15,137 research outputs found

    One Table to Count Them All: Parallel Frequency Estimation on Single-Board Computers

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    Sketches are probabilistic data structures that can provide approximate results within mathematically proven error bounds while using orders of magnitude less memory than traditional approaches. They are tailored for streaming data analysis on architectures even with limited memory such as single-board computers that are widely exploited for IoT and edge computing. Since these devices offer multiple cores, with efficient parallel sketching schemes, they are able to manage high volumes of data streams. However, since their caches are relatively small, a careful parallelization is required. In this work, we focus on the frequency estimation problem and evaluate the performance of a high-end server, a 4-core Raspberry Pi and an 8-core Odroid. As a sketch, we employed the widely used Count-Min Sketch. To hash the stream in parallel and in a cache-friendly way, we applied a novel tabulation approach and rearranged the auxiliary tables into a single one. To parallelize the process with performance, we modified the workflow and applied a form of buffering between hash computations and sketch updates. Today, many single-board computers have heterogeneous processors in which slow and fast cores are equipped together. To utilize all these cores to their full potential, we proposed a dynamic load-balancing mechanism which significantly increased the performance of frequency estimation.Comment: 12 pages, 4 figures, 3 algorithms, 1 table, submitted to EuroPar'1

    Visual Object Networks: Image Generation with Disentangled 3D Representation

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    Recent progress in deep generative models has led to tremendous breakthroughs in image generation. However, while existing models can synthesize photorealistic images, they lack an understanding of our underlying 3D world. We present a new generative model, Visual Object Networks (VON), synthesizing natural images of objects with a disentangled 3D representation. Inspired by classic graphics rendering pipelines, we unravel our image formation process into three conditionally independent factors---shape, viewpoint, and texture---and present an end-to-end adversarial learning framework that jointly models 3D shapes and 2D images. Our model first learns to synthesize 3D shapes that are indistinguishable from real shapes. It then renders the object's 2.5D sketches (i.e., silhouette and depth map) from its shape under a sampled viewpoint. Finally, it learns to add realistic texture to these 2.5D sketches to generate natural images. The VON not only generates images that are more realistic than state-of-the-art 2D image synthesis methods, but also enables many 3D operations such as changing the viewpoint of a generated image, editing of shape and texture, linear interpolation in texture and shape space, and transferring appearance across different objects and viewpoints.Comment: NeurIPS 2018. Code: https://github.com/junyanz/VON Website: http://von.csail.mit.edu

    Sketching sonic interactions by imitation-driven sound synthesis

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    Sketching is at the core of every design activity. In visual design, pencil and paper are the preferred tools to produce sketches for their simplicity and immediacy. Analogue tools for sonic sketching do not exist yet, although voice and gesture are embodied abilities commonly exploited to communicate sound concepts. The EU project SkAT-VG aims to support vocal sketching with computeraided technologies that can be easily accessed, understood and controlled through vocal and gestural imitations. This imitation-driven sound synthesis approach is meant to overcome the ephemerality and timbral limitations of human voice and gesture, allowing to produce more refined sonic sketches and to think about sound in a more designerly way. This paper presents two main outcomes of the project: The Sound Design Toolkit, a palette of basic sound synthesis models grounded on ecological perception and physical description of sound-producing phenomena, and SkAT-Studio, a visual framework based on sound design workflows organized in stages of input, analysis, mapping, synthesis, and output. The integration of these two software packages provides an environment in which sound designers can go from concepts, through exploration and mocking-up, to prototyping in sonic interaction design, taking advantage of all the possibilities of- fered by vocal and gestural imitations in every step of the process

    Speculative Approximations for Terascale Analytics

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    Model calibration is a major challenge faced by the plethora of statistical analytics packages that are increasingly used in Big Data applications. Identifying the optimal model parameters is a time-consuming process that has to be executed from scratch for every dataset/model combination even by experienced data scientists. We argue that the incapacity to evaluate multiple parameter configurations simultaneously and the lack of support to quickly identify sub-optimal configurations are the principal causes. In this paper, we develop two database-inspired techniques for efficient model calibration. Speculative parameter testing applies advanced parallel multi-query processing methods to evaluate several configurations concurrently. The number of configurations is determined adaptively at runtime, while the configurations themselves are extracted from a distribution that is continuously learned following a Bayesian process. Online aggregation is applied to identify sub-optimal configurations early in the processing by incrementally sampling the training dataset and estimating the objective function corresponding to each configuration. We design concurrent online aggregation estimators and define halting conditions to accurately and timely stop the execution. We apply the proposed techniques to distributed gradient descent optimization -- batch and incremental -- for support vector machines and logistic regression models. We implement the resulting solutions in GLADE PF-OLA -- a state-of-the-art Big Data analytics system -- and evaluate their performance over terascale-size synthetic and real datasets. The results confirm that as many as 32 configurations can be evaluated concurrently almost as fast as one, while sub-optimal configurations are detected accurately in as little as a 1/20th1/20^{\text{th}} fraction of the time
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