24,434 research outputs found
An Approximate Maximum Common Subgraph Algorithm for Large Digital Circuits
This paper presents an approximate Maximum Common Subgraph (MCS) algorithm, specifically for directed, cyclic graphs representing digital circuits. \ud
Because of the application domain, the graphs have nice properties: they are very sparse; have many different labels; and most vertices have only one predecessor. The algorithm iterates over all vertices once and uses heuristics to find the MCS. It is linear in computational complexity with respect to the size of the graph. Experiments show that very large common subgraphs were found in graphs of up to 200,000 vertices within a few minutes, when a quarter or less of the graphs differ. The variation in run-time and quality of the result is low
Entity Ranking on Graphs: Studies on Expert Finding
Todays web search engines try to offer services for finding various information in addition to simple web pages, like showing locations or answering simple fact queries. Understanding the association of named entities and documents is one of the key steps towards such semantic search tasks. This paper addresses the ranking of entities and models it in a graph-based relevance propagation framework. In particular we study the problem of expert finding as an example of an entity ranking task. Entity containment graphs are introduced that represent the relationship between text fragments on the one hand and their contained entities on the other hand. The paper shows how these graphs can be used to propagate relevance information from the pre-ranked text fragments to their entities. We use this propagation framework to model existing approaches to expert finding based on the entity's indegree and extend them by recursive relevance propagation based on a probabilistic random walk over the entity containment graphs. Experiments on the TREC expert search task compare the retrieval performance of the different graph and propagation models
Morphing of Triangular Meshes in Shape Space
We present a novel approach to morph between two isometric poses of the same
non-rigid object given as triangular meshes. We model the morphs as linear
interpolations in a suitable shape space . For triangulated 3D
polygons, we prove that interpolating linearly in this shape space corresponds
to the most isometric morph in . We then extend this shape space
to arbitrary triangulations in 3D using a heuristic approach and show the
practical use of the approach using experiments. Furthermore, we discuss a
modified shape space that is useful for isometric skeleton morphing. All of the
newly presented approaches solve the morphing problem without the need to solve
a minimization problem.Comment: Improved experimental result
Learning Reputation in an Authorship Network
The problem of searching for experts in a given academic field is hugely
important in both industry and academia. We study exactly this issue with
respect to a database of authors and their publications. The idea is to use
Latent Semantic Indexing (LSI) and Latent Dirichlet Allocation (LDA) to perform
topic modelling in order to find authors who have worked in a query field. We
then construct a coauthorship graph and motivate the use of influence
maximisation and a variety of graph centrality measures to obtain a ranked list
of experts. The ranked lists are further improved using a Markov Chain-based
rank aggregation approach. The complete method is readily scalable to large
datasets. To demonstrate the efficacy of the approach we report on an extensive
set of computational simulations using the Arnetminer dataset. An improvement
in mean average precision is demonstrated over the baseline case of simply
using the order of authors found by the topic models
Optimal Time-dependent Sequenced Route Queries in Road Networks
In this paper we present an algorithm for optimal processing of
time-dependent sequenced route queries in road networks, i.e., given a road
network where the travel time over an edge is time-dependent and a given
ordered list of categories of interest, we find the fastest route between an
origin and destination that passes through a sequence of points of interest
belonging to each of the specified categories of interest. For instance,
considering a city road network at a given departure time, one can find the
fastest route between one's work and his/her home, passing through a bank, a
supermarket and a restaurant, in this order. The main contribution of our work
is the consideration of the time dependency of the network, a realistic
characteristic of urban road networks, which has not been considered previously
when addressing the optimal sequenced route query. Our approach uses the A*
search paradigm that is equipped with an admissible heuristic function, thus
guaranteed to yield the optimal solution, along with a pruning scheme for
further reducing the search space. In order to compare our proposal we extended
a previously proposed solution aimed at non-time dependent sequenced route
queries, enabling it to deal with the time-dependency. Our experiments using
real and synthetic data sets have shown our proposed solution to be up to two
orders of magnitude faster than the temporally extended previous solution.Comment: 10 pages, 12 figures To be published as a short paper in the 23rd ACM
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