1,583 research outputs found

    From subduction to collision: Thermal overprint of HP/LT meta-sediments in the north-eastern Lepontine Dome (Swiss Alps) and consequences regarding the tectono-metamorphic evolution of the Alpine orogenic wedge

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    The Cenozoic-age metamorphic structure of the Alps consists of a throughgoing pressure-dominated belt (blueschists and eclogites) that strikes parallel to the orogen and was later truncated by two thermal domes characterised by Barrow-type metamorphism (Lepontine dome and Tauern window). This study documents for the first time that relics of Fe-Mg carpholite occur also within meta-sedimentary units that are part of the north-eastern Lepontine structural and metamorphic dome, where so far exclusively Barrovian assemblages were found. They occur in meta-sediments of both Valais Oceanderived Lower Penninic BĂŒndnerschiefer and structurally lower Europe-derived Sub-Penninic cover nappes and slices. These high-pressure units were subsequently overprinted by a thermal event, as is documented by the growth of new minerals typical for Barrovian metamorphism. We present evidence for a two-stage metamorphic evolution in the northern part of the Lepontine dome: (1) Early subduction-related syn-D1 (Safien phase) HP/LT metamorphism under blueschist facies conditions (350-400°C and 1.2-1.4 GPa) was immediately followed by "cold” isothermal (or cooling) decompression during D2 nappe-stacking (Ferrera phase). (2) Collisionrelated Barrovian overprint (500-570°C and 0.5-0.8 GPa) postdates the D3 nappe-refolding event (Domleschg phase) and represents a late heating pulse, separated by D2 and D3 from the D1 high-pressure event. It occurred before and/or during the initial stages of D4 (ChiĂ©ra phase) representing a second nappe-refolding event. In discussing possible heat sources for the late Barrow-type heating pulse it is argued that heat release from radioactive decay of accreted material may play an important role in contributing much to heat production. Based on the field evidence, we conclude that heat transfer was essentially conductive during these latest stages of the thermal evolutio

    Spartan Daily, September 29, 1983

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    Volume 81, Issue 22https://scholarworks.sjsu.edu/spartandaily/7071/thumbnail.jp

    Animating jellyfish through numerical simulation and symmetry exploitation

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    This thesis presents an automatic animation system for jellyfish that is based on a physical simulation of the organism and its surrounding fluid. Our goal is to explore the unusual style of locomotion, namely jet propulsion, which is utilized by jellyfish. The organism achieves this propulsion by contracting its body, expelling water, and propelling itself forward. The organism then expands again to refill itself with water for a subsequent stroke. We endeavor to model the thrust achieved by the jellyfish, and also the evolution of the organism's geometric configuration. We restrict our discussion of locomotion to fully grown adult jellyfish, and we restrict our study of locomotion to the resonant gait, which is the organism's most active mode of locomotion, and is characterized by a regular contraction rate that is near one of the creature's resonant frequencies. We also consider only species that are axially symmetric, and thus are able to reduce the dimensionality of our model. We can approximate the full 3D geometry of a jellyfish by simulating a 2D slice of the organism. This model reduction yields plausible results at a lower computational cost. From the 2D simulation, we extrapolate to a full 3D model. To prevent our extrapolated model from being artificially smooth, we give the final shape more variation by adding noise to the 3D geometry. This noise is inspired by empirical data of real jellyfish, and also by work with continuous noise functions from the graphics community. Our 2D simulations are done numerically with ideas from the field of computational fluid dynamics. Specifically, we simulate the elastic volume of the jellyfish with a spring-mass system, and we simulate the surrounding fluid using the semi-Lagrangian method. To couple the particle-based elastic representation with the grid-based fluid representation, we use the immersed boundary method. We find this combination of methods to be a very efficient means of simulating the 2D slice with a minimal compromise in physical accuracy

    Real-time simulation and visualisation of cloth using edge-based adaptive meshes

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    Real-time rendering and the animation of realistic virtual environments and characters has progressed at a great pace, following advances in computer graphics hardware in the last decade. The role of cloth simulation is becoming ever more important in the quest to improve the realism of virtual environments. The real-time simulation of cloth and clothing is important for many applications such as virtual reality, crowd simulation, games and software for online clothes shopping. A large number of polygons are necessary to depict the highly exible nature of cloth with wrinkling and frequent changes in its curvature. In combination with the physical calculations which model the deformations, the effort required to simulate cloth in detail is very computationally expensive resulting in much diffculty for its realistic simulation at interactive frame rates. Real-time cloth simulations can lack quality and realism compared to their offline counterparts, since coarse meshes must often be employed for performance reasons. The focus of this thesis is to develop techniques to allow the real-time simulation of realistic cloth and clothing. Adaptive meshes have previously been developed to act as a bridge between low and high polygon meshes, aiming to adaptively exploit variations in the shape of the cloth. The mesh complexity is dynamically increased or refined to balance quality against computational cost during a simulation. A limitation of many approaches is they do not often consider the decimation or coarsening of previously refined areas, or otherwise are not fast enough for real-time applications. A novel edge-based adaptive mesh is developed for the fast incremental refinement and coarsening of a triangular mesh. A mass-spring network is integrated into the mesh permitting the real-time adaptive simulation of cloth, and techniques are developed for the simulation of clothing on an animated character

