6,183 research outputs found

    Finite-state Strategies in Delay Games (full version)

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    What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question by presenting a very general framework that allows to remove delay: finite-state strategies exist for all winning conditions where the resulting delay-free game admits a finite-state strategy. The framework is applicable to games whose winning condition is recognized by an automaton with an acceptance condition that satisfies a certain aggregation property. Our framework also yields upper bounds on the complexity of determining the winner of such delay games and upper bounds on the necessary lookahead to win the game. In particular, we cover all previous results of that kind as special cases of our uniform approach

    How Much Lookahead is Needed to Win Infinite Games?

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    Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent's moves. For ω\omega-regular winning conditions it is known that such games can be solved in doubly-exponential time and that doubly-exponential lookahead is sufficient. We improve upon both results by giving an exponential time algorithm and an exponential upper bound on the necessary lookahead. This is complemented by showing EXPTIME-hardness of the solution problem and tight exponential lower bounds on the lookahead. Both lower bounds already hold for safety conditions. Furthermore, solving delay games with reachability conditions is shown to be PSPACE-complete. This is a corrected version of the paper https://arxiv.org/abs/1412.3701v4 published originally on August 26, 2016

    A Simple n-Dimensional Intrinsically Universal Quantum Cellular Automaton

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    We describe a simple n-dimensional quantum cellular automaton (QCA) capable of simulating all others, in that the initial configuration and the forward evolution of any n-dimensional QCA can be encoded within the initial configuration of the intrinsically universal QCA. Several steps of the intrinsically universal QCA then correspond to one step of the simulated QCA. The simulation preserves the topology in the sense that each cell of the simulated QCA is encoded as a group of adjacent cells in the universal QCA.Comment: 13 pages, 7 figures. In Proceedings of the 4th International Conference on Language and Automata Theory and Applications (LATA 2010), Lecture Notes in Computer Science (LNCS). Journal version: arXiv:0907.382

    Revisiting LFSMs

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    Linear Finite State Machines (LFSMs) are particular primitives widely used in information theory, coding theory and cryptography. Among those linear automata, a particular case of study is Linear Feedback Shift Registers (LFSRs) used in many cryptographic applications such as design of stream ciphers or pseudo-random generation. LFSRs could be seen as particular LFSMs without inputs. In this paper, we first recall the description of LFSMs using traditional matrices representation. Then, we introduce a new matrices representation with polynomial fractional coefficients. This new representation leads to sparse representations and implementations. As direct applications, we focus our work on the Windmill LFSRs case, used for example in the E0 stream cipher and on other general applications that use this new representation. In a second part, a new design criterion called diffusion delay for LFSRs is introduced and well compared with existing related notions. This criterion represents the diffusion capacity of an LFSR. Thus, using the matrices representation, we present a new algorithm to randomly pick LFSRs with good properties (including the new one) and sparse descriptions dedicated to hardware and software designs. We present some examples of LFSRs generated using our algorithm to show the relevance of our approach.Comment: Submitted to IEEE-I

    Timed Automaton Models for Simple Programmable Logic Controllers

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    We give timed automaton models for a class of Programmable Logic Controller (PLC) applications, that are programmed in a simple fragment of the language Instruction Lists as defined in the standard IEC 1131-3. Two different approaches for modelling timers are suggested, that lead to two different timed automaton models. The purpose of this work is to provide a basis for verification and testing of real-time properties of PLC applications. Our work can be seen in broader context: it is a contribution to methodical development of provably correct programs. Even if the present PLC hardware will be substituted by e.g. Personal Computers, with a similar operation mode, the development and verification method will remain useful
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