11,494 research outputs found

    Approximating the Maximum Overlap of Polygons under Translation

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    Let PP and QQ be two simple polygons in the plane of total complexity nn, each of which can be decomposed into at most kk convex parts. We present an (1−Δ)(1-\varepsilon)-approximation algorithm, for finding the translation of QQ, which maximizes its area of overlap with PP. Our algorithm runs in O(cn)O(c n) time, where cc is a constant that depends only on kk and Δ\varepsilon. This suggest that for polygons that are "close" to being convex, the problem can be solved (approximately), in near linear time

    On k-Convex Polygons

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    We introduce a notion of kk-convexity and explore polygons in the plane that have this property. Polygons which are \mbox{kk-convex} can be triangulated with fast yet simple algorithms. However, recognizing them in general is a 3SUM-hard problem. We give a characterization of \mbox{22-convex} polygons, a particularly interesting class, and show how to recognize them in \mbox{O(nlog⁥n)O(n \log n)} time. A description of their shape is given as well, which leads to Erd\H{o}s-Szekeres type results regarding subconfigurations of their vertex sets. Finally, we introduce the concept of generalized geometric permutations, and show that their number can be exponential in the number of \mbox{22-convex} objects considered.Comment: 23 pages, 19 figure
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