    A Framework for the Semantics-aware Modelling of Objects

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    The evolution of 3D visual content calls for innovative methods for modelling shapes based on their intended usage, function and role in a complex scenario. Even if different attempts have been done in this direction, shape modelling still mainly focuses on geometry. However, 3D models have a structure, given by the arrangement of salient parts, and shape and structure are deeply related to semantics and functionality. Changing geometry without semantic clues may invalidate such functionalities or the meaning of objects or their parts. We approach the problem by considering semantics as the formalised knowledge related to a category of objects; the geometry can vary provided that the semantics is preserved. We represent the semantics and the variable geometry of a class of shapes through the parametric template: an annotated 3D model whose geometry can be deformed provided that some semantic constraints remain satisfied. In this work, we design and develop a framework for the semantics-aware modelling of shapes, offering the user a single application environment where the whole workflow of defining the parametric template and applying semantics-aware deformations can take place. In particular, the system provides tools for the selection and annotation of geometry based on a formalised contextual knowledge; shape analysis methods to derive new knowledge implicitly encoded in the geometry, and possibly enrich the given semantics; a set of constraints that the user can apply to salient parts and a deformation operation that takes into account the semantic constraints and provides an optimal solution. The framework is modular so that new tools can be continuously added. While producing some innovative results in specific areas, the goal of this work is the development of a comprehensive framework combining state of the art techniques and new algorithms, thus enabling the user to conceptualise her/his knowledge and model geometric shapes. The original contributions regard the formalisation of the concept of annotation, with attached properties, and of the relations between significant parts of objects; a new technique for guaranteeing the persistence of annotations after significant changes in shape's resolution; the exploitation of shape descriptors for the extraction of quantitative information and the assessment of shape variability within a class; and the extension of the popular cage-based deformation techniques to include constraints on the allowed displacement of vertices. In this thesis, we report the design and development of the framework as well as results in two application scenarios, namely product design and archaeological reconstruction

    Properties of Tailored Granular Media

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    The macroscopic behavior of granular media is determined by interactions at the grain scale. While some phenomena in granular media can be explained by hard sphere models, experiments always deal with friction, van-der-Waals forces, liquid bridge formation and tribocharging. In how far these interactions determine the macroscopic behavior and the relative strength of each interaction in a real experiment are often difficult to estimate. In this thesis, we investigate how changes at the surfaces of granular spheres can influence the macroscopic behavior of a granular medium. In a first experiment, we measure the rheological properties of surface modified granular particles. Such modifications necessarily influence multiple factors at once and so we measure the influence of the surface modifications on friction, wettability and triboelectric charging behavior and then correlate the changes at the grain scale to the macroscopic behavior. In a second experiment, we investigate in how far charging effects due to tribocharging can determine the packing structure of a granular packing. In the context of controlling the triboelectric effect, we investigate the stochastic nature of exchanged charges in collisions of granular particles and investigate the effect of surface treatments on triboelectric charging behavior. We show that triboelectric charging can indeed define the packing structure and lead to ordered structures in which electrostatic potential is minimized. The effect of boundary conditions is also investigated. Finally, we show that wall friction and piston shape influence the force propagation and displacements in a two dimensional granular medium

    Medical robots for MRI guided diagnosis and therapy

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    Magnetic Resonance Imaging (MRI) provides the capability of imaging tissue with fine resolution and superior soft tissue contrast, when compared with conventional ultrasound and CT imaging, which makes it an important tool for clinicians to perform more accurate diagnosis and image guided therapy. Medical robotic devices combining the high resolution anatomical images with real-time navigation, are ideal for precise and repeatable interventions. Despite these advantages, the MR environment imposes constraints on mechatronic devices operating within it. This thesis presents a study on the design and development of robotic systems for particular MR interventions, in which the issue of testing the MR compatibility of mechatronic components, actuation control, kinematics and workspace analysis, and mechanical and electrical design of the robot have been investigated. Two types of robotic systems have therefore been developed and evaluated along the above aspects. (i) A device for MR guided transrectal prostate biopsy: The system was designed from components which are proven to be MR compatible, actuated by pneumatic motors and ultrasonic motors, and tracked by optical position sensors and ducial markers. Clinical trials have been performed with the device on three patients, and the results reported have demonstrated its capability to perform needle positioning under MR guidance, with a procedure time of around 40mins and with no compromised image quality, which achieved our system speci cations. (ii) Limb positioning devices to facilitate the magic angle effect for diagnosis of tendinous injuries: Two systems were designed particularly for lower and upper limb positioning, which are actuated and tracked by the similar methods as the first device. A group of volunteers were recruited to conduct tests to verify the functionality of the systems. The results demonstrate the clear enhancement of the image quality with an increase in signal intensity up to 24 times in the tendon tissue caused by the magic angle effect, showing the feasibility of the proposed devices to be applied in clinical diagnosis
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