scaffolding-supported virtual interactive tutorial successful. We present a novel evaluation approach for virtual tutorials that is embedded into an iterative, evolutionary instructional design

    The future of technology enhanced active learning – a roadmap

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    The notion of active learning refers to the active involvement of learner in the learning process, capturing ideas of learning-by-doing and the fact that active participation and knowledge construction leads to deeper and more sustained learning. Interactivity, in particular learnercontent interaction, is a central aspect of technology-enhanced active learning. In this roadmap, the pedagogical background is discussed, the essential dimensions of technology-enhanced active learning systems are outlined and the factors that are expected to influence these systems currently and in the future are identified. A central aim is to address this promising field from a best practices perspective, clarifying central issues and formulating an agenda for future developments in the form of a roadmap
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