5,083 research outputs found

    Finite termination of asynchronous iterative algorithms

    Get PDF
    Includes bibliographical references (p. 17-18).Supported by an AT&T Bell Laboratories GRPW Fellowship. Supported by the NSF. 9300494-DMI Supported by the ARO. DAAL03-92-G-0309Serap A. Savarí, Dimitri P. Bertsekas

    Asynchronous iterative computations with Web information retrieval structures: The PageRank case

    Get PDF
    There are several ideas being used today for Web information retrieval, and specifically in Web search engines. The PageRank algorithm is one of those that introduce a content-neutral ranking function over Web pages. This ranking is applied to the set of pages returned by the Google search engine in response to posting a search query. PageRank is based in part on two simple common sense concepts: (i)A page is important if many important pages include links to it. (ii)A page containing many links has reduced impact on the importance of the pages it links to. In this paper we focus on asynchronous iterative schemes to compute PageRank over large sets of Web pages. The elimination of the synchronizing phases is expected to be advantageous on heterogeneous platforms. The motivation for a possible move to such large scale distributed platforms lies in the size of matrices representing Web structure. In orders of magnitude: 101010^{10} pages with 101110^{11} nonzero elements and 101210^{12} bytes just to store a small percentage of the Web (the already crawled); distributed memory machines are necessary for such computations. The present research is part of our general objective, to explore the potential of asynchronous computational models as an underlying framework for very large scale computations over the Grid. The area of ``internet algorithmics'' appears to offer many occasions for computations of unprecedent dimensionality that would be good candidates for this framework.Comment: 8 pages to appear at ParCo2005 Conference Proceeding

    Byzantine Vector Consensus in Complete Graphs

    Full text link
    Consider a network of n processes each of which has a d-dimensional vector of reals as its input. Each process can communicate directly with all the processes in the system; thus the communication network is a complete graph. All the communication channels are reliable and FIFO (first-in-first-out). The problem of Byzantine vector consensus (BVC) requires agreement on a d-dimensional vector that is in the convex hull of the d-dimensional input vectors at the non-faulty processes. We obtain the following results for Byzantine vector consensus in complete graphs while tolerating up to f Byzantine failures: * We prove that in a synchronous system, n >= max(3f+1, (d+1)f+1) is necessary and sufficient for achieving Byzantine vector consensus. * In an asynchronous system, it is known that exact consensus is impossible in presence of faulty processes. For an asynchronous system, we prove that n >= (d+2)f+1 is necessary and sufficient to achieve approximate Byzantine vector consensus. Our sufficiency proofs are constructive. We show sufficiency by providing explicit algorithms that solve exact BVC in synchronous systems, and approximate BVC in asynchronous systems. We also obtain tight bounds on the number of processes for achieving BVC using algorithms that are restricted to a simpler communication pattern

    Real and Complex Monotone Communication Games

    Full text link
    Noncooperative game-theoretic tools have been increasingly used to study many important resource allocation problems in communications, networking, smart grids, and portfolio optimization. In this paper, we consider a general class of convex Nash Equilibrium Problems (NEPs), where each player aims to solve an arbitrary smooth convex optimization problem. Differently from most of current works, we do not assume any specific structure for the players' problems, and we allow the optimization variables of the players to be matrices in the complex domain. Our main contribution is the design of a novel class of distributed (asynchronous) best-response- algorithms suitable for solving the proposed NEPs, even in the presence of multiple solutions. The new methods, whose convergence analysis is based on Variational Inequality (VI) techniques, can select, among all the equilibria of a game, those that optimize a given performance criterion, at the cost of limited signaling among the players. This is a major departure from existing best-response algorithms, whose convergence conditions imply the uniqueness of the NE. Some of our results hinge on the use of VI problems directly in the complex domain; the study of these new kind of VIs also represents a noteworthy innovative contribution. We then apply the developed methods to solve some new generalizations of SISO and MIMO games in cognitive radios and femtocell systems, showing a considerable performance improvement over classical pure noncooperative schemes.Comment: to appear on IEEE Transactions in Information Theor

    Iterative Approximate Consensus in the presence of Byzantine Link Failures

    Full text link
    This paper explores the problem of reaching approximate consensus in synchronous point-to-point networks, where each directed link of the underlying communication graph represents a communication channel between a pair of nodes. We adopt the transient Byzantine link failure model [15, 16], where an omniscient adversary controls a subset of the directed communication links, but the nodes are assumed to be fault-free. Recent work has addressed the problem of reaching approximate consen- sus in incomplete graphs with Byzantine nodes using a restricted class of iterative algorithms that maintain only a small amount of memory across iterations [22, 21, 23, 12]. However, to the best of our knowledge, we are the first to consider approximate consensus in the presence of Byzan- tine links. We extend our past work that provided exact characterization of graphs in which the iterative approximate consensus problem in the presence of Byzantine node failures is solvable [22, 21]. In particular, we prove a tight necessary and sufficient condition on the underlying com- munication graph for the existence of iterative approximate consensus algorithms under transient Byzantine link model. The condition answers (part of) the open problem stated in [16].Comment: arXiv admin note: text overlap with arXiv:1202.609

    Solving the At-Most-Once Problem with Nearly Optimal Effectiveness

    Full text link
    We present and analyze a wait-free deterministic algorithm for solving the at-most-once problem: how m shared-memory fail-prone processes perform asynchronously n jobs at most once. Our algorithmic strategy provides for the first time nearly optimal effectiveness, which is a measure that expresses the total number of jobs completed in the worst case. The effectiveness of our algorithm equals n-2m+2. This is up to an additive factor of m close to the known effectiveness upper bound n-m+1 over all possible algorithms and improves on the previously best known deterministic solutions that have effectiveness only n-log m o(n). We also present an iterative version of our algorithm that for any m=O(n/logn3+ϵ)m = O\left(\sqrt[3+\epsilon]{n/\log n}\right) is both effectiveness-optimal and work-optimal, for any constant ϵ>0\epsilon > 0. We then employ this algorithm to provide a new algorithmic solution for the Write-All problem which is work optimal for any m=O(n/logn3+ϵ)m=O\left(\sqrt[3+\epsilon]{n/\log n}\right).Comment: Updated Version. A Brief Announcement was published in PODC 2011. An Extended Abstract was published in the proceeding of ICDCN 2012. A full version was published in Theoretical Computer Science, Volume 496, 22 July 2013, Pages 69 - 8
    corecore