680 research outputs found

    Softness Haptic Display Device for Human- Computer Interaction

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    W-FYD: a Wearable Fabric-based Display for Haptic Multi-Cue Delivery and Tactile Augmented Reality

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    Despite the importance of softness, there is no evidence of wearable haptic systems able to deliver controllable softness cues. Here, we present the Wearable Fabric Yielding Display (W-FYD), a fabric-based display for multi-cue delivery that can be worn on user's finger and enables, for the first time, both active and passive softness exploration. It can also induce a sliding effect under the finger-pad. A given stiffness profile can be obtained by modulating the stretching state of the fabric through two motors. Furthermore, a lifting mechanism allows to put the fabric in contact with the user's finger-pad, to enable passive softness rendering. In this paper, we describe the architecture of W-FYD, and a thorough characterization of its stiffness workspace, frequency response and softness rendering capabilities. We also computed device Just Noticeable Difference in both active and passive exploratory conditions, for linear and non-linear stiffness rendering as well as for sliding direction perception. The effect of device weight was also considered. Furthermore, performance of participants and their subjective quantitative evaluation in detecting sliding direction and softness discrimination tasks are reported. Finally, applications of W-FYD in tactile augmented reality for open palpation are discussed, opening interesting perspectives in many fields of human-machine interaction

    Haptics: Science, Technology, Applications

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    This open access book constitutes the proceedings of the 13th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2022, held in Hamburg, Germany, in May 2022. The 36 regular papers included in this book were carefully reviewed and selected from 129 submissions. They were organized in topical sections as follows: haptic science; haptic technology; and haptic applications

    Rendering Softness: Integration of Kinesthetic and Cutaneous Information in a Haptic Device

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    While it is known that softness discrimination relies on both kinesthetic and cutaneous information, relatively little work has been done on the realization of haptic devices replicating the two cues in an integrated and effective way. In this paper, we first discuss the ambiguities that arise in unimodal touch, and provide a simple intuitive explanation in terms of basic contact mechanics. With this as a motivation, we discuss the implementation and control of an integrated device, where a conventional kinesthetic haptic display is combined with a cutaneous softness display. We investigate the effectiveness of the integrated display via a number of psychophysical tests and compare the subjective perception of softness with that obtained by direct touch on physical objects. Results show that the subjects interacting with the integrated haptic display are able to discriminate softness better than with either a purely kinesthetic or a purely cutaneous display

    Requirements for a tactile display of softness

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    Developing tactile displays is an important aspect of improving the realism of feeling softness in laparoscopic surgery. One of the major challenges of designing a tactile display is to understand how the perception of touch can be perceived with differences in material properties. This project seeks to address this limitation by investigating how the interaction of material properties affects perception of softness and to present the perception of softness through a tactile display. The first aim explores how the interaction of material properties affects perception of softness through the use of two psychophysical experiments. Experiments used a set of nine stimuli representing three materials of different compliance, with three different patterns of surface roughness or with three different coatings of stickiness. The results indicated that compliance affected perception of softness when pressing the finger, but not when sliding; and that compliance, friction and thermal conductivity all influenced the perception of softness. To achieve the second aim of reproducing various levels of softnesses, the tactile display was built at the University of Leeds. The displayed softness was controlled by changing the contact area and tension of a flexible sheet. Psychophysical experiments were conducted to evaluate how well humans perceive softness through the display. The data was analysed using MatLab to plot psychometric functions. The results indicated that the tactile display might be good for some applications which need to compare between simulated softnesses, but it might be insufficient for other applications which need to compare between simulated softness and real samples

    Research progress of flexible sensor and its interaction technology in force feedback electronic clothing

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    The sense in simulated reality is the key of human-computer interaction technology. Force feedback interaction technology is an important factor to realize simulated force sense in virtual reality. It can truly reproduce the physical information such as the mass, inertia and hardness of things in the virtual world. This paper summarizes the flexible sensors commonly used in force feedback technology and the development and research status of virtual reality wearable electronic clothing equipment based on force feedback technology, summarizes the principles of several force feedback structures, analyzes and compares their characteristics and main application fields. This paper briefly describes the prospect of force feedback technology, summarizes the trend of high-precision, multi-modal and multi-point interaction of force feedback equipment in the future, and puts forward some suggestions on miniaturization, softness and authenticity of force feedback technology in combination with the application characteristics of wearable electronic clothing

    Haptics: Science, Technology, Applications

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    This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility

    Sensory Communication

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    Contains table of contents for Section 2, an introduction and reports on fifteen research projects.National Institutes of Health Grant RO1 DC00117National Institutes of Health Grant RO1 DC02032National Institutes of Health Contract P01-DC00361National Institutes of Health Contract N01-DC22402National Institutes of Health/National Institute on Deafness and Other Communication Disorders Grant 2 R01 DC00126National Institutes of Health Grant 2 R01 DC00270National Institutes of Health Contract N01 DC-5-2107National Institutes of Health Grant 2 R01 DC00100U.S. Navy - Office of Naval Research/Naval Air Warfare Center Contract N61339-94-C-0087U.S. Navy - Office of Naval Research/Naval Air Warfare Center Contract N61339-95-K-0014U.S. Navy - Office of Naval Research/Naval Air Warfare Center Grant N00014-93-1-1399U.S. Navy - Office of Naval Research/Naval Air Warfare Center Grant N00014-94-1-1079U.S. Navy - Office of Naval Research Subcontract 40167U.S. Navy - Office of Naval Research Grant N00014-92-J-1814National Institutes of Health Grant R01-NS33778U.S. Navy - Office of Naval Research Grant N00014-88-K-0604National Aeronautics and Space Administration Grant NCC 2-771U.S. Air Force - Office of Scientific Research Grant F49620-94-1-0236U.S. Air Force - Office of Scientific Research Agreement with Brandeis Universit

    The Impact of Haptic Imagery in Art Supplies: Evaluation and Need for Touch

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    Dissertation presented as the partial requirement for obtaining a Master's degree in Data Driven Marketing, specialization in Digital Marketing and AnalyticsWe live in a fast-paced world, where information is instantaneously consumed through the speed of the internet, and where brands need to stand out from the others to get their customer’s attention, which incentives the constant evolution of technologies and marketing strategies. Sensory Marketing has proven to be an effective way of capturing the consumers’ senses, and to provide unexpected shopping experiences that attract the attention of new consumers. The exploration of sensorial stimulation has been increasingly used in physical stores, but has been quite left behind when it comes to the online sales environments, especially if we focus on the touch sense. However, it is possible to stimulate the tactile sensation through images, videos and even text descriptions. It is called Haptic Imagery, and it triggers the memories of previous touch experiences, by stimulating the brain to tactile sense, and which can be used to overcome the lack of physical stimulation in digital stores. The aim of this study is to investigate how digital stores can take advantage of Haptic Imagery, to influence the buyer’s product judgement and purchase intention. Moreover, the present research uses the Need for Touch scale (NFT), developed by Peck and Childers (2003), to understand the individual differences between participants’ necessity for touching a product before buying it, and to study its relation to the artists’ willingness to buy their art supplies online. For this purpose, a survey was constructed and distributed among art students from two Art Universities, who are believed to be the right target consumers for art supplies. The main findings of the present study contradict the overarching literature, since the results in relation to product quality perception and purchase intention were not different between the group that saw Haptic Imagery and the one that saw Non-Haptic Imagery. Nevertheless, it was possible to verify that individuals with high NFT felt more frustration for not being able to touch the product, and therefore were less probable to buy it in online stores than individuals with lower NFT values, which confirms the previous findings on the subject and validates the use of Peck and Childers’ NFT scale
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