127,017 research outputs found
Object Referring in Videos with Language and Human Gaze
We investigate the problem of object referring (OR) i.e. to localize a target
object in a visual scene coming with a language description. Humans perceive
the world more as continued video snippets than as static images, and describe
objects not only by their appearance, but also by their spatio-temporal context
and motion features. Humans also gaze at the object when they issue a referring
expression. Existing works for OR mostly focus on static images only, which
fall short in providing many such cues. This paper addresses OR in videos with
language and human gaze. To that end, we present a new video dataset for OR,
with 30, 000 objects over 5, 000 stereo video sequences annotated for their
descriptions and gaze. We further propose a novel network model for OR in
videos, by integrating appearance, motion, gaze, and spatio-temporal context
into one network. Experimental results show that our method effectively
utilizes motion cues, human gaze, and spatio-temporal context. Our method
outperforms previousOR methods. For dataset and code, please refer
https://people.ee.ethz.ch/~arunv/ORGaze.html.Comment: Accepted to CVPR 2018, 10 pages, 6 figure
Real-Time RGB-D Camera Pose Estimation in Novel Scenes using a Relocalisation Cascade
Camera pose estimation is an important problem in computer vision. Common
techniques either match the current image against keyframes with known poses,
directly regress the pose, or establish correspondences between keypoints in
the image and points in the scene to estimate the pose. In recent years,
regression forests have become a popular alternative to establish such
correspondences. They achieve accurate results, but have traditionally needed
to be trained offline on the target scene, preventing relocalisation in new
environments. Recently, we showed how to circumvent this limitation by adapting
a pre-trained forest to a new scene on the fly. The adapted forests achieved
relocalisation performance that was on par with that of offline forests, and
our approach was able to estimate the camera pose in close to real time. In
this paper, we present an extension of this work that achieves significantly
better relocalisation performance whilst running fully in real time. To achieve
this, we make several changes to the original approach: (i) instead of
accepting the camera pose hypothesis without question, we make it possible to
score the final few hypotheses using a geometric approach and select the most
promising; (ii) we chain several instantiations of our relocaliser together in
a cascade, allowing us to try faster but less accurate relocalisation first,
only falling back to slower, more accurate relocalisation as necessary; and
(iii) we tune the parameters of our cascade to achieve effective overall
performance. These changes allow us to significantly improve upon the
performance our original state-of-the-art method was able to achieve on the
well-known 7-Scenes and Stanford 4 Scenes benchmarks. As additional
contributions, we present a way of visualising the internal behaviour of our
forests and show how to entirely circumvent the need to pre-train a forest on a
generic scene.Comment: Tommaso Cavallari, Stuart Golodetz, Nicholas Lord and Julien Valentin
assert joint first authorshi
MoDeep: A Deep Learning Framework Using Motion Features for Human Pose Estimation
In this work, we propose a novel and efficient method for articulated human
pose estimation in videos using a convolutional network architecture, which
incorporates both color and motion features. We propose a new human body pose
dataset, FLIC-motion, that extends the FLIC dataset with additional motion
features. We apply our architecture to this dataset and report significantly
better performance than current state-of-the-art pose detection systems
- …