33,908 research outputs found

    Using image morphing for memory-efficient impostor rendering on GPU

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    Real-time rendering of large animated crowds consisting thousands of virtual humans is important for several applications including simulations, games and interactive walkthroughs; but cannot be performed using complex polygonal models at interactive frame rates. For that reason, several methods using large numbers of pre-computed image-based representations, which are called as impostors, have been proposed. These methods take the advantage of existing programmable graphics hardware to compensate the computational expense while maintaining the visual fidelity. Making the number of different virtual humans, which can be rendered in real-time, not restricted anymore by the required computational power but by the texture memory consumed for the variety and discretization of their animations. In this work, we proposed an alternative method that reduces the memory consumption by generating compelling intermediate textures using image-morphing techniques. In order to demonstrate the preserved perceptual quality of animations, where half of the key-frames were rendered using the proposed methodology, we have implemented the system using the graphical processing unit and obtained promising results at interactive frame rates

    Morphological shape generation through user-controlled group metamorphosis

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    Morphological shape design is interpreted in this paper as a search for new shapes from a particular application domain represented by a set of selected shape instances. This paper proposes a new foundation for morphological shape design and generation. In contrast to existing generative procedures, an approach based on a user-controlled metamorphosis between functionally based shape models is presented. A formulation of the pairwise metamorphosis is proposed with a variety of functions described for the stages of deformation, morphing and offsetting. This formulation is then extended to the metamorphosis between groups of shapes with user-defined, dynamically correlated and weighted feature elements. A practical system was implemented in the form of plugin to Maya and tested by an industrial designer on a group of representative shapes from a particular domain. © 2013 Elsevier Ltd

    Evidence for dynamic and multiple roles for huntingtin in Ciona intestinalis

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    Different properties of coronary stents

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    Stents are mesh structured implants which are used to support the vessel wall in the balloon expanded vessel part. Several methods were developed and applied for the determination of mechanical properties of coronary stents, as a part of a complex pre-clinical in vitro diagnostic system: radiopacity, flaring, metallic surface area and fatigue tests. Three pieces of equipment were assembled for the examination of fatigue properties. The first method simulates the bending stress in the coronary arteries; the second method simulates the effect of the cylindrical mechanical strain which is equivalent to the systolic and diastolic pulse in the coronary arteries; and the third method is using the energy of the ultrasound concentrating to the stent. After fatigue tests stereomicroscopy, optical microscopy, scanning electron microscopy were used for the determination of surface quality and condition. The most frequent failures were scratches, pits and small shrinkage of materials originated from the manufacturing and finishing processes. Because of fatigue tests slip lines occurred in the critical curves, grain boundaries were outlined, the surface of the struts become rough, but these mutations do not affect the functionality of the stents

    De-aliasing Undersampled Volume Images for Visualization

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    We present and illustrate a new technique, Image Correlation Supersampling (ICS), for resampling volume data that are undersampled in one dimension. The resulting data satisfies the sampling theorem, and, therefore, many visualization algorithms that assume the theorem is satisfied can be applied to the data. Without the supersampling the visualization algorithms create artifacts due to aliasing. The assumptions made in developing the algorithm are often satisfied by data that is undersampled temporally. Through this supersampling we can completely characterize phenomena with measurements at a coarser temporal sampling rate than would otherwise be necessary. This can save acquisition time and storage space, permit the study of faster phenomena, and allow their study without introducing aliasing artifacts. The resampling technique relies on a priori knowledge of the measured phenomenon, and applies, in particular, to scalar concentration measurements of fluid flow. Because of the characteristics of fluid flow, an image deformation that takes each slice image to the next can be used to calculate intermediate slice images at arbitrarily fine spacing. We determine the deformation with an automatic, multi-resolution algorithm

    Space-Time Transfinite Interpolation of Volumetric Material Properties

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    The paper presents a novel technique based on extension of a general mathematical method of transfinite interpolation to solve an actual problem in the context of a heterogeneous volume modelling area. It deals with time-dependent changes to the volumetric material properties (material density, colour and others) as a transformation of the volumetric material distributions in space-time accompanying geometric shape transformations such as metamorphosis. The main idea is to represent the geometry of both objects by scalar fields with distance properties, to establish in a higher-dimensional space a time gap during which the geometric transformation takes place, and to use these scalar fields to apply the new space-time transfinite interpolation to volumetric material attributes within this time gap. The proposed solution is analytical in its nature, does not require heavy numerical computations and can be used in real-time applications. Applications of this technique also include texturing and displacement mapping of time-variant surfaces, and parametric design of volumetric microstructures

    Euler's fluid equations: Optimal Control vs Optimization

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    An optimization method used in image-processing (metamorphosis) is found to imply Euler's equations for incompressible flow of an inviscid fluid, without requiring that the Lagrangian particle labels exactly follow the flow lines of the Eulerian velocity vector field. Thus, an optimal control problem and an optimization problem for incompressible ideal fluid flow both yield the \emph {same} Euler fluid equations, although their Lagrangian parcel dynamics are \emph{different}. This is a result of the \emph{gauge freedom} in the definition of the fluid pressure for an incompressible flow, in combination with the symmetry of fluid dynamics under relabeling of their Lagrangian coordinates. Similar ideas are also illustrated for SO(N) rigid body motion.Comment: 12 page
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