501 research outputs found
JND-Based Perceptual Video Coding for 4:4:4 Screen Content Data in HEVC
The JCT-VC standardized Screen Content Coding (SCC) extension in the HEVC HM
RExt + SCM reference codec offers an impressive coding efficiency performance
when compared with HM RExt alone; however, it is not significantly perceptually
optimized. For instance, it does not include advanced HVS-based perceptual
coding methods, such as JND-based spatiotemporal masking schemes. In this
paper, we propose a novel JND-based perceptual video coding technique for HM
RExt + SCM. The proposed method is designed to further improve the compression
performance of HM RExt + SCM when applied to YCbCr 4:4:4 SC video data. In the
proposed technique, luminance masking and chrominance masking are exploited to
perceptually adjust the Quantization Step Size (QStep) at the Coding Block (CB)
level. Compared with HM RExt 16.10 + SCM 8.0, the proposed method considerably
reduces bitrates (Kbps), with a maximum reduction of 48.3%. In addition to
this, the subjective evaluations reveal that SC-PAQ achieves visually lossless
coding at very low bitrates.Comment: Preprint: 2018 IEEE International Conference on Acoustics, Speech and
Signal Processing (ICASSP 2018
Optimized Data Representation for Interactive Multiview Navigation
In contrary to traditional media streaming services where a unique media
content is delivered to different users, interactive multiview navigation
applications enable users to choose their own viewpoints and freely navigate in
a 3-D scene. The interactivity brings new challenges in addition to the
classical rate-distortion trade-off, which considers only the compression
performance and viewing quality. On the one hand, interactivity necessitates
sufficient viewpoints for richer navigation; on the other hand, it requires to
provide low bandwidth and delay costs for smooth navigation during view
transitions. In this paper, we formally describe the novel trade-offs posed by
the navigation interactivity and classical rate-distortion criterion. Based on
an original formulation, we look for the optimal design of the data
representation by introducing novel rate and distortion models and practical
solving algorithms. Experiments show that the proposed data representation
method outperforms the baseline solution by providing lower resource
consumptions and higher visual quality in all navigation configurations, which
certainly confirms the potential of the proposed data representation in
practical interactive navigation systems
Efficient HEVC-based video adaptation using transcoding
In a video transmission system, it is important to take into account the great diversity of the network/end-user constraints. On the one hand, video content is typically streamed over a network that is characterized by different bandwidth capacities. In many cases, the bandwidth is insufficient to transfer the video at its original quality. On the other hand, a single video is often played by multiple devices like PCs, laptops, and cell phones. Obviously, a single video would not satisfy their different constraints.
These diversities of the network and devices capacity lead to the need for video adaptation techniques, e.g., a reduction of the bit rate or spatial resolution. Video transcoding, which modifies a property of the video without the change of the coding format, has been well-known as an efficient adaptation solution. However, this approach comes along with a high computational complexity, resulting in huge energy consumption in the network and possibly network latency.
This presentation provides several optimization strategies for the transcoding process of HEVC (the latest High Efficiency Video Coding standard) video streams. First, the computational complexity of a bit rate transcoder (transrater) is reduced. We proposed several techniques to speed-up the encoder of a transrater, notably a machine-learning-based approach and a novel coding-mode evaluation strategy have been proposed. Moreover, the motion estimation process of the encoder has been optimized with the use of decision theory and the proposed fast search patterns. Second, the issues and challenges of a spatial transcoder have been solved by using machine-learning algorithms. Thanks to their great performance, the proposed techniques are expected to significantly help HEVC gain popularity in a wide range of modern multimedia applications
On Sparse Coding as an Alternate Transform in Video Coding
In video compression, specifically in the prediction process, a residual signal is calculated by subtracting the predicted from the original signal, which represents the error of this process. This residual signal is usually transformed by a discrete cosine transform (DCT) from the pixel, into the frequency domain. It is then quantized, which filters more or less high frequencies (depending on a quality parameter). The quantized signal is then entropy encoded usually by a context-adaptive binary arithmetic coding engine (CABAC), and written into a bitstream. In the decoding phase the process is reversed. DCT and quantization in combination are efficient tools, but they are not performing well at lower bitrates and creates distortion and side effect. The proposed method uses sparse coding as an alternate transform which compresses well at lower bitrates, but not well at high bitrates. The decision which transform is used is based on a rate-distortion optimization (RDO) cost calculation to get both transforms in their optimal performance range. The proposed method is implemented in high efficient video coding (HEVC) test model HM-16.18 and high efficient video coding for screen content coding (HEVC-SCC) for test model HM-16.18+SCM-8.7, with a Bjontegaard rate difference (BD-rate) saving, which archives up to 5.5%, compared to the standard
Steered mixture-of-experts for light field images and video : representation and coding
Research in light field (LF) processing has heavily increased over the last decade. This is largely driven by the desire to achieve the same level of immersion and navigational freedom for camera-captured scenes as it is currently available for CGI content. Standardization organizations such as MPEG and JPEG continue to follow conventional coding paradigms in which viewpoints are discretely represented on 2-D regular grids. These grids are then further decorrelated through hybrid DPCM/transform techniques. However, these 2-D regular grids are less suited for high-dimensional data, such as LFs. We propose a novel coding framework for higher-dimensional image modalities, called Steered Mixture-of-Experts (SMoE). Coherent areas in the higher-dimensional space are represented by single higher-dimensional entities, called kernels. These kernels hold spatially localized information about light rays at any angle arriving at a certain region. The global model consists thus of a set of kernels which define a continuous approximation of the underlying plenoptic function. We introduce the theory of SMoE and illustrate its application for 2-D images, 4-D LF images, and 5-D LF video. We also propose an efficient coding strategy to convert the model parameters into a bitstream. Even without provisions for high-frequency information, the proposed method performs comparable to the state of the art for low-to-mid range bitrates with respect to subjective visual quality of 4-D LF images. In case of 5-D LF video, we observe superior decorrelation and coding performance with coding gains of a factor of 4x in bitrate for the same quality. At least equally important is the fact that our method inherently has desired functionality for LF rendering which is lacking in other state-of-the-art techniques: (1) full zero-delay random access, (2) light-weight pixel-parallel view reconstruction, and (3) intrinsic view interpolation and super-resolution
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