14,598 research outputs found

    Machine Understanding of Human Behavior

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    A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior

    First impressions: A survey on vision-based apparent personality trait analysis

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    © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Personality analysis has been widely studied in psychology, neuropsychology, and signal processing fields, among others. From the past few years, it also became an attractive research area in visual computing. From the computational point of view, by far speech and text have been the most considered cues of information for analyzing personality. However, recently there has been an increasing interest from the computer vision community in analyzing personality from visual data. Recent computer vision approaches are able to accurately analyze human faces, body postures and behaviors, and use these information to infer apparent personality traits. Because of the overwhelming research interest in this topic, and of the potential impact that this sort of methods could have in society, we present in this paper an up-to-date review of existing vision-based approaches for apparent personality trait recognition. We describe seminal and cutting edge works on the subject, discussing and comparing their distinctive features and limitations. Future venues of research in the field are identified and discussed. Furthermore, aspects on the subjectivity in data labeling/evaluation, as well as current datasets and challenges organized to push the research on the field are reviewed.Peer ReviewedPostprint (author's final draft

    Emergent Leadership Detection Across Datasets

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    Automatic detection of emergent leaders in small groups from nonverbal behaviour is a growing research topic in social signal processing but existing methods were evaluated on single datasets -- an unrealistic assumption for real-world applications in which systems are required to also work in settings unseen at training time. It therefore remains unclear whether current methods for emergent leadership detection generalise to similar but new settings and to which extent. To overcome this limitation, we are the first to study a cross-dataset evaluation setting for the emergent leadership detection task. We provide evaluations for within- and cross-dataset prediction using two current datasets (PAVIS and MPIIGroupInteraction), as well as an investigation on the robustness of commonly used feature channels (visual focus of attention, body pose, facial action units, speaking activity) and online prediction in the cross-dataset setting. Our evaluations show that using pose and eye contact based features, cross-dataset prediction is possible with an accuracy of 0.68, as such providing another important piece of the puzzle towards emergent leadership detection in the real world.Comment: 5 pages, 3 figure

    Recognizing Multidimensional Engagement of E-learners Based on Multi-channel Data in E-learning Environment

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    Despite recent advances in MOOC, the current e-learning systems have advantages of alleviating barriers by time differences, and geographically spatial separation between teachers and students. However, there has been a 'lack of supervision' problem that e-learner's learning unit state(LUS) can't be supervised automatically. In this paper, we present a fusion framework considering three channel data sources: 1) videos/images from a camera, 2) eye movement information tracked by a low solution eye tracker and 3) mouse movement. Based on these data modalities, we propose a novel approach of multi-channel data fusion to explore the learning unit state recognition. We also propose a method to build a learning state recognition model to avoid manually labeling image data. The experiments were carried on our designed online learning prototype system, and we choose CART, Random Forest and GBDT regression model to predict e-learner's learning state. The results show that multi-channel data fusion model have a better recognition performance in comparison with single channel model. In addition, a best recognition performance can be reached when image, eye movement and mouse movement features are fused.Comment: 4 pages, 4 figures, 2 table

    Affect-driven Engagement Measurement from Videos

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    In education and intervention programs, person's engagement has been identified as a major factor in successful program completion. Automatic measurement of person's engagement provides useful information for instructors to meet program objectives and individualize program delivery. In this paper, we present a novel approach for video-based engagement measurement in virtual learning programs. We propose to use affect states, continuous values of valence and arousal extracted from consecutive video frames, along with a new latent affective feature vector and behavioral features for engagement measurement. Deep learning-based temporal, and traditional machine-learning-based non-temporal models are trained and validated on frame-level, and video-level features, respectively. In addition to the conventional centralized learning, we also implement the proposed method in a decentralized federated learning setting and study the effect of model personalization in engagement measurement. We evaluated the performance of the proposed method on the only two publicly available video engagement measurement datasets, DAiSEE and EmotiW, containing videos of students in online learning programs. Our experiments show a state-of-the-art engagement level classification accuracy of 63.3% and correctly classifying disengagement videos in the DAiSEE dataset and a regression mean squared error of 0.0673 on the EmotiW dataset. Our ablation study shows the effectiveness of incorporating affect states in engagement measurement. We interpret the findings from the experimental results based on psychology concepts in the field of engagement.Comment: 13 pages, 8 figures, 7 table

    Towards responsive Sensitive Artificial Listeners

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    This paper describes work in the recently started project SEMAINE, which aims to build a set of Sensitive Artificial Listeners – conversational agents designed to sustain an interaction with a human user despite limited verbal skills, through robust recognition and generation of non-verbal behaviour in real-time, both when the agent is speaking and listening. We report on data collection and on the design of a system architecture in view of real-time responsiveness

