2,843 research outputs found
Cross Pixel Optical Flow Similarity for Self-Supervised Learning
We propose a novel method for learning convolutional neural image
representations without manual supervision. We use motion cues in the form of
optical flow, to supervise representations of static images. The obvious
approach of training a network to predict flow from a single image can be
needlessly difficult due to intrinsic ambiguities in this prediction task. We
instead propose a much simpler learning goal: embed pixels such that the
similarity between their embeddings matches that between their optical flow
vectors. At test time, the learned deep network can be used without access to
video or flow information and transferred to tasks such as image
classification, detection, and segmentation. Our method, which significantly
simplifies previous attempts at using motion for self-supervision, achieves
state-of-the-art results in self-supervision using motion cues, competitive
results for self-supervision in general, and is overall state of the art in
self-supervised pretraining for semantic image segmentation, as demonstrated on
standard benchmarks
Multigranularity Representations for Human Inter-Actions: Pose, Motion and Intention
Tracking people and their body pose in videos is a central problem in computer vision. Standard tracking representations reason about temporal coherence of detected people and body parts. They have difficulty tracking targets under partial occlusions or rare body poses, where detectors often fail, since the number of training examples is often too small to deal with the exponential variability of such configurations.
We propose tracking representations that track and segment people and their body pose in videos by exploiting information at multiple detection and segmentation granularities when available, whole body, parts or point trajectories.
Detections and motion estimates provide contradictory information in case of false alarm detections or leaking motion affinities. We consolidate contradictory information via graph steering, an algorithm for simultaneous detection and co-clustering in a two-granularity graph of motion trajectories and detections, that corrects motion leakage between correctly detected objects, while being robust to false alarms or spatially inaccurate detections.
We first present a motion segmentation framework that exploits long range motion of point trajectories and large spatial support of image regions.
We show resulting video segments adapt to targets under partial occlusions and deformations.
Second, we augment motion-based representations with object detection for dealing with motion leakage. We demonstrate how to combine dense optical flow trajectory affinities with repulsions from confident detections to reach a global consensus of detection and tracking in crowded scenes.
Third, we study human motion and pose estimation.
We segment hard to detect, fast moving body limbs from their surrounding clutter and match them against pose exemplars to detect body pose under fast motion. We employ on-the-fly human body kinematics to improve tracking of body joints under wide deformations.
We use motion segmentability of body parts for re-ranking a set of body joint candidate trajectories and jointly infer multi-frame body pose and video segmentation.
We show empirically that such multi-granularity tracking representation is worthwhile, obtaining significantly more accurate multi-object tracking and detailed body pose estimation in popular datasets
RGB-D-based Action Recognition Datasets: A Survey
Human action recognition from RGB-D (Red, Green, Blue and Depth) data has
attracted increasing attention since the first work reported in 2010. Over this
period, many benchmark datasets have been created to facilitate the development
and evaluation of new algorithms. This raises the question of which dataset to
select and how to use it in providing a fair and objective comparative
evaluation against state-of-the-art methods. To address this issue, this paper
provides a comprehensive review of the most commonly used action recognition
related RGB-D video datasets, including 27 single-view datasets, 10 multi-view
datasets, and 7 multi-person datasets. The detailed information and analysis of
these datasets is a useful resource in guiding insightful selection of datasets
for future research. In addition, the issues with current algorithm evaluation
vis-\'{a}-vis limitations of the available datasets and evaluation protocols
are also highlighted; resulting in a number of recommendations for collection
of new datasets and use of evaluation protocols
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