349 research outputs found
An Underwater SLAM System using Sonar, Visual, Inertial, and Depth Sensor
This paper presents a novel tightly-coupled keyframe-based Simultaneous
Localization and Mapping (SLAM) system with loop-closing and relocalization
capabilities targeted for the underwater domain. Our previous work, SVIn,
augmented the state-of-the-art visual-inertial state estimation package OKVIS
to accommodate acoustic data from sonar in a non-linear optimization-based
framework. This paper addresses drift and loss of localization -- one of the
main problems affecting other packages in underwater domain -- by providing the
following main contributions: a robust initialization method to refine scale
using depth measurements, a fast preprocessing step to enhance the image
quality, and a real-time loop-closing and relocalization method using bag of
words (BoW). An additional contribution is the addition of depth measurements
from a pressure sensor to the tightly-coupled optimization formulation.
Experimental results on datasets collected with a custom-made underwater sensor
suite and an autonomous underwater vehicle from challenging underwater
environments with poor visibility demonstrate performance never achieved before
in terms of accuracy and robustness
Real-Time 6DOF Pose Relocalization for Event Cameras with Stacked Spatial LSTM Networks
We present a new method to relocalize the 6DOF pose of an event camera solely
based on the event stream. Our method first creates the event image from a list
of events that occurs in a very short time interval, then a Stacked Spatial
LSTM Network (SP-LSTM) is used to learn the camera pose. Our SP-LSTM is
composed of a CNN to learn deep features from the event images and a stack of
LSTM to learn spatial dependencies in the image feature space. We show that the
spatial dependency plays an important role in the relocalization task and the
SP-LSTM can effectively learn this information. The experimental results on a
publicly available dataset show that our approach generalizes well and
outperforms recent methods by a substantial margin. Overall, our proposed
method reduces by approx. 6 times the position error and 3 times the
orientation error compared to the current state of the art. The source code and
trained models will be released.Comment: 7 pages, 5 figure
ProSLAM: Graph SLAM from a Programmer's Perspective
In this paper we present ProSLAM, a lightweight stereo visual SLAM system
designed with simplicity in mind. Our work stems from the experience gathered
by the authors while teaching SLAM to students and aims at providing a highly
modular system that can be easily implemented and understood. Rather than
focusing on the well known mathematical aspects of Stereo Visual SLAM, in this
work we highlight the data structures and the algorithmic aspects that one
needs to tackle during the design of such a system. We implemented ProSLAM
using the C++ programming language in combination with a minimal set of well
known used external libraries. In addition to an open source implementation, we
provide several code snippets that address the core aspects of our approach
directly in this paper. The results of a thorough validation performed on
standard benchmark datasets show that our approach achieves accuracy comparable
to state of the art methods, while requiring substantially less computational
resources.Comment: 8 pages, 8 figure
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