18,692 research outputs found
Automata theory in nominal sets
We study languages over infinite alphabets equipped with some structure that
can be tested by recognizing automata. We develop a framework for studying such
alphabets and the ensuing automata theory, where the key role is played by an
automorphism group of the alphabet. In the process, we generalize nominal sets
due to Gabbay and Pitts
Cellular Automata as a Model of Physical Systems
Cellular Automata (CA), as they are presented in the literature, are abstract
mathematical models of computation. In this pa- per we present an alternate
approach: using the CA as a model or theory of physical systems and devices.
While this approach abstracts away all details of the underlying physical
system, it remains faithful to the fact that there is an underlying physical
reality which it describes. This imposes certain restrictions on the types of
computations a CA can physically carry out, and the resources it needs to do
so. In this paper we explore these and other consequences of our
reformalization.Comment: To appear in the Proceedings of AUTOMATA 200
Playing Games in the Baire Space
We solve a generalized version of Church's Synthesis Problem where a play is
given by a sequence of natural numbers rather than a sequence of bits; so a
play is an element of the Baire space rather than of the Cantor space. Two
players Input and Output choose natural numbers in alternation to generate a
play. We present a natural model of automata ("N-memory automata") equipped
with the parity acceptance condition, and we introduce also the corresponding
model of "N-memory transducers". We show that solvability of games specified by
N-memory automata (i.e., existence of a winning strategy for player Output) is
decidable, and that in this case an N-memory transducer can be constructed that
implements a winning strategy for player Output.Comment: In Proceedings Cassting'16/SynCoP'16, arXiv:1608.0017
Cellular automaton supercolliders
Gliders in one-dimensional cellular automata are compact groups of
non-quiescent and non-ether patterns (ether represents a periodic background)
translating along automaton lattice. They are cellular-automaton analogous of
localizations or quasi-local collective excitations travelling in a spatially
extended non-linear medium. They can be considered as binary strings or symbols
travelling along a one-dimensional ring, interacting with each other and
changing their states, or symbolic values, as a result of interactions. We
analyse what types of interaction occur between gliders travelling on a
cellular automaton `cyclotron' and build a catalog of the most common
reactions. We demonstrate that collisions between gliders emulate the basic
types of interaction that occur between localizations in non-linear media:
fusion, elastic collision, and soliton-like collision. Computational outcomes
of a swarm of gliders circling on a one-dimensional torus are analysed via
implementation of cyclic tag systems
Probabilistic Opacity for Markov Decision Processes
Opacity is a generic security property, that has been defined on (non
probabilistic) transition systems and later on Markov chains with labels. For a
secret predicate, given as a subset of runs, and a function describing the view
of an external observer, the value of interest for opacity is a measure of the
set of runs disclosing the secret. We extend this definition to the richer
framework of Markov decision processes, where non deterministic choice is
combined with probabilistic transitions, and we study related decidability
problems with partial or complete observation hypotheses for the schedulers. We
prove that all questions are decidable with complete observation and
-regular secrets. With partial observation, we prove that all
quantitative questions are undecidable but the question whether a system is
almost surely non opaque becomes decidable for a restricted class of
-regular secrets, as well as for all -regular secrets under
finite-memory schedulers
Well Structured Transition Systems with History
We propose a formal model of concurrent systems in which the history of a
computation is explicitly represented as a collection of events that provide a
view of a sequence of configurations. In our model events generated by
transitions become part of the system configurations leading to operational
semantics with historical data. This model allows us to formalize what is
usually done in symbolic verification algorithms. Indeed, search algorithms
often use meta-information, e.g., names of fired transitions, selected
processes, etc., to reconstruct (error) traces from symbolic state exploration.
The other interesting point of the proposed model is related to a possible new
application of the theory of well-structured transition systems (wsts). In our
setting wsts theory can be applied to formally extend the class of properties
that can be verified using coverability to take into consideration (ordered and
unordered) historical data. This can be done by using different types of
representation of collections of events and by combining them with wsts by
using closure properties of well-quasi orderings.Comment: In Proceedings GandALF 2015, arXiv:1509.0685
In the Maze of Data Languages
In data languages the positions of strings and trees carry a label from a
finite alphabet and a data value from an infinite alphabet. Extensions of
automata and logics over finite alphabets have been defined to recognize data
languages, both in the string and tree cases. In this paper we describe and
compare the complexity and expressiveness of such models to understand which
ones are better candidates as regular models
Counter Machines and Distributed Automata: A Story about Exchanging Space and Time
We prove the equivalence of two classes of counter machines and one class of
distributed automata. Our counter machines operate on finite words, which they
read from left to right while incrementing or decrementing a fixed number of
counters. The two classes differ in the extra features they offer: one allows
to copy counter values, whereas the other allows to compute copyless sums of
counters. Our distributed automata, on the other hand, operate on directed path
graphs that represent words. All nodes of a path synchronously execute the same
finite-state machine, whose state diagram must be acyclic except for
self-loops, and each node receives as input the state of its direct
predecessor. These devices form a subclass of linear-time one-way cellular
automata.Comment: 15 pages (+ 13 pages of appendices), 5 figures; To appear in the
proceedings of AUTOMATA 2018
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