2,949 research outputs found
Implicit scene modelling from imprecise point clouds
In applying optical methods for automated 3D indoor modelling, the 3D reconstruction of objects and surfaces is very sensitive to both lighting conditions and the observed surface properties, which ultimately compromise the utility of the acquired 3D point clouds. This paper presents a robust scene reconstruction method which is predicated upon the observation that most objects contain only a small set of primitives. The approach combines sparse approximation techniques from the compressive sensing domain with surface rendering approaches from computer graphics. The amalgamation of these techniques allows a scene to be represented by a small set of geometric primitives and to generate perceptually appealing results. The resulting scene surface models are defined as implicit functions and may be processed using conventional rendering algorithms such as marching cubes, to deliver polygonal models of arbitrary resolution. It will also be shown that 3D point clouds with outliers, strong noise and varying sampling density can be reliably processed without manual intervention
A Knowledge Integration Framework for 3D Shape Reconstruction
The modern emergence of automation in many industries has given impetus to extensive research into mobile robotics. Novel perception technologies now enable cars to drive autonomously, tractors to till a field automatically and underwater robots to construct pipelines. An essential requirement to facilitate both perception and autonomous navigation is the analysis of the 3D environment using sensors like laser scanners or stereo cameras. 3D sensors generate a very large number of 3D data points in sampling object shapes within an environment, but crucially do not provide any intrinsic information about the environment in which the robots operate with. This means unstructured 3D samples must be processed by application-specific models to enable a robot, for instance, to detect and identify objects and infer the scene geometry for path-planning more efficiently than by using raw 3D data. This thesis specifically focuses on the fundamental task of 3D shape reconstruction and modelling by presenting a new knowledge integration framework for unstructured 3D samples. The novelty lies in the representation of surfaces by algebraic functions with limited support, which enables the extraction of smooth consistent shapes from noisy samples with a heterogeneous density. Moreover, many surfaces in urban environments can reasonably be assumed to be planar, and the framework exploits this knowledge to enable effective noise suppression without loss of detail. This is achieved by using a convex optimization technique which has linear computational complexity. Thus is much more efficient than existing solutions. The new framework has been validated by critical experimental analysis and evaluation and has been shown to increase the accuracy of the reconstructed shape significantly compared to state-of-the-art methods. Applying this new knowledge integration framework means that less accurate, low-cost 3D sensors can be employed without sacrificing the high demands that 3D perception must achieve. This links well into the area of robotic inspection, as for example regarding small drones that use inaccurate and lightweight image sensors
Precursor problem and holographic mutual information
The recent proposal of Almheiri et al.http://arxiv.org/abs/1411.7041,
together with the Ryu-Takayanagi formula, implies the entanglement wedge
hypothesis for certain choices of boundary subregions. This fact is derived in
the pure AdS space. A similar conclusion holds in the presence of quantum
corrections, but in a more restricted domain of applicability. We also comment
on http://arxiv.org/abs/1601.05416 and some similarities and differences with
this workComment: 13 pages, 1 figur
Surface Reconstruction From 3D Point Clouds
The triangulation of a point cloud of a 3D object is a complex problem, since it
depends on the complexity of the shape of such object, as well as on the density
of points generated by a specific scanner.
In the literature, there are essentially two approaches to the reconstruction of
surfaces from point clouds: interpolation and approximation. In general, interpolation
approaches are associated with simplicial methods; that is, methods
that directly generate a triangle mesh from a point cloud. On the other hand,
approximation approaches generate a global implicit function — that represents
an implicit surface — from local shape functions, then generating a triangulation
of such implicit surface.
The simplicial methods are divided into two families: Delaunay and mesh growing.
Bearing in mind that the first of the methods presented in this dissertation
falls under the category of mesh growing methods, let us focus our attention
for now on these methods. One of the biggest problems with these methods is
that, in general, they are based on the establishment of dihedral angle bounds
between adjacent triangles, as needed to make the decision on which triangle
to add to the expansion mesh front. Typically, other bounds are also used for
the internal angles of each triangle. In the course of this dissertation, we will
see how this problem was solved.
The second algorithm introduced in this dissertation is also a simplicial method
but does not fit into any of the two families mentioned above, which makes
us think that we are in the presence of a new family: triangulation based on
the atlas of charts or triangle stars. This algorithm generates an atlas of the
surface that consists of overlapping stars of triangles, that is, one produces a
total surface coverage, thus solving one of the common problems of this family
of direct triangulation methods, which is the appearance of holes or incomplete
triangulation of the surface.
The third algorithm refers to an implicit method, but, unlike other implicit
methods, it uses an interpolation approach. That is, the local shape functions
interpolate the points of the cloud. It is, perhaps, one of a few implicit methods
that we can find in the literature that interpolates all points of the cloud.
Therefore, one of the biggest problems of the implicit methods is solved, which
has to do with the smoothing of the surface sharp features resulting from the blending of the local functions into the global function.
What is common to the three methods is the interpolation approach, either in
simple or implicit methods, that is, the linearization of the surface subject to
reconstruction. As will be seen, the linearization of the neighborhood of each
point allows us to solve several problems posed to the surface reconstruction
algorithms, namely: point sub‐sampling, non‐uniform sampling, as well as sharp
features.A triangulação de uma nuvem de pontos de um objeto 3D é um problema complexo,
uma vez que depende da complexidade da forma desse objeto, assim
como da densidade dos pontos extraídos desse objeto através de um scanner 3D
particular.
