1,126 research outputs found

    The system integration and verification testing of an orbital maneuvering vehicle for an air bearing floor

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    The teleoperator and Robotics Evaluation Facility (TOREF) is composed of a 4,000 square foot precision air bearing floor, the Teleoperator Motion Base, the Target Motion and Support Simulator, the mock-ups of the Hubble Space Telescope, Multi-mission Modular Spacecraft, and the Orbital Maneuvering Vehicle (OMV). The TOREF and its general capabilities to support the OMV and other remote system simulations; the facility operating procedures and requirements; and the results of generic OMV investigations are summarized

    Operator vision aids for space teleoperation assembly and servicing

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    This paper investigates concepts for visual operator aids required for effective telerobotic control. Operator visual aids, as defined here, mean any operational enhancement that improves man-machine control through the visual system. These concepts were derived as part of a study of vision issues for space teleoperation. Extensive literature on teleoperation, robotics, and human factors was surveyed to definitively specify appropriate requirements. This paper presents these visual aids in three general categories of camera/lighting functions, display enhancements, and operator cues. In the area of camera/lighting functions concepts are discussed for: (1) automatic end effector or task tracking; (2) novel camera designs; (3) computer-generated virtual camera views; (4) computer assisted camera/lighting placement; and (5) voice control. In the technology area of display aids, concepts are presented for: (1) zone displays, such as imminent collision or indexing limits; (2) predictive displays for temporal and spatial location; (3) stimulus-response reconciliation displays; (4) graphical display of depth cues such as 2-D symbolic depth, virtual views, and perspective depth; and (5) view enhancements through image processing and symbolic representations. Finally, operator visual cues (e.g., targets) that help identify size, distance, shape, orientation and location are discussed

    The JPL telerobot operator control station. Part 1: Hardware

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    The Operator Control Station of the Jet Propulsion Laboratory (JPL)/NASA Telerobot Demonstrator System provides the man-machine interface between the operator and the system. It provides all the hardware and software for accepting human input for the direct and indirect (supervised) manipulation of the robot arms and tools for task execution. Hardware and software are also provided for the display and feedback of information and control data for the operator's consumption and interaction with the task being executed. The hardware design, system architecture, and its integration and interface with the rest of the Telerobot Demonstrator System are discussed

    The development of a hybrid virtual reality/video view-morphing display system for teleoperation and teleconferencing

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    Thesis (S.M.)--Massachusetts Institute of Technology, System Design & Management Program, 2000.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 84-89).The goal of this study is to extend the desktop panoramic static image viewer concept (e.g., Apple QuickTime VR; IPIX) to support immersive real time viewing, so that an observer wearing a head-mounted display can make free head movements while viewing dynamic scenes rendered in real time stereo using video data obtained from a set of fixed cameras. Computational experiments by Seitz and others have demonstrated the feasibility of morphing image pairs to render stereo scenes from novel, virtual viewpoints. The user can interact both with morphed real world video images, and supplementary artificial virtual objects (“Augmented Reality”). The inherent congruence of the real and artificial coordinate frames of this system reduces registration errors commonly found in Augmented Reality applications. In addition, the user’s eyepoint is computed locally so that any scene lag resulting from head movement will be less than those from alternative technologies using remotely controlled ground cameras. For space applications, this can significantly reduce the apparent lag due to satellite communication delay. This hybrid VR/view-morphing display (“Virtual Video”) has many important NASA applications including remote teleoperation, crew onboard training, private family and medical teleconferencing, and telemedicine. The technical objective of this study developed a proof-of-concept system using a 3D graphics PC workstation of one of the component technologies, Immersive Omnidirectional Video, of Virtual Video. The management goal identified a system process for planning, managing, and tracking the integration, test and validation of this phased, 3-year multi-university research and development program.by William E. Hutchison.S.M

    Human operator performance of remotely controlled tasks: Teleoperator research conducted at NASA's George C. Marshal Space Flight Center

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    The capabilities within the teleoperator laboratories to perform remote and teleoperated investigations for a wide variety of applications are described. Three major teleoperator issues are addressed: the human operator, the remote control and effecting subsystems, and the human/machine system performance results for specific teleoperated tasks

    Cubic-panorama image dataset analysis for storage and transmission

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    Interactive graphical model building using virtual reality

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1994.Includes bibliographical references (leaves 58-59).by Christopher Alexander Cooke.M.S

    Development of an Active Vision System for the Remote Identification of Multiple Targets

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    This thesis introduces a centralized active vision system for the remote identification of multiple targets in applications where the targets may outnumber the active system resources. Design and implementation details of a modular active vision system are presented, from which a prototype has been constructed. The system employs two different, yet complimentary, camera technologies. Omnidirectional cameras are used to detect and track targets at a low resolution, while perspective cameras mounted to pan-tilt stages are used to acquire high resolution images suitable for identification. Five greedy-based scheduling policies have been developed and implemented to manage the active system resources in an attempt to achieve optimal target-to-camera assignments. System performance has been evaluated using both simulated and real-world experiments under different target and system configurations for all five scheduling policies. Parameters affecting performance that were considered include: target entry conditions, congestion levels, target to camera speeds, target trajectories, and number of active cameras. An overall trend in the relative performance of the scheduling algorithms was observed. The Least System Reconfiguration and Future Least System Reconfiguration scheduling policies performed the best for the majority of conditions investigated, while the Load Sharing and First Come First Serve policies performed the poorest. The performance of the Earliest Deadline First policy was seen to be highly dependent on target predictability

    Development of an Active Vision System for the Remote Identification of Multiple Targets

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    This thesis introduces a centralized active vision system for the remote identification of multiple targets in applications where the targets may outnumber the active system resources. Design and implementation details of a modular active vision system are presented, from which a prototype has been constructed. The system employs two different, yet complimentary, camera technologies. Omnidirectional cameras are used to detect and track targets at a low resolution, while perspective cameras mounted to pan-tilt stages are used to acquire high resolution images suitable for identification. Five greedy-based scheduling policies have been developed and implemented to manage the active system resources in an attempt to achieve optimal target-to-camera assignments. System performance has been evaluated using both simulated and real-world experiments under different target and system configurations for all five scheduling policies. Parameters affecting performance that were considered include: target entry conditions, congestion levels, target to camera speeds, target trajectories, and number of active cameras. An overall trend in the relative performance of the scheduling algorithms was observed. The Least System Reconfiguration and Future Least System Reconfiguration scheduling policies performed the best for the majority of conditions investigated, while the Load Sharing and First Come First Serve policies performed the poorest. The performance of the Earliest Deadline First policy was seen to be highly dependent on target predictability
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