8,870 research outputs found
On Real-Time AER 2-D Convolutions Hardware for Neuromorphic Spike-Based Cortical Processing
In this paper, a chip that performs real-time image
convolutions with programmable kernels of arbitrary shape is presented.
The chip is a first experimental prototype of reduced size
to validate the implemented circuits and system level techniques.
The convolution processing is based on the address–event-representation
(AER) technique, which is a spike-based biologically
inspired image and video representation technique that favors
communication bandwidth for pixels with more information. As
a first test prototype, a pixel array of 16x16 has been implemented
with programmable kernel size of up to 16x16. The
chip has been fabricated in a standard 0.35- m complimentary
metal–oxide–semiconductor (CMOS) process. The technique also
allows to process larger size images by assembling 2-D arrays of
such chips. Pixel operation exploits low-power mixed analog–digital
circuit techniques. Because of the low currents involved (down
to nanoamperes or even picoamperes), an important amount of
pixel area is devoted to mismatch calibration. The rest of the
chip uses digital circuit techniques, both synchronous and asynchronous.
The fabricated chip has been thoroughly tested, both at
the pixel level and at the system level. Specific computer interfaces
have been developed for generating AER streams from conventional
computers and feeding them as inputs to the convolution
chip, and for grabbing AER streams coming out of the convolution
chip and storing and analyzing them on computers. Extensive
experimental results are provided. At the end of this paper, we
provide discussions and results on scaling up the approach for
larger pixel arrays and multilayer cortical AER systems.Commission of the European Communities IST-2001-34124 (CAVIAR)Commission of the European Communities 216777 (NABAB)Ministerio de EducaciĂłn y Ciencia TIC-2000-0406-P4Ministerio de EducaciĂłn y Ciencia TIC-2003-08164-C03-01Ministerio de EducaciĂłn y Ciencia TEC2006-11730-C03-01Junta de AndalucĂa TIC-141
Multiprocessing the Sieve of Eratosthenes
The Sieve of Eratosthenes for finding prime numbers in recent years has seen much use as a benchmark algorithm for serial computers while its intrinsically parallel nature has gone largely unnoticed. The implementation of a parallel version of this algorithm for a real parallel computer, the Flex/32, is described and its performance discussed. It is shown that the algorithm is sensitive to several fundamental performance parameters of parallel machines, such as spawning time, signaling time, memory access, and overhead of process switching. Because of the nature of the algorithm, it is impossible to get any speedup beyond 4 or 5 processors unless some form of dynamic load balancing is employed. We describe the performance of our algorithm with and without load balancing and compare it with theoretical lower bounds and simulated results. It is straightforward to understand this algorithm and to check the final results. However, its efficient implementation on a real parallel machine requires thoughtful design, especially if dynamic load balancing is desired. The fundamental operations required by the algorithm are very simple: this means that the slightest overhead appears prominently in performance data. The Sieve thus serves not only as a very severe test of the capabilities of a parallel processor but is also an interesting challenge for the programmer
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