11,020 research outputs found
Model-checking branching-time properties of probabilistic automata and probabilistic one-counter automata
This paper studies the problem of model-checking of probabilistic automaton
and probabilistic one-counter automata against probabilistic branching-time
temporal logics (PCTL and PCTL). We show that it is undecidable for these
problems.
We first show, by reducing to emptiness problem of probabilistic automata,
that the model-checking of probabilistic finite automata against branching-time
temporal logics are undecidable. And then, for each probabilistic automata, by
constructing a probabilistic one-counter automaton with the same behavior as
questioned probabilistic automata the undecidability of model-checking problems
against branching-time temporal logics are derived, herein.Comment: Comments are welcom
Minimizing finite automata is computationally hard
It is known that deterministic finite automata (DFAs) can be algorithmically minimized, i.e., a DFA M can be converted to an equivalent DFA M' which has a minimal number of states. The minimization can be done efficiently [6]. On the other hand, it is known that unambiguous finite automata (UFAs) and nondeterministic finite automata (NFAs) can be algorithmically minimized too, but their minimization problems turn out to be NP-complete and PSPACE-complete [8]. In this paper, the time complexity of the minimization problem for two restricted types of finite automata is investigated. These automata are nearly deterministic, since they only allow a small amount of non determinism to be used. On the one hand, NFAs with a fixed finite branching are studied, i.e., the number of nondeterministic moves within every accepting computation is bounded by a fixed finite number. On the other hand, finite automata are investigated which are essentially deterministic except that there is a fixed number of different initial states which can be chosen nondeterministically. The main result is that the minimization problems for these models are computationally hard, namely NP-complete. Hence, even the slightest extension of the deterministic model towards a nondeterministic one, e.g., allowing at most one nondeterministic move in every accepting computation or allowing two initial states instead of one, results in computationally intractable minimization problems
Degree of Sequentiality of Weighted Automata
Weighted automata (WA) are an important formalism to describe quantitative properties. Obtaining equivalent deterministic machines is a longstanding research problem. In this paper we consider WA with a set semantics, meaning that the semantics is given by the set of weights of accepting runs. We focus on multi-sequential WA that are defined as finite unions of sequential WA. The problem we address is to minimize the size of this union. We call this minimum the degree of sequentiality of (the relation realized by) the WA.
For a given positive integer k, we provide multiple characterizations of relations realized by a union of k sequential WA over an infinitary finitely generated group: a Lipschitz-like machine independent property, a pattern on the automaton (a new twinning property) and a subclass of cost register automata. When possible, we effectively translate a WA into an equivalent union of k sequential WA. We also provide a decision procedure for our twinning property for commutative computable groups thus allowing to compute the degree of sequentiality. Last, we show that these results also hold for word transducers and that the associated decision problem is PSPACE
-complete
Hybrid Branching-Time Logics
Hybrid branching-time logics are introduced as extensions of CTL-like logics
with state variables and the downarrow-binder. Following recent work in the
linear framework, only logics with a single variable are considered. The
expressive power and the complexity of satisfiability of the resulting logics
is investigated.
As main result, the satisfiability problem for the hybrid versions of several
branching-time logics is proved to be 2EXPTIME-complete. These branching-time
logics range from strict fragments of CTL to extensions of CTL that can talk
about the past and express fairness-properties. The complexity gap relative to
CTL is explained by a corresponding succinctness result.
To prove the upper bound, the automata-theoretic approach to branching-time
logics is extended to hybrid logics, showing that non-emptiness of alternating
one-pebble Buchi tree automata is 2EXPTIME-complete.Comment: An extended abstract of this paper was presented at the International
Workshop on Hybrid Logics (HyLo 2007
Satisfiability Games for Branching-Time Logics
The satisfiability problem for branching-time temporal logics like CTL*, CTL
and CTL+ has important applications in program specification and verification.
Their computational complexities are known: CTL* and CTL+ are complete for
doubly exponential time, CTL is complete for single exponential time. Some
decision procedures for these logics are known; they use tree automata,
tableaux or axiom systems. In this paper we present a uniform game-theoretic
framework for the satisfiability problem of these branching-time temporal
logics. We define satisfiability games for the full branching-time temporal
logic CTL* using a high-level definition of winning condition that captures the
essence of well-foundedness of least fixpoint unfoldings. These winning
conditions form formal languages of \omega-words. We analyse which kinds of
deterministic {\omega}-automata are needed in which case in order to recognise
these languages. We then obtain a reduction to the problem of solving parity or
B\"uchi games. The worst-case complexity of the obtained algorithms matches the
known lower bounds for these logics. This approach provides a uniform, yet
complexity-theoretically optimal treatment of satisfiability for branching-time
temporal logics. It separates the use of temporal logic machinery from the use
of automata thus preserving a syntactical relationship between the input
formula and the object that represents satisfiability, i.e. a winning strategy
in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner
closure of the input formula only. Last but not least, the games presented here
come with an attempt at providing tool support for the satisfiability problem
of complex branching-time logics like CTL* and CTL+
A theory of normed simulations
In existing simulation proof techniques, a single step in a lower-level
specification may be simulated by an extended execution fragment in a
higher-level one. As a result, it is cumbersome to mechanize these techniques
using general purpose theorem provers. Moreover, it is undecidable whether a
given relation is a simulation, even if tautology checking is decidable for the
underlying specification logic. This paper introduces various types of normed
simulations. In a normed simulation, each step in a lower-level specification
can be simulated by at most one step in the higher-level one, for any related
pair of states. In earlier work we demonstrated that normed simulations are
quite useful as a vehicle for the formalization of refinement proofs via
theorem provers. Here we show that normed simulations also have pleasant
theoretical properties: (1) under some reasonable assumptions, it is decidable
whether a given relation is a normed forward simulation, provided tautology
checking is decidable for the underlying logic; (2) at the semantic level,
normed forward and backward simulations together form a complete proof method
for establishing behavior inclusion, provided that the higher-level
specification has finite invisible nondeterminism.Comment: 31 pages, 10figure
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