1,787 research outputs found
Visual Entailment Task for Visually-Grounded Language Learning
We introduce a new inference task - Visual Entailment (VE) - which differs
from traditional Textual Entailment (TE) tasks whereby a premise is defined by
an image, rather than a natural language sentence as in TE tasks. A novel
dataset SNLI-VE (publicly available at https://github.com/necla-ml/SNLI-VE) is
proposed for VE tasks based on the Stanford Natural Language Inference corpus
and Flickr30k. We introduce a differentiable architecture called the
Explainable Visual Entailment model (EVE) to tackle the VE problem. EVE and
several other state-of-the-art visual question answering (VQA) based models are
evaluated on the SNLI-VE dataset, facilitating grounded language understanding
and providing insights on how modern VQA based models perform.Comment: 4 pages, accepted by Visually Grounded Interaction and Language
(ViGIL) workshop in NeurIPS 201
Visual Entailment: A Novel Task for Fine-Grained Image Understanding
Existing visual reasoning datasets such as Visual Question Answering (VQA),
often suffer from biases conditioned on the question, image or answer
distributions. The recently proposed CLEVR dataset addresses these limitations
and requires fine-grained reasoning but the dataset is synthetic and consists
of similar objects and sentence structures across the dataset.
In this paper, we introduce a new inference task, Visual Entailment (VE) -
consisting of image-sentence pairs whereby a premise is defined by an image,
rather than a natural language sentence as in traditional Textual Entailment
tasks. The goal of a trained VE model is to predict whether the image
semantically entails the text. To realize this task, we build a dataset SNLI-VE
based on the Stanford Natural Language Inference corpus and Flickr30k dataset.
We evaluate various existing VQA baselines and build a model called Explainable
Visual Entailment (EVE) system to address the VE task. EVE achieves up to 71%
accuracy and outperforms several other state-of-the-art VQA based models.
Finally, we demonstrate the explainability of EVE through cross-modal attention
visualizations. The SNLI-VE dataset is publicly available at
https://github.com/ necla-ml/SNLI-VE
Reasoning About Pragmatics with Neural Listeners and Speakers
We present a model for pragmatically describing scenes, in which contrastive
behavior results from a combination of inference-driven pragmatics and learned
semantics. Like previous learned approaches to language generation, our model
uses a simple feature-driven architecture (here a pair of neural "listener" and
"speaker" models) to ground language in the world. Like inference-driven
approaches to pragmatics, our model actively reasons about listener behavior
when selecting utterances. For training, our approach requires only ordinary
captions, annotated _without_ demonstration of the pragmatic behavior the model
ultimately exhibits. In human evaluations on a referring expression game, our
approach succeeds 81% of the time, compared to a 69% success rate using
existing techniques
Scene Graph Generation with External Knowledge and Image Reconstruction
Scene graph generation has received growing attention with the advancements
in image understanding tasks such as object detection, attributes and
relationship prediction,~\etc. However, existing datasets are biased in terms
of object and relationship labels, or often come with noisy and missing
annotations, which makes the development of a reliable scene graph prediction
model very challenging. In this paper, we propose a novel scene graph
generation algorithm with external knowledge and image reconstruction loss to
overcome these dataset issues. In particular, we extract commonsense knowledge
from the external knowledge base to refine object and phrase features for
improving generalizability in scene graph generation. To address the bias of
noisy object annotations, we introduce an auxiliary image reconstruction path
to regularize the scene graph generation network. Extensive experiments show
that our framework can generate better scene graphs, achieving the
state-of-the-art performance on two benchmark datasets: Visual Relationship
Detection and Visual Genome datasets.Comment: 10 pages, 5 figures, Accepted in CVPR 201
Attend and Interact: Higher-Order Object Interactions for Video Understanding
Human actions often involve complex interactions across several inter-related
objects in the scene. However, existing approaches to fine-grained video
understanding or visual relationship detection often rely on single object
representation or pairwise object relationships. Furthermore, learning
interactions across multiple objects in hundreds of frames for video is
computationally infeasible and performance may suffer since a large
combinatorial space has to be modeled. In this paper, we propose to efficiently
learn higher-order interactions between arbitrary subgroups of objects for
fine-grained video understanding. We demonstrate that modeling object
interactions significantly improves accuracy for both action recognition and
video captioning, while saving more than 3-times the computation over
traditional pairwise relationships. The proposed method is validated on two
large-scale datasets: Kinetics and ActivityNet Captions. Our SINet and
SINet-Caption achieve state-of-the-art performances on both datasets even
though the videos are sampled at a maximum of 1 FPS. To the best of our
knowledge, this is the first work modeling object interactions on open domain
large-scale video datasets, and we additionally model higher-order object
interactions which improves the performance with low computational costs.Comment: CVPR 201
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