    The conflict escalation resolution (CONFER) database

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    Conflict is usually defined as a high level of disagreement taking place when individuals act on incompatible goals, interests, or intentions. Research in human sciences has recognized conflict as one of the main dimensions along which an interaction is perceived and assessed. Hence, automatic estimation of conflict intensity in naturalistic conversations would be a valuable tool for the advancement of human-centered computing and the deployment of novel applications for social skills enhancement including conflict management and negotiation. However, machine analysis of conflict is still limited to just a few works, partially due to an overall lack of suitable annotated data, while it has been mostly approached as a conflict or (dis)agreement detection problem based on audio features only. In this work, we aim to overcome the aforementioned limitations by a) presenting the Conflict Escalation Resolution (CONFER) Database, a set of excerpts from audiovisual recordings of televised political debates where conflicts naturally arise, and b)reporting baseline experiments on audiovisual conflict intensity estimation. The database contains approximately 142min of recordings in Greek language, split over 120 non-overlapping episodes of naturalistic conversations that involve two or three interactants. Subject- and session-independent experiments are conducted on continuous-time (frame-by-frame) estimation of real-valued conflict intensity, as opposed to binary conflict/non-conflict classification. For the problem at hand, the efficiency of various audio and visual features and fusion of them as well as various regression frameworks is examined. Experimental results suggest that there is much room for improvement in the design and development of automated multi-modal approaches to continuous conflict analysis. The CONFER Database is publicly available for non-commercial use at http://ibug.doc.ic.ac.uk/resources/confer/. The Conflict Escalation Resolution (CONFER) Database is presented.CONFER contains 142min (120 episodes) of recordings in Greek language.Episodes are extracted from TV political debates where conflicts naturally arise.Experiments are the first approach to continuous estimation of conflict intensity.Performance of various audio and visual features and classifiers is evaluated

    Chronic-Pain Protective Behavior Detection with Deep Learning

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    In chronic pain rehabilitation, physiotherapists adapt physical activity to patients' performance based on their expression of protective behavior, gradually exposing them to feared but harmless and essential everyday activities. As rehabilitation moves outside the clinic, technology should automatically detect such behavior to provide similar support. Previous works have shown the feasibility of automatic protective behavior detection (PBD) within a specific activity. In this paper, we investigate the use of deep learning for PBD across activity types, using wearable motion capture and surface electromyography data collected from healthy participants and people with chronic pain. We approach the problem by continuously detecting protective behavior within an activity rather than estimating its overall presence. The best performance reaches mean F1 score of 0.82 with leave-one-subject-out cross validation. When protective behavior is modelled per activity type, performance is mean F1 score of 0.77 for bend-down, 0.81 for one-leg-stand, 0.72 for sit-to-stand, 0.83 for stand-to-sit, and 0.67 for reach-forward. This performance reaches excellent level of agreement with the average experts' rating performance suggesting potential for personalized chronic pain management at home. We analyze various parameters characterizing our approach to understand how the results could generalize to other PBD datasets and different levels of ground truth granularity.Comment: 24 pages, 12 figures, 7 tables. Accepted by ACM Transactions on Computing for Healthcar

    Recognising Complex Mental States from Naturalistic Human-Computer Interactions

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    New advances in computer vision techniques will revolutionize the way we interact with computers, as they, together with other improvements, will help us build machines that understand us better. The face is the main non-verbal channel for human-human communication and contains valuable information about emotion, mood, and mental state. Affective computing researchers have investigated widely how facial expressions can be used for automatically recognizing affect and mental states. Nowadays, physiological signals can be measured by video-based techniques, which can also be utilised for emotion detection. Physiological signals, are an important indicator of internal feelings, and are more robust against social masking. This thesis focuses on computer vision techniques to detect facial expression and physiological changes for recognizing non-basic and natural emotions during human-computer interaction. It covers all stages of the research process from data acquisition, integration and application. Most previous studies focused on acquiring data from prototypic basic emotions acted out under laboratory conditions. To evaluate the proposed method under more practical conditions, two different scenarios were used for data collection. In the first scenario, a set of controlled stimulus was used to trigger the user’s emotion. The second scenario aimed at capturing more naturalistic emotions that might occur during a writing activity. In the second scenario, the engagement level of the participants with other affective states was the target of the system. For the first time this thesis explores how video-based physiological measures can be used in affect detection. Video-based measuring of physiological signals is a new technique that needs more improvement to be used in practical applications. A machine learning approach is proposed and evaluated to improve the accuracy of heart rate (HR) measurement using an ordinary camera during a naturalistic interaction with computer
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