82 research outputs found
Parity and Streett Games with Costs
We consider two-player games played on finite graphs equipped with costs on
edges and introduce two winning conditions, cost-parity and cost-Streett, which
require bounds on the cost between requests and their responses. Both
conditions generalize the corresponding classical omega-regular conditions and
the corresponding finitary conditions. For parity games with costs we show that
the first player has positional winning strategies and that determining the
winner lies in NP and coNP. For Streett games with costs we show that the first
player has finite-state winning strategies and that determining the winner is
EXPTIME-complete. The second player might need infinite memory in both games.
Both types of games with costs can be solved by solving linearly many instances
of their classical variants.Comment: A preliminary version of this work appeared in FSTTCS 2012 under the
name "Cost-parity and Cost-Streett Games". The research leading to these
results has received funding from the European Union's Seventh Framework
Programme (FP7/2007-2013) under grant agreements 259454 (GALE) and 239850
(SOSNA
LIPIcs
We study two-player zero-sum games over infinite-state graphs equipped with ωB and finitary conditions. Our first contribution is about the strategy complexity, i.e the memory required for winning strategies: we prove that over general infinite-state graphs, memoryless strategies are sufficient for finitary Büchi, and finite-memory suffices for finitary parity games. We then study pushdown games with boundedness conditions, with two contributions. First we prove a collapse result for pushdown games with ωB-conditions, implying the decidability of solving these games. Second we consider pushdown games with finitary parity along with stack boundedness conditions, and show that solving these games is EXPTIME-complete
Formats of Winning Strategies for Six Types of Pushdown Games
The solution of parity games over pushdown graphs (Walukiewicz '96) was the
first step towards an effective theory of infinite-state games. It was shown
that winning strategies for pushdown games can be implemented again as pushdown
automata. We continue this study and investigate the connection between game
presentations and winning strategies in altogether six cases of game arenas,
among them realtime pushdown systems, visibly pushdown systems, and counter
systems. In four cases we show by a uniform proof method that we obtain
strategies implementable by the same type of pushdown machine as given in the
game arena. We prove that for the two remaining cases this correspondence
fails. In the conclusion we address the question of an abstract criterion that
explains the results
Finitary languages
The class of omega-regular languages provides a robust specification language
in verification. Every omega-regular condition can be decomposed into a safety
part and a liveness part. The liveness part ensures that something good happens
"eventually". Finitary liveness was proposed by Alur and Henzinger as a
stronger formulation of liveness. It requires that there exists an unknown,
fixed bound b such that something good happens within b transitions. In this
work we consider automata with finitary acceptance conditions defined by
finitary Buchi, parity and Streett languages. We study languages expressible by
such automata: we give their topological complexity and present a
regular-expression characterization. We compare the expressive power of
finitary automata and give optimal algorithms for classical decisions
questions. We show that the finitary languages are Sigma 2-complete; we present
a complete picture of the expressive power of various classes of automata with
finitary and infinitary acceptance conditions; we show that the languages
defined by finitary parity automata exactly characterize the star-free fragment
of omega B-regular languages; and we show that emptiness is NLOGSPACE-complete
and universality as well as language inclusion are PSPACE-complete for finitary
parity and Streett automata
The Determinacy of Context-Free Games
We prove that the determinacy of Gale-Stewart games whose winning sets are
accepted by real-time 1-counter B\"uchi automata is equivalent to the
determinacy of (effective) analytic Gale-Stewart games which is known to be a
large cardinal assumption. We show also that the determinacy of Wadge games
between two players in charge of omega-languages accepted by 1-counter B\"uchi
automata is equivalent to the (effective) analytic Wadge determinacy. Using
some results of set theory we prove that one can effectively construct a
1-counter B\"uchi automaton A and a B\"uchi automaton B such that: (1) There
exists a model of ZFC in which Player 2 has a winning strategy in the Wadge
game W(L(A), L(B)); (2) There exists a model of ZFC in which the Wadge game
W(L(A), L(B)) is not determined. Moreover these are the only two possibilities,
i.e. there are no models of ZFC in which Player 1 has a winning strategy in the
Wadge game W(L(A), L(B)).Comment: To appear in the Proceedings of the 29 th International Symposium on
Theoretical Aspects of Computer Science, STACS 201
Concurrent Games and Semi-Random Determinacy
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of winning (finite-memory) strategies in finitely many derived one-player games. Several classical winning conditions satisfy this simple requirement.
Under an additional requirement on the winning condition, the non-existence of Player 1 winning strategies from all vertices is equivalent to the existence of Player 2 stochastic strategies almost-sure winning from all vertices. Only few classical winning conditions satisfy this additional requirement, but a fairness variant of omega-regular languages does
An Example of Pi^0_3-complete Infinitary Rational Relation
We give in this paper an example of infinitary rational relation, accepted by
a 2-tape B\"{u}chi automaton, which is Pi^0_3-complete in the Borel hierarchy.
Moreover the example of infinitary rational relation given in this paper has a
very simple structure and can be easily described by its sections
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