8,076 research outputs found

    Optimized normal and distance matching for heterogeneous object modeling

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    This paper presents a new optimization methodology of material blending for heterogeneous object modeling by matching the material governing features for designing a heterogeneous object. The proposed method establishes point-to-point correspondence represented by a set of connecting lines between two material directrices. To blend the material features between the directrices, a heuristic optimization method developed with the objective is to maximize the sum of the inner products of the unit normals at the end points of the connecting lines and minimize the sum of the lengths of connecting lines. The geometric features with material information are matched to generate non-self-intersecting and non-twisted connecting surfaces. By subdividing the connecting lines into equal number of segments, a series of intermediate piecewise curves are generated to represent the material metamorphosis between the governing material features. Alternatively, a dynamic programming approach developed in our earlier work is presented for comparison purposes. Result and computational efficiency of the proposed heuristic method is also compared with earlier techniques in the literature. Computer interface implementation and illustrative examples are also presented in this paper

    Multi-function based modeling of 3D heterogeneous wound scaffolds for improved wound healing

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    This paper presents a new multi-function based modeling of 3D heterogeneous porous wound scaffolds to improve wound healing process for complex deep acute or chronic wounds. An imaging-based approach is developed to extract 3D wound geometry and recognize wound features. Linear healing fashion of the wound margin towards the wound center is mimicked. Blending process is thus applied to the extracted geometry to partition the scaffold into a number of uniformly gradient healing regions. Computer models of 3D engineered porous wound scaffolds are then developed for solid freeform modeling and fabrication. Spatial variation over biomaterial and loaded bio-molecule concentration is developed based on wound healing requirements. Release of bio-molecules over the uniform healing regions is controlled by varying their amount and entrapping biomaterial concentration. Thus, localized controlled release is developed to improve wound healing. A prototype multi-syringe single nozzle deposition system is used to fabricate a sample scaffold. Proposed methodology is implemented and illustrative examples are presented in this paper

    A continues multi-material toolpath planning for tissue scaffolds with hollowed features

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    This paper presents a new multi-material based toolpath planning methodology for porous tissue scaffolds with multiple hollowed features. Ruled surface with hollowed features generated in our earlier work is used to develop toolpath planning. Ruling lines are reoriented to enable continuous and uniform size multi-material printing through them in two steps. Firstly, all ruling lines are matched and connected to eliminate start and stops during printing. Then, regions with high number of ruling lines are relaxed using a relaxation technique to eliminate over deposition. A novel layer-by-layer deposition process is progressed in two consecutive layers: The first layer with hollow shape based zigzag pattern and the next layer with spiral pattern deposition. Heterogeneous material properties are mapped based on the parametric distances from the hollow features

    BSP-fields: An Exact Representation of Polygonal Objects by Differentiable Scalar Fields Based on Binary Space Partitioning

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    The problem considered in this work is to find a dimension independent algorithm for the generation of signed scalar fields exactly representing polygonal objects and satisfying the following requirements: the defining real function takes zero value exactly at the polygonal object boundary; no extra zero-value isosurfaces should be generated; C1 continuity of the function in the entire domain. The proposed algorithms are based on the binary space partitioning (BSP) of the object by the planes passing through the polygonal faces and are independent of the object genus, the number of disjoint components, and holes in the initial polygonal mesh. Several extensions to the basic algorithm are proposed to satisfy the selected optimization criteria. The generated BSP-fields allow for applying techniques of the function-based modeling to already existing legacy objects from CAD and computer animation areas, which is illustrated by several examples

    Procedural function-based modelling of volumetric microstructures

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    We propose a new approach to modelling heterogeneous objects containing internal volumetric structures with size of details orders of magnitude smaller than the overall size of the object. The proposed function-based procedural representation provides compact, precise, and arbitrarily parameterised models of coherent microstructures, which can undergo blending, deformations, and other geometric operations, and can be directly rendered and fabricated without generating any auxiliary representations (such as polygonal meshes and voxel arrays). In particular, modelling of regular lattices and cellular microstructures as well as irregular porous media is discussed and illustrated. We also present a method to estimate parameters of the given model by fitting it to microstructure data obtained with magnetic resonance imaging and other measurements of natural and artificial objects. Examples of rendering and digital fabrication of microstructure models are presented

    Modeling and Fabrication of Heterogeneous Three-Dimensional Objects Based on Additive Manufacturing

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    Heterogeneous object modeling and fabrication has been studied in the past few decades. Recently the idea of digital materials has been demonstrated by using Additive Manufacturing (AM) processes. Our previous study illustrated that the mask-image-projection based Stereolithography (MIP-SL) process is promising in fabricating such heterogeneous objects. In the paper, we present an integrated framework for modeling and fabricating heterogeneous objects based on the MIP-SL process. Our approach can achieve desired grading transmission between different materials in the object by considering the fabrication constraints of the MIP-SL process. The MIP-SL process planning of a heterogeneous model and the hardware setup for its fabrication are also presented. Test cases including physical experiments are performed to demonstrate the possibility of using heterogeneous materials to achieve desired physical properties. Future work on the design and fabrication of objects with heterogeneous materials is also discussed.Mechanical Engineerin

    Automatically Controlled Morphing of 2D Shapes with Textures

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    This paper deals with 2D image transformations from a perspective of a 3D heterogeneous shape modeling and computer animation. Shape and image morphing techniques have attracted a lot of attention in artistic design, computer animation, and interactive and streaming applications. We present a novel method for morphing between two topologically arbitrary 2D shapes with sophisticated textures (raster color attributes) using a metamorphosis technique called space-time blending (STB) coupled with space-time transfinite interpolation. The method allows for a smooth transition between source and target objects by generating in-between shapes and associated textures without setting any correspondences between boundary points or features. The method requires no preprocessing and can be applied in 2D animation when position and topology of source and target objects are significantly different. With the conversion of given 2D shapes to signed distance fields, we have detected a number of problems with directly applying STB to them. We propose a set of novel and mathematically substantiated techniques, providing automatic control of the morphing process with STB and an algorithm of applying those techniques in combination. We illustrate our method with applications in 2D animation and interactive applications

    A topological hierarchy-based approach to layered manufacturing of functionally graded multi-material objects

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    This paper presents an approach based on topological hierarchy to representation and subsequent fabrication of functionally graded multi-material (FGM) objects by layered manufacturing. The approach represents an FGM object by material control functions and discretisation of slice contours. Based on the topological hierarchy of slice contours, material control functions are associated with contour families of some representative layers across the X-Y plane and along the Z-plane. The material composition at any location is calculated from the control functions, and the slice contours are discretised into sub-regions of constant material composition. The discretisation resolution can be varied to suit display and fabrication requirements. In comparison with pixel- or voxel-based representation schemes, this approach is computationally efficient, requires little memory, and facilitates fabrication of large and complex objects, which can be assemblies of FGM and discrete materials. The proposed approach has been incorporated with a virtual prototyping system to provide a practical and effective tool for processing FGM objects. © 2009.postprin
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