Na literatura, existem essencialmente duas abordagens na reconstrução de superfícies
a partir de nuvens de pontos: interpolação e aproximação. Em geral, as
abordagens de interpolação estão associadas aos métodos simpliciais, ou seja,
a métodos que geram diretamente uma malha de triângulos a partir de uma
nuvem de pontos. Por outro lado, as abordagens de aproximação estão habitualmente
associadas à geração de uma função implícita global —que representa
uma superfície implícita— a partir de funções locais de forma, para em seguida
gerar uma triangulação da dita superfície implícita.
Os métodos simpliciais dividem‐se em duas famílias: triangulação de Delaunay
e triangulação baseada em crescimento progressivo da triangulação (i.e., mesh
growing). Tendo em conta que o primeiro dos métodos apresentados nesta dissertação
se enquadra na categoria de métodos de crescimento progressivo, foquemos
a nossa atenção por ora nestes métodos. Um dos maiores problemas
destes métodos é que, em geral, se baseiam no estabelecimento de limites de
ângulos diédricos (i.e., dihedral angle bounds) entre triângulos adjacentes, para
assim tomar a decisão sobre qual triângulo acrescentar à frente de expansão da
malha. Tipicamente, também se usam limites para os ângulos internos de cada
triângulo. No decorrer desta dissertação veremos como é que este problema foi
resolvido.
O segundo algoritmo introduzido nesta dissertação também é um método simplicial,
mas não se enquadra em nenhuma das duas famílias acima referidas, o que
nos faz pensar que estaremos na presença de uma nova família: triangulação
baseada em atlas de vizinhanças sobrepostas (i.e., atlas of charts) ou estrelas
de triângulos (i.e., triangle star). Este algoritmo gera um atlas da superfície
que é constituído por estrelas sobrepostas de triângulos, ou seja, produz‐se a
cobertura total da superfície, resolvendo assim um dos problemas comuns desta
família de métodos de triangulação direta que é o do surgimento de furos ou de
triangulação incompleta da superfície.
O terceiro algoritmo refere‐se a um método implícito, mas, ao invés de grande parte dos métodos implícitos, utiliza uma abordagem de interpolação. Ou seja,
as funções locais de forma interpolam os pontos da nuvem. É, talvez, um dos
poucos métodos implícitos que podemos encontrar na literatura que interpola
todos os pontos da nuvem. Desta forma resolve‐se um dos maiores problemas dos
métodos implícitos que é o do arredondamento de forma resultante do blending
das funções locais que geram a função global, em particular ao longo dos vincos
da superfície (i.e., sharp features).
O que é comum aos três métodos é a abordagem de interpolação, quer em
métodos simpliciais quer em métodos implícitos, ou seja a linearização da superfície
sujeita a reconstrução. Como se verá, a linearização da vizinhança de
cada ponto permite‐nos resolver vários problemas colocados aos algoritmos de
reconstrução de superfícies, nomeadamente: sub‐amostragem de pontos (point
sub‐sampling), amostragem não uniforme (non‐uniform sampling), bem como
formas vincadas (sharp features)
Holographic Entanglement Entropy
We review the developments in the past decade on holographic entanglement
entropy, a subject that has garnered much attention owing to its potential to
teach us about the emergence of spacetime in holography. We provide an
introduction to the concept of entanglement entropy in quantum field theories,
review the holographic proposals for computing the same, providing some
justification for where these proposals arise from in the first two parts. The
final part addresses recent developments linking entanglement and geometry. We
provide an overview of the various arguments and technical developments that
teach us how to use field theory entanglement to detect geometry. Our
discussion is by design eclectic; we have chosen to focus on developments that
appear to us most promising for further insights into the holographic map.
This is a draft of a few chapters of a book which will appear sometime in the
near future, to be published by Springer. The book in addition contains a
discussion of application of holographic ideas to computation of entanglement
entropy in strongly coupled field theories, and discussion of tensor networks
and holography, which we have chosen to exclude from the current manuscript.Comment: 154 pages. many figures. preliminary version of book chapters.
comments welcome. v2: typos fixed and references adde
A Unified Surface Geometric Framework for Feature-Aware Denoising, Hole Filling and Context-Aware Completion
Technologies for 3D data acquisition and 3D printing have enormously developed in the past few years, and, consequently, the demand for 3D virtual twins of the original scanned objects has increased. In this context, feature-aware denoising, hole filling and context-aware completion are three essential (but far from trivial) tasks. In this work, they are integrated within a geometric framework and realized through a unified variational model aiming at recovering triangulated surfaces from scanned, damaged and possibly incomplete noisy observations. The underlying non-convex optimization problem incorporates two regularisation terms: a discrete approximation of the Willmore energy forcing local sphericity and suited for the recovery of rounded features, and an approximation of the l(0) pseudo-norm penalty favouring sparsity in the normal variation. The proposed numerical method solving the model is parameterization-free, avoids expensive implicit volumebased computations and based on the efficient use of the Alternating Direction Method of Multipliers. Experiments show how the proposed framework can provide a robust and elegant solution suited for accurate restorations even in the presence of severe random noise and large damaged areas